Difference between revisions of "Slowdown"
LordKelvin (talk | contribs) m (→Weapon Penalty: Dunno what the icon for the toolbox should be, so i'll leave it as is) |
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! class="header" colspan="1" width="200"| Weapon | ! class="header" colspan="1" width="200"| Weapon | ||
! class="header" colspan="1" width="800"| Slowdown Notes | ! class="header" colspan="1" width="800"| Slowdown Notes | ||
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+ | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | ||
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+ | *The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Natascha}} | ||
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*On Hit: 100% chance to slow target | *On Hit: 100% chance to slow target | ||
− | *Every bullet that hits the target will slow them to approximately 113 [[hammer | + | *Every bullet that hits the target will slow them to approximately 113 [[hammer unit]]s per second. Differences in class or normal running speed does not change this figure. |
*The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance. | *The slowdown effect is reduced the further away the target is. It is currently unknown as to how much speed is reduced over what distance. | ||
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*Movement speed reduced to 79% while equipped in the loadout. | *Movement speed reduced to 79% while equipped in the loadout. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>[[Minigun]] / [[Natascha]] / [[Iron Curtain]] | + | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Minigun|Minigun|icon-size=100x100px}}<br>'''[[Minigun]] / [[Natascha]] / [[Iron Curtain]]''' |
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*Movement speed is reduced to 37% while spun up. | *Movement speed is reduced to 37% while spun up. | ||
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*Movement speed is reduced to 14.66% while spun up. | *Movement speed is reduced to 14.66% while spun up. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>[[Buildings#Hauling|Hauling]] | + | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Toolbox|link=Buildings#Hauling|icon-size=100x100px}}<br>'''[[Buildings#Hauling|Hauling]]''' |
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*Movement speed is reduced to 75% while hauling a building. | *Movement speed is reduced to 75% while hauling a building. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>[[Sniper Rifle]] / [[Sydney Sleeper]] | + | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Sniper Rifle|Sniper Rifle|icon-size=100x100px}}<br>'''[[Sniper Rifle]] / [[Sydney Sleeper]]''' |
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*Movement speed is reduced to 27% while zoomed in with a scope. | *Movement speed is reduced to 27% while zoomed in with a scope. | ||
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| align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]] | | align="center" valign="center" style="padding:0.5em" | [[File:Ghost Yikes!.png|100x100px]] | ||
− | <br>[[Ghost|Scared]] | + | <br>'''[[Ghost|Scared]]''' |
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*On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#Zepheniah Mann and Company|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect. | *On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#Zepheniah Mann and Company|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect. | ||
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+ | {{Heavy Nav}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:19, 27 March 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed up
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” |
Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon Effect
Weapon | Slowdown Notes |
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![]() Sandman |
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![]() Natascha |
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Weapon Penalty
Weapon | Slowdown Notes |
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![]() Scotsman's Skullcutter |
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![]() Minigun / Natascha / Iron Curtain |
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![]() Brass Beast |
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![]() Hauling |
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![]() Sniper Rifle / Sydney Sleeper |
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![]() Huntsman |
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![]() Disguise Kit |
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Removed Slowdown
Weapon | Slowdown Notes |
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![]() Shortstop |
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![]() Bonk! Atomic Punch |
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![]() Razorback |
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Environmental Slowdowns
Cause | Slowdown Notes |
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![]() |
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