Difference between revisions of "Community Sharkbay strategy"

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=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
* You can try [[Jumping|Rampsliding]] up the slope that leads into the control point to either flank further into the enemy base or take advantage of your enemy being caught off guard and try to cap the point.
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* You can try [[Jumping#Rampsliding|trimping]] up the slope that leads to the control point to either flank further into the enemy base or take advantage of your enemy being caught off guard and try to cap the point.
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=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
* There is a flank route on both sides of the map that exits out directly to the control point, if you put a [[Teleporter]] in the opposite flank route, you can create ambushes to attack the enemy team from the opposite direction they will be looking at. This pairs well with the [[Eureka Effect]]'s additional teleporter capibilities.
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* There is a flank route on both sides of the map that exits out directly to the control point, if you put a [[Teleporters|Teleporter]] in the opposite flank route, you can create ambushes to attack the enemy team from behind. This pairs well with the [[Eureka Effect]]'s ability to teleport to your Teleporter Exit at will.
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=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* The plank on the transfer building is a great spot to camp out and snipe the enemy team on point. However keep in mind this leaves you more vulnerable to flank classes like [[Scout]] and [[Spy]] so the [[Razorback]] may be a good choice if you do this.
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* When sniping from the plank at the top of the Transfer building, you are very vulnerable to [[Spy|Spies]]. Consider equipping the [[Razorback]] if they become a nuisance.
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=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map Strategy Nav}}
 
{{Map Strategy Nav}}

Latest revision as of 18:57, 25 November 2024

Sharkbay
Koth sharkbay.png
Basic Information
Map type: King of the Hill
File name: koth_sharkbay
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Vasilis "Billo" Chatzikostas
Patrick "Zeus" Hennessy
Seb "Tianes" Necula
Benjamin "blaholtzen" Blåholtz
Nickolas "KrazyZark" Fenech
Map Info
Environment: Port
Setting: Daylight
Hazards: Sharks
Map Photos
Loading screen photos.
Map Overview
Sharkbay overview.png

General strategy

  • The Transfer building has a small plank on the very top, which can be used to gain a high ground advantage over enemies capturing the point.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Because of the sharks around the control point you can use your airblast to clear off the entire point and feed the enemy team to the sharks. This pairs very well with the Thermal Thruster's additional mobility and knockback after landing, combined with an airblast to knock everyone away.

Leaderboard class demoman.png Demoman

  • You can try trimping up the slope that leads to the control point to either flank further into the enemy base or take advantage of your enemy being caught off guard and try to cap the point.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • There is a flank route on both sides of the map that exits out directly to the control point, if you put a Teleporter in the opposite flank route, you can create ambushes to attack the enemy team from behind. This pairs well with the Eureka Effect's ability to teleport to your Teleporter Exit at will.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • When sniping from the plank at the top of the Transfer building, you are very vulnerable to Spies. Consider equipping the Razorback if they become a nuisance.

Leaderboard class spy.png Spy