Difference between revisions of "Team Fortress 2 Beta"
(Undo edit by Hawkshadow741 (Talk) (415164) it is a "Down" when it comes to negative numbers) |
(→Changes currently under test) |
||
Line 9: | Line 9: | ||
== Changes currently under test == | == Changes currently under test == | ||
− | === | + | === Changed weapons === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
− | ! class="header | + | ! class="header" style="text-align: center;" | Class |
− | ! class="header" | + | ! class="header" style="text-align: center;" | Item |
− | ! class="header" | + | ! class="header" style="text-align: center;" | Old |
− | ! class="header" | + | ! class="header" style="text-align: center;" | New |
− | ! | + | |- |
− | ! | + | ! rowspan=4 | {{Icon class|Scout}} <br /> [[Scout]] |
+ | ! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]] | ||
+ | | {{grey|Players heal 75% of the damage done to an enemy covered with milk.}} | ||
+ | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}} | ||
+ | |- | ||
+ | ! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]] | ||
+ | | {{grey|Minicrits against burning players}} | ||
+ | {{grey|-15% damage done}} | ||
+ | :{{grey|Base damage: 30}} | ||
+ | :{{grey|Crit: 90}} | ||
+ | | {{buff|Full crits against burning players}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | ::Base damage: 26 | ||
+ | ::Crit: 79 | ||
|- | |- | ||
− | ! | + | ! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]] |
− | + | | {{grey|Marked for death status lasts 10 seconds}} | |
− | + | | {{buff|Marked for death status lasts 15 seconds}} | |
− | | | ||
− | |||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Shortstop|70px}} <br /> [[Shortstop]] |
− | | | + | | ~ |
− | + | | {{nerf|20% slower reload speed}} | |
− | |||
− | |||
− | |{{ | ||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan=3 | {{Icon class|Soldier}} <br /> [[Soldier]] |
− | | | + | ! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]] |
− | | | + | | {{grey|Takes 175 damage to fully charge}} |
− | + | | {{nerf|Takes 350 damage to fully charge}} | |
− | |||
− | |{{ | ||
− | |||
− | {{ | ||
|- | |- | ||
− | ! | + | ! {{Item icon|Concheror|70px}} <br /> [[Concheror]] |
− | + | | {{grey|20% of damage done by teammates is returned as health during buff}} | |
− | + | | {{buff|35% of damage done by teammates is returned as health during buff}} | |
− | |||
− | |||
− | |||
− | |{{ | ||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]] |
− | | | + | | ~ |
− | + | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | |
− | + | {{note|Automatic and manual Medic calls are supressed}} | |
− | |{{ | ||
− | |||
− | {{ | ||
|- | |- | ||
− | ! {{ | + | ! rowspan=3 | {{Icon class|Pyro}} <br /> [[Pyro]] |
− | + | ! {{Item icon|Backburner|70px}} <br /> [[Backburner]] | |
− | + | | {{grey|No compression blast}} | |
− | + | {{grey|+15% damage done}} | |
− | {{ | + | | {{buff|Added compression blast, 50 ammo per blast}} |
− | + | {{nerf|+10% damage done}} | |
− | |||
− | |{{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]] | |
− | ! {{ | + | | {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}} |
− | + | | {{buff|Full crits against burning players regardless of range}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | {{ | ||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]] |
− | | | + | | {{grey|+25% damage}} |
− | | | + | {{grey|No random critical hits}} |
− | | | + | | {{nerf|No damage bonus}} |
− | + | {{buff|Random critical hits enabled}} | |
− | + | {{nerf|+20% damage from melee sources while active}} | |
− | |||
− | |||
− | | | ||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan=5 | {{Icon class|Demoman}} <br /> [[Demoman]] |
− | + | ! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]] | |
− | + | | {{grey|+10% damage done}} | |
− | + | | {{buff|+20% damage done}} | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]] |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | | | + | :{{grey|Base damage: 65}} |
− | + | :{{grey|Crit: 195}} | |
− | | | + | | {{buff|Random critical hits enabled}} |
− | {{ | + | {{nerf|-25% damage done}} |
− | + | :Base damage: 49 | |
− | {{ | + | :Crit: 146 |
− | |||
− | |||
|- | |- | ||
− | + | ! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]] | |
− | ! {{ | + | | {{grey|No random critical hits enabled}} |
− | + | {{grey|No damage penalty}} | |
− | + | :{{grey|Base damage: 65}} | |
− | + | :{{grey|Crit: 195}} | |
− | + | | {{buff|Random critical hits}} | |
− | | | + | {{nerf|-25% damage done}} |
− | {{ | + | :Base damage: 49 |
− | + | :Crit: 146 | |
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]] |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | | | + | :{{grey|Base damage: 65}} |
− | + | :{{grey|Crit: 195}} | |
− | + | | {{buff|Random critical hits enabled}} | |
− | + | {{nerf|-25% damage done}} | |
− | {{ | + | :Base damage: 49 |
− | + | :Crit: 146 | |
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]] |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | | | + | :{{grey|Base damage: 35 (149 explosion)}} |
− | + | :{{grey|Crit: 149 (300 explosion)}} | |
− | + | | {{buff|Random critical hits enabled}} | |
− | + | {{nerf|-25% damage done}} | |
− | {{ | + | :Base damage: 26 (149 explosion) |
− | + | :Crit: 79 (300 explosion) | |
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! rowspan=2 | {{Icon class|Heavy}} <br /> [[Heavy]] |
− | | | + | ! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]] |
− | | | + | | {{grey|25.7 second cooldown}} |
− | + | | {{buff|No cooldown}} | |
− | | | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]] |
− | | | + | | {{grey|60% less damage from ranged sources while active}} |
− | | | + | | {{nerf|40% less damage from ranged sources while active}} |
− | | | + | {{nerf|20% slower weapon switch}} |
− | |||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | |||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=2 | {{Icon class|Engineer}} <br /> [[Engineer]] |
− | ! {{ | + | ! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]] |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | | | + | :{{grey|Base damage: 65}} |
− | | | + | :{{grey|Crit: 195}} |
− | {{ | + | | {{buff|Random critical hits enabled}} |
− | + | {{nerf|-25% damage done}} | |
− | {{ | + | :Base damage: 49 |
− | + | :Crit: 146 | |
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]] |
− | | | + | | {{grey|No random critical hits}} |
− | | | + | {{grey|No damage penalty}} |
− | | | + | :{{grey|Base damage: 65}} |
− | + | :{{grey|Crit: 195}} | |
− | | | + | | {{buff|Random critical hits enabled}} |
− | {{ | + | {{nerf|-25% damage done}} |
− | + | :Base damage: 49 | |
− | {{ | + | :Crit: 146 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! {{Icon class|Medic}} <br /> [[Medic]] |
− | ! {{ | + | ! {{Item icon|Vita-Saw|70px}} <br /> [[Vita-Saw]] |
− | + | | ~ | |
− | | | + | | {{buff|Allows player to see the enemy's health}} |
− | | | ||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! {{ | + | ! {{Icon class|Sniper}} <br /> [[Sniper]] |
− | | | + | ! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]] |
− | | | + | | ~ |
− | + | | {{buff|25% faster charge rate}} | |
− | + | |} | |
− | | | ||
− | {{ | ||
− | + | === New weapons === | |
− | + | {| class="wikitable grid" width="100%" | |
− | { | + | ! class="header" width="7%" style="text-align: center;" | Class |
− | + | ! class="header" width="15%" | | |
− | + | ! class="header" width="10%" | Ammo<br />Loaded | |
− | + | ! class="header" width="5%" | Ammo<br />Carried | |
− | + | ! class="header" width="15%" | Damage Range | |
− | + | ! class="header" width="35%" | Notes / Special Abilities | |
− | < | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1"|{{Icon class|Medic}} <br /> [[Medic]] |
! {{item icon|Medi Gun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small> | ! {{item icon|Medi Gun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small> | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
− | | | + | | {{note|Über effect: Megaheal}} |
− | {{ | + | :Heal rate increased 3x on heal target and medic |
− | : | + | :Heal target and medic immune to stun and damage forces |
− | : | + | {{buff|Heal rate increased 50%}} |
− | + | {{buff|ÜberCharge rate increased 50%}} | |
− | {{ | + | {{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}} |
− | + | {{buff|Match the speed of any faster heal target}} | |
− | {{ | ||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
|- | |- | ||
− | ! {{item icon| | + | ! rowspan="1"|{{Icon class|Pyro}} <br /> [[Pyro]] |
− | | | + | ! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br /> |
− | | | + | | 1 |
− | | '''Base''': | + | | 16 |
− | + | | '''Base''': 30 | |
− | + | '''[[Crit]]''': 90 | |
− | + | '''Afterburn''': | |
− | + | :6 <small>/ sec. × 10 secs.</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | : | ||
− | |||
| | | | ||
− | {{ | + | {{note|On hit, [[Fire|ignites]] enemy.}} |
− | + | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | |
− | {{ | + | {{buff|Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).}} |
− | + | {{nerf|20% explosion damage vulnerability on wearer.}} | |
− | |||
− | |||
− | {{ | ||
− | |||
− | {{ | ||
− | |||
|} | |} | ||
− | |||
− | |||
=== Maps === | === Maps === |
Revision as of 14:32, 25 March 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
Changed weapons
Class | Item | Old | New |
---|---|---|---|
![]() Scout |
![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
![]() |
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
![]()
| |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
![]() | |
![]() Shortstop |
~ | ![]() | |
![]() Soldier |
![]() Battalion's Backup |
Takes 175 damage to fully charge |
![]() |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
![]() | |
![]() Equalizer |
~ | ![]()
| |
![]() Pyro |
![]() Backburner |
No compression blast +15% damage done |
![]()
|
![]() Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
![]() | |
![]() Powerjack |
+25% damage No random critical hits |
![]()
| |
![]() Demoman |
![]() Loch-n-Load |
+10% damage done |
![]() |
![]() Eyelander |
No random critical hits No damage penalty
|
![]()
| |
![]() Horseless Headless Horsemann's Headtaker |
No random critical hits enabled No damage penalty
|
![]()
| |
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
![]()
| |
![]() Ullapool Caber |
No random critical hits No damage penalty
|
![]()
| |
![]() Heavy |
![]() Dalokohs Bar |
25.7 second cooldown |
![]() |
![]() Fists of Steel |
60% less damage from ranged sources while active |
![]()
| |
![]() Engineer |
![]() Gunslinger |
No random critical hits No damage penalty
|
![]()
|
![]() Southern Hospitality |
No random critical hits No damage penalty
|
![]()
| |
![]() Medic |
![]() Vita-Saw |
~ | ![]() |
![]() Sniper |
![]() Sydney Sleeper |
~ | ![]() |
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Medic |
![]() Quick-Fix (New) |
N/A | N/A | N/A | ![]()
|
![]() Pyro |
![]() Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
|
Maps
- cp_well: Made the 2nd point defender spawn door one-way.
- koth_badlands
- Goldrush (payload)
Other changes
- Combat text now displays bonus points.
- Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
- Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
- Medic overheal effect is now more noticeable.
- Replay system (not currently available on Mac)
- Coaching system
- Voting system
- Training for the Demoman, Spy and Engineer
- Paint more integrated with lighting system
- Paint supported on DX8
Inactive changes
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
![]() Heavy |
![]() Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) |
![]() Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
|
![]() Not Active (1/06/2011) | |
![]() Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
|
![]() Not Active (1/06/2011) | |
![]() Engineer |
![]() Buildings |
Buildings | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Medic |
![]() Stock |
Medi Gun | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) |
![]() Unlock |
Kritzkrieg | N/A | N/A | N/A |
|
![]() Not Active (1/06/2011) | |
All Classes | ![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Not Active (1/13/2011) |
![]() Health |
N/A | N/A | N/A | N/A | ![]() |
![]() Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.