Difference between revisions of "DNA Gun"
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− | The '''DNA Gun''' is a [[Unused content|scrapped]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. This weapon would | + | The '''DNA Gun''' is a [[Unused content|scrapped]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. This weapon would have shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.<ref>game/shared/tf/tf_projectile_nail.cpp:L171-177</ref> Upon [[backstab]]bing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max [[overheal]] of their new class.<ref>game/server/tf/tf_player.cpp:L11413-11504</ref> |
− | * Certain resources ([[ÜberCharge]], [[Buff Banner|rage]], [[Eyelander|heads]], etc) would | + | * Certain resources ([[ÜberCharge]], [[Buff Banner|rage]], [[Eyelander|heads]], etc.) would have been taken from the victim and given to the Spy when backstabbed while they were marked.<ref>game/server/tf/tf_player.cpp:L11461</ref> |
* The affected player would have an icon next to their health indicating that they were marked.<ref>game/client/tf/tf_hud_playerstatus.cpp:L704</ref> | * The affected player would have an icon next to their health indicating that they were marked.<ref>game/client/tf/tf_hud_playerstatus.cpp:L704</ref> | ||
** They would also have an icon above their head that could only be seen by Spies, regardless of team.<ref>game/client/tf/c_tf_player.cpp:L5807</ref> | ** They would also have an icon above their head that could only be seen by Spies, regardless of team.<ref>game/client/tf/c_tf_player.cpp:L5807</ref> | ||
− | * A meter would | + | * A meter would have shown how much longer the Spy's deploy speed buff would last.<ref>game/client/tf/tf_hud_itemeffectmeter.cpp:L1364</ref> |
== References == | == References == |
Latest revision as of 01:09, 16 September 2024
“Ok guys, bad news: we lost that last one.” This article documents content for Team Fortress 2 that was removed from the game. It may contain speculation, broken links or errors. |
The DNA Gun is a scrapped secondary weapon for the Spy. This weapon would have shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.[1] Upon backstabbing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max overheal of their new class.[2]
- Certain resources (ÜberCharge, rage, heads, etc.) would have been taken from the victim and given to the Spy when backstabbed while they were marked.[3]
- The affected player would have an icon next to their health indicating that they were marked.[4]
- They would also have an icon above their head that could only be seen by Spies, regardless of team.[5]
- A meter would have shown how much longer the Spy's deploy speed buff would last.[6]
References
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