Difference between revisions of "Community Megaton strategy"

From Team Fortress Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
{{Community strategy stub}}
+
{{Community strategy stub/Needs more info in the general and class specific areas}}
 
{{Map infobox
 
{{Map infobox
 
  | map-strategy                = yes
 
  | map-strategy                = yes
Line 32: Line 32:
 
==Class-specific strategy==
 
==Class-specific strategy==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
* The Control Point has 2 small extensions to the sides, while usually out of reach, scouts can use a {{Double Jump}} to get onto the ledge and Flank onto the point; this strategy goes well with the medium health and ammo pack under the point.
+
* The Control Point has 2 small extensions to the sides, while usually out of reach, scouts can use a Double Jump to get onto the ledge and Flank onto the point; this strategy goes well with the medium health and ammo pack under the point.
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
  

Revision as of 17:48, 19 November 2024

Template:Community strategy stub/Needs more info in the general and class specific areas

Megaton
Megaton.png
Basic Information
Map type: King of the Hill
File name: koth_megaton
Released: July 18, 2024 Patch
(Summer 2024 Update)
Developer(s): Aeon "Void" Bollig
Juniper
Liam "Diva Dan" Moffitt
Sky
Freyja
donhonk
Map Info
Environment: Tropical, island
Setting: Daytime
Hazards: Drowning,
Nuclear bomb
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×11
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •  
Largeammo.png ×1
Map Photos
Loading screen photos.
Map Overview
Megaton overview.png

This article is about Community Megaton strategy.

Note: It is recommended to read the main Megaton article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community King of the Hill strategy

Class-specific strategy

Leaderboard class scout.png Scout

  • The Control Point has 2 small extensions to the sides, while usually out of reach, scouts can use a Double Jump to get onto the ledge and Flank onto the point; this strategy goes well with the medium health and ammo pack under the point.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

  • Using a shield, it is possible to trimp off the Big House's roofs and right into enemy territory.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Due to the uneven nature of the island's terrain, it can be difficult to place a Mini-Sentry in a hurry. Plan ahead of where to place your Mini-Sentry to not be caught off-guard by another player.
  • The Stilt House can be used to put a sneaky Teleporter exit, allowing for your teammates to come from an unexpected angle. A similar sneaky placement can be done at the large side exits out of the big houses, which have an extended platform right outside to the left, that allows for an easy sneaky nest.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The roofs of the Big House, as well as the Walkway, are great spots for sniping as they offer a view of the entire map. Be careful of flankers coming from the side, however, as they can have easy access to the Walkway or Roof.

Leaderboard class spy.png Spy

  • The small size of the island and the closeness of the spawns means the spawning outline around teammate may reveal you if you uncloak near the Big House. Consider uncloaking on top of the roofs then dropping down on the opposite end of the enemy spawn to backstab enmies that are unlikely to look back.
  • The large side exits out of the big houses have a extended platform right outside to the left that allows for easy decloaking and camping.