Difference between revisions of "Template:Did you know"

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(Tweaked the disp action one and added one about the Quick-Fix. "fortress.wad" and the bit about Engineer comes from the same interview with QTF's developers that I used prior (tinyurl.com/qtf-interview))
(mc, the name was inspired, not the entire game)
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* ...that prior to the [[Meet Your Match Update]], only the [[Quick-Fix]] allowed the [[Medic]] to match the speed of his patient?
 
* ...that prior to the [[Meet Your Match Update]], only the [[Quick-Fix]] allowed the [[Medic]] to match the speed of his patient?
 
* ...that the [[Engineer]] is the only one who doesn't give a thumbs-up when [[Voice commands|thanking someone]]?
 
* ...that the [[Engineer]] is the only one who doesn't give a thumbs-up when [[Voice commands|thanking someone]]?
* ...that the whole idea of a [[Team Fortress]] came from a ''[[w:Doom|Doom]]'' map called '''[https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/fortress fortress.wad'']?
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* ...that the name "Team Fortress" came from a ''[[w:Doom|Doom]]'' map called ''[https://www.doomworld.com/idgames/levels/doom2/deathmatch/d-f/fortress fortress.wad]''?
 
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* ...that the [[Disciplinary Action]] has the longest range compared to the other melee weapons?
 
* ...that the [[Disciplinary Action]] has the longest range compared to the other melee weapons?
* ...that the [[Engineer (Classic)|Engineer]] class was originally added in ''[[Team Fortress|QuakeWorld Team Fortress]]'' for non-hardcore FPS players "who wanted to be in combat and have an impact, but didn't necessarily want to do it directly"?
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* ...that the [[Engineer (Classic)|Engineer]] class was originally added in ''[[Team Fortress|QuakeWorld Team Fortress]]'' for players who wanted to be in combat and have an impact, but didn't necessarily want to do it directly?
 
* ...that the [[ÜberCharge]] in ''[[Meet the Medic]]'' shorted out the [[Quick-Fix]]'s "invuln function", which is why it rapidly heals for its ÜberCharge instead?
 
* ...that the [[ÜberCharge]] in ''[[Meet the Medic]]'' shorted out the [[Quick-Fix]]'s "invuln function", which is why it rapidly heals for its ÜberCharge instead?
 
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Revision as of 19:25, 3 August 2024


Currently displayed facts

  • ...that when the Scout triple jumps with the Atomizer, he will leave a purple smoke puff behind instead of his regular white trail?
  • ...that competitive players of the Heavy sometimes use a trackball instead of a mouse to turn around quickly?
  • ...that Team Fortress 2 maps have been ported into Left 4 Dead?
  • ...that the animation for the Spy pulling out his Sapper is the same as the Heavy pulling out his Sandvich?
  • ...that the Announcer only has annual one hour vacations?
  • ...that a Pyro can perform a rocket jump by air blasting a rocket at his feet?
  • ...that there is a neutral grey suitcase in the game files, suggesting some form of one-flag Capture the Flag may have been scrapped before release?
  • ...that the first spoken reference to an opposing team was made by the BLU Soldier in Meet the Sandvich?

Facts suggestions

Add new fact suggestions at the very bottom of the section below this title







  • ...that on the queue you can change the color of the TF logo from red to blue by clicking on it?
  • ...that the Bonk! Atomic Punch was invented in 1932 and consists of zinc, ammonium chloride, molten salt and sugar?
  • ...that the Execution is the only taunt kill to use ammo?
  • ...that Merasmus uses Sniper's melee animations?
  • ...that the Chinese characters (酒吧) on the Neon Annihilator mean "bar"?
  • ...that the Third Degree is the only direct upgrade to any weapon in the game?





See also