Difference between revisions of "Weapons (Classic)/tr"
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| [[Crowbar (Classic)/tr|Crowbar]] | | [[Crowbar (Classic)/tr|Crowbar]] | ||
| 18 | | 18 | ||
− | | [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]] | + | | [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]], [[Sniper (Classic)/tr|Sniper]] |
| {{common string|N/A}} | | {{common string|N/A}} | ||
|- | |- | ||
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|} | |} | ||
− | == {{anchor|Slot 2 Weapons|Slot2}} Yuva 2 Silahları== | + | == {{anchor|Slot 2 Weapons|Slot2}} Yuva 2 Silahları == |
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
! class="header" width="10%" rowspan=2 | Görsel | ! class="header" width="10%" rowspan=2 | Görsel | ||
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| 50 | | 50 | ||
| 4-22 | | 4-22 | ||
− | | [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]] | + | | [[Scout (Classic)/tr|Scout]], [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]] |
| Fires six pellets. | | Fires six pellets. | ||
|- | |- | ||
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| 50 | | 50 | ||
| 4-51 | | 4-51 | ||
− | | [[Soldier (Classic)/tr|Soldier]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)/tr|Spy]] | + | | [[Soldier (Classic)/tr|Soldier]], [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Engineer (Classic)|Engineer]], [[Spy (Classic)/tr|Spy]] |
| Fires fourteen pellets. | | Fires fourteen pellets. | ||
|- | |- | ||
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| [[Hand Grenade (Classic)/tr|El Bombası]] | | [[Hand Grenade (Classic)/tr|El Bombası]] | ||
| Varies | | Varies | ||
− | | [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr| Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]], [[Engineer (Classic)/tr|Engineer]] | + | | [[Soldier (Classic)/tr|Soldier]], [[Pyro (Classic)/tr|Pyro]], [[Demoman (Classic)/tr|Demoman]], [[Heavy Weapons Guy (Classic)/tr|Heavy Weapons Guy]], [[Medic (Classic)/tr|Medic]], [[Sniper (Classic)/tr|Sniper]], [[Spy (Classic)/tr|Spy]], [[Engineer (Classic)/tr|Engineer]] |
| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
|- | |- | ||
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{{TFC Nav}} | {{TFC Nav}} | ||
+ | [[Category:Weapons (Classic)/tr| ]] | ||
[[Category:Grenades (Classic)/tr]] | [[Category:Grenades (Classic)/tr]] | ||
− |
Latest revision as of 18:21, 4 May 2024
Bu çevirinin güncellenmeye ihtiyacı vardır. Bu içeriğe düzenleme yaparak Weapons (Classic) sayfasını geliştirmeye yardımcı olabilirsiniz (kaynağı görüntüle). Ayrıca bakınız: Help:Language translation. |
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Konu başlıkları
Yuva 1 Silahları
Görsel | Silah | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | yok | |
Medkit | Initial: 9 Infection: 8 per hit |
Medic | Used to heal teammates and infect enemies. | |
Knife | Standard: 36 Back-stab: instakill |
Spy | Can backstab for an instant kill. | |
Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Yuva 2 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Single-Barrel Shotgun | Ağır | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Ağır | 75 | yok | Varies | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
Tranquilizer Gun | Ağır | 40 | yok | 18 | Spy | Slows victim to half speed on hit. | |
Railgun | Çivi | 50 | yok | 23 | Engineer | yok |
Yuva 3 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Double-Barrel Shotgun | Ağır | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Çivi | 200 | yok | 9 | Scout | yok | |
Grenade Launcher | Roket | 6 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
Flamethrower | Stok | 200 | yok | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
Automatic Rifle | Ağır | 75 | yok | 8 | Sniper | yok |
Yuva 4 Silahları
Görsel | Silah | Cephane | Hasar | Kullanan | Notlar / Özellikler | ||
---|---|---|---|---|---|---|---|
Tür | Yüklü | Taşınan | |||||
Rocket Launcher | Roket | 4 | 50 | Varies | Soldier | Can inflict self damage; can be used to Rocketjump. | |
Assault Cannon | Ağır | 200 | yok | 32 | Heavy Weapons Guy | yok | |
Super Nailgun | Çivi | 150 | yok | 12 | Medic | yok | |
Pipebomb Launcher | Roket | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
Incendiary Cannon | Roket | 20 | yok | 30-60 | Pyro | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | |
Nailgun | Çivi | 100 | yok | 9 | Sniper, Spy | yok |
Ana Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
El Bombası | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer | Deals massive damage on a four second fuse. | |
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
İkincil Bombalar
Görsel | Bomba | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Özel
Görsel | Silah | Hasar | Kullanan | Notlar / Özellikler |
---|---|---|---|---|
Detpack | Insta-kill | Demoman | Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps. |
Çıkarılan silahlar
Silah | Cephane | Kullanan | Notlar / Özellikler |
---|---|---|---|
Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. |
Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
Flare | Grenade | Sniper | The Sniper's secondary grenade. Cut for unknown reasons. |
Referanslar
- ↑ a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
- ↑ PlanetFortress, Teleporters Return
Ayrıca Bakınız
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