Difference between revisions of "December 17, 2010 Patch"
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=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
* Improved sv_pure: | * Improved sv_pure: | ||
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=== Undocumented changes === | === Undocumented changes === | ||
− | * Removed (non-functioning) slowdown effect from [[The Shortstop]]. | + | * Removed the (non-functioning) slowdown effect from [[The Shortstop]]. |
* [[Chargin' Targe]] no longer protects you against your own explosive damage. | * [[Chargin' Targe]] no longer protects you against your own explosive damage. | ||
* Updated localization files. | * Updated localization files. |
Revision as of 22:59, 12 March 2011
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Official update page: Australian Christmas
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved sv_pure:
- Materials / Models / Sounds / Animations are more comprehensively protected.
- Switched from CRC to MD5 hashes for stronger per-file validation.
- Fixed some issues between custom files and server whitelists over level changes.
- Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library
Team Fortress 2
- Added Medieval Mode, a game mode where players are restricted to using olde weapons.
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'
- Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentries no longer track Your Eternal Reward Spies after they backstab someone
- 'Natascha' changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets.
- Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
- Added 21 new hats: 'A Rather Festive Tree', 'Flipped Trilby', 'Buckaroos Hat', 'Blighted Beak', 'Prince Tavish's Crown', 'Exquisite Rack', 'Madame Dixie', 'Coupe D'isaster', 'Détective Noir', 'German Gonzila', 'Le Party Phantom', 'Larrikin Robin', 'Defiant Spartan', 'Scotch Bonnet', 'Berliner's Bucket Helm', 'Magnificent Mongolian', 'Big Chief', 'Pyromancer's Mask', 'Prancer's Pride', 'Industrial Festivizer', 'World Traveler's Hat'.
- Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- Fixed some speech lines continuing after the speaker changes class
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
- Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect.
- Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary.
- Added leaderboard to track duel wins.
- Added ability for players to donate money directly to the creators of their favorite community maps via stamps.
- Increased backpack size by 100 slots.
Undocumented changes
- Removed the (non-functioning) slowdown effect from The Shortstop.
- Chargin' Targe no longer protects you against your own explosive damage.
- Updated localization files.
- Holy Mackerel client view is altered to continually face the player.
- A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
- Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
- Added jigglebones to the lid of the Treasure Hat.
- Added the Backpack Expander.
- Changed the Scottish Resistance model to use a combined world- and viewmodel.
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
- Melee weapons no longer deal bullet damage