Difference between revisions of "Team Fortress 2 Beta"
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|{{Pro}}'''Guarantees [[Critical]] damage on burning targets. <small>(Increased from Mini-Crits)</small>''' | |{{Pro}}'''Guarantees [[Critical]] damage on burning targets. <small>(Increased from Mini-Crits)</small>''' | ||
− | {{Con}}'''-25% Damage done. <small>( | + | {{Con}}'''-25% Damage done. <small>(Up from -15%)</small>''' |
|- | |- | ||
! {{item icon|Fan O'War|100px}}<br />'''[[Fan O'War]]''' | ! {{item icon|Fan O'War|100px}}<br />'''[[Fan O'War]]''' |
Revision as of 18:54, 22 March 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
Weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Scout |
![]() Mad Milk |
1 | ∞ | N/A |
|
![]() Sun-on-a-Stick |
N/A | N/A | Base: 26
Crit: 79 |
![]()
| |
![]() Fan O'War |
N/A | N/A | Base: 3.5
Crit: 10.5 |
![]()
| |
![]() Soldier |
![]() Battalion's Backup |
N/A | N/A | N/A | ![]()
|
![]() Concheror |
N/A | N/A | N/A | ![]()
| |
![]() Equalizer |
N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
| |
![]() Pyro |
![]() Backburner |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Flare Gun |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Detonator (New) |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
Note: 25% damage bonus removed and random critical hits enabled. | |
![]() Demoman |
![]() Loch-n-Load |
2 | 16 | On direct hit:
|
|
![]() Eyelander |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Claidheamh Mòr |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Ullapool Caber |
N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
Note: random critical hits enabled. | |
![]() Heavy |
![]() Dalokohs Bar |
1 | ∞ | N/A |
Note: removed cooldown. |
![]() Fists of Steel |
N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Gunslinger |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. |
![]() Southern Hospitality |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. | |
![]() Medic |
![]() Quick-Fix (New) |
N/A | N/A | N/A |
|
![]() Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Sydney Sleeper |
1 | 25 | Base:
|
|
- Note: Entries in bold show the changes with the official version.
Maps
- cp_well: Made the 2nd point defender spawn door one-way.
- koth_badlands
- Goldrush (payload)
Other changes
- Combat text now displays bonus points.
- Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
- Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
- Medic overheal effect is now more noticeable.
- Replay system (not currently available on Mac)
- Coaching system
- Voting system
- Training for the Demoman, Spy and Engineer
- Paint more integrated with lighting system
- Paint supported on DX8
Inactive changes
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
![]() Heavy |
![]() Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) |
![]() Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
|
![]() Not Active (1/06/2011) | |
![]() Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) | |
![]() Engineer |
![]() Buildings |
Buildings | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Medic |
![]() Stock |
Medi Gun | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) |
![]() Unlock |
Kritzkrieg | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) | |
All Classes | ![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.