Difference between revisions of "Team Fortress 2 Beta"

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(Undo edit by Hawkshadow741 (Talk) (415164) it is a "Down" when it comes to negative numbers)
(Changes currently under test)
Line 9: Line 9:
  
 
== Changes currently under test ==
 
== Changes currently under test ==
=== Weapons ===
+
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="7%" style="text-align: center;" | Class
+
! class="header" style="text-align: center;" | Class
! class="header" width="15%" |  
+
! class="header" style="text-align: center;" | Item
! class="header" width="10%" | Ammo<br />Loaded
+
! class="header" style="text-align: center;" | Old
! class="header" width="5%" | Ammo<br />Carried
+
! class="header" style="text-align: center;" | New
! class="header" width="15%| Damage Range
+
|-
! class="header" width="35%" | Notes / Special Abilities
+
! rowspan=4 | {{Icon class|Scout}} <br /> [[Scout]]
 +
! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]]
 +
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}}
 +
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}}
 +
|-
 +
! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]]
 +
| {{grey|Minicrits against burning players}}
 +
{{grey|-15% damage done}}
 +
:{{grey|Base damage: 30}}
 +
:{{grey|Crit: 90}}
 +
| {{buff|Full crits against burning players}}
 +
{{nerf|-25% damage done}}
 +
::Base damage: 26
 +
::Crit: 79
 
|-
 
|-
! rowspan="3"| {{Icon class|Scout}} <br /> [[Scout]]
+
! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]]
! {{item icon|Mad Milk|100px}}<br />'''[[Mad Milk]]'''
+
| {{grey|Marked for death status lasts 10 seconds}}
| 1
+
| {{buff|Marked for death status lasts 15 seconds}}
|
 
| N/A
 
|
 
{{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health. <small>(Down from 75%)</small>'''
 
 
 
{{Info}}Nullifies [[Cloak]] on enemy Spies.
 
 
 
{{Info}}Extinguishes [[fire]] on wielder and allied players.
 
 
 
{{Info}}Has a 24-second recharge time.
 
 
|-
 
|-
! {{item icon|Sun-on-a-Stick|100px}}<br />'''[[Sun-on-a-Stick]]'''
+
! {{Item icon|Shortstop|70px}} <br /> [[Shortstop]]
| N/A
+
| ~
| N/A
+
| {{nerf|20% slower reload speed}}
| '''Base''': 26
 
'''[[Crit]]''': 79
 
|{{Pro}}'''Guarantees [[Critical]] damage on burning targets. <small>(Increased from Mini-Crits)</small>'''
 
 
 
{{Con}}'''-25% Damage done. <small>(Down from -15%)</small>'''
 
 
|-
 
|-
! {{item icon|Fan O'War|100px}}<br />'''[[Fan O'War]]'''
+
! rowspan=3 | {{Icon class|Soldier}} <br /> [[Soldier]]
| N/A
+
! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]]
| N/A
+
| {{grey|Takes 175 damage to fully charge}}
| '''Base''': 3.5
+
| {{nerf|Takes 350 damage to fully charge}}
'''[[Crit]]''': 10.5
 
|{{Info}}'''On Hit: one target at a time is marked for death for 15 seconds, causing all damage taken to be mini-crits. <small>(Up from 10 seconds)</small>'''
 
 
 
{{Con}}-90% damage done.
 
 
|-
 
|-
! rowspan="3"|{{Icon class|Soldier}} <br /> [[Soldier]]
+
! {{Item icon|Concheror|70px}} <br /> [[Concheror]]
! {{item icon|Battalion's Backup|100px}}<br />'''[[Battalion's Backup]]'''
+
| {{grey|20% of damage done by teammates is returned as health during buff}}
| N/A
+
| {{buff|35% of damage done by teammates is returned as health during buff}}
| N/A
 
| N/A
 
 
 
|{{Pro}}At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to [[Critical]] damage and raises resistance to damage by 35%.
 
 
 
{{Info}}'''Charges its rage meter with damage received - takes 350 damage to fully charge. <small>(Up from 175)</small>'''
 
 
|-
 
|-
! {{item icon|Concheror|100px}}<br />'''[[Concheror]]'''
+
! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]]
| N/A
+
| ~
| N/A
+
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
| N/A
+
{{note|Automatic and manual Medic calls are supressed}}
|{{Pro}}'''While the buff is active, damage dealt to the enemy heals teammates by 35%. <small>(Up from 20%)</small>'''
 
 
 
{{Info}}Charges its rage meter with damage dealt - takes 1133 damage dealt or 333 damage received to fully charge rage meter.
 
 
|-
 
|-
! {{item icon|Equalizer|100px}}<br />'''[[Equalizer]]'''
+
! rowspan=3 | {{Icon class|Pyro}} <br /> [[Pyro]]
| N/A
+
! {{Item icon|Backburner|70px}} <br /> [[Backburner]]
| N/A
+
| {{grey|No compression blast}}
| '''Base''':
+
{{grey|+15% damage done}}
{{tooltip|33&ndash;107|Damage increases as current health decreases.}}
+
| {{buff|Added compression blast, 50 ammo per blast}}
 
+
{{nerf|+10% damage done}}
'''[[Crit]]''': 3&times; <small>base damage</small>.
 
|{{Info}}When weapon is active:
 
:{{Info}}Damage dealt increases as user's remaining health decreases. <small>'''(Damage formula has been tweaked; can no longer kill certain classes in one hit at very low health.)'''</small>
 
 
 
:{{Pro}}Movement speed increases as user's remaining health decreases.
 
 
 
:{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. '''Suppresses both automatic and manual Medic calling effects.'''
 
 
|-
 
|-
! rowspan="4"|{{Icon class|Pyro}} <br /> [[Pyro]]
+
! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]]
! {{item icon|Backburner|100px}}<br />'''[[Backburner]]'''
+
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}}
| '''Fire''':
+
| {{buff|Full crits against burning players regardless of range}}
:200
 
'''Air blasts''':
 
:4
 
<small>(same reserve)</small>
 
| N/A
 
| '''Base (Max)''':
 
:153.5 <small>/ sec.</small>
 
'''[[Crit]] (Max)''':
 
:460.4 <small>/ sec.</small>
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|  
 
{{Info}}'''Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected projectiles (except Stickybombs) will inflict [[Mini-Crit]] damage.'''
 
 
 
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.
 
 
 
{{Pro}}'''Deals 10% more damage. <small>(Down from 15%)</small>'''
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]'''
+
! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]]
| 1
+
| {{grey|+25% damage}}
| 16
+
{{grey|No random critical hits}}
| '''Base''': 30
+
| {{nerf|No damage bonus}}
'''[[Crit]]''': 90
+
{{buff|Random critical hits enabled}}
 
+
{{nerf|+20% damage from melee sources while active}}
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|  
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Pro}}'''Guarantees [[Critical]] damage on burning targets, regardless of distance.'''
 
 
 
 
|-
 
|-
! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br /><small>(New)</small>
+
! rowspan=5 | {{Icon class|Demoman}} <br /> [[Demoman]]
| 1
+
! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]]
| 16
+
| {{grey|+10% damage done}}
| '''Base''': 30
+
| {{buff|+20% damage done}}
'''[[Crit]]''': 90
 
 
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|  
 
{{Info}}On hit, [[Fire|ignites]] enemy.
 
 
 
{{Info}}Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].
 
 
 
{{Pro}}Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).
 
 
 
{{Con}}20% explosion damage vulnerability on wearer.
 
 
|-
 
|-
! {{item icon|Powerjack|100px}}<br />'''[[Powerjack]]'''
+
! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]]
| N/A
+
| {{grey|No random critical hits}}
| N/A
+
{{grey|No damage penalty}}
| '''Base''': 65
+
:{{grey|Base damage: 65}}
'''[[Crit]]''': 195
+
:{{grey|Crit: 195}}
|  
+
| {{buff|Random critical hits enabled}}
{{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health.
+
{{nerf|-25% damage done}}
 
+
:Base damage: 49
{{Con}}'''20% more damage taken from melee sources while active.'''
+
:Crit: 146
 
 
<small>'''Note: 25% damage bonus removed and random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="5"|{{Icon class|Demoman}}<br />[[Demoman]]
+
! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]]
! {{item icon|Loch-n-Load|100px}}<br />'''[[Loch-n-Load]]'''
+
| {{grey|No random critical hits enabled}}
| 2
+
{{grey|No damage penalty}}
| 16
+
:{{grey|Base damage: 65}}
| '''On direct hit''':
+
:{{grey|Crit: 195}}
:'''Base''': 114&ndash;122<br/>'''[[Crit]]''': 342&ndash;367<br/>
+
| {{buff|Random critical hits}}
|
+
{{nerf|-25% damage done}}
{{Info}}Grenades explode on contact with an enemy.
+
:Base damage: 49
 
+
:Crit: 146
{{Info}}Grenades have zero range falloff on a direct hit.
 
 
 
{{Pro}}'''+20% Damage done. <small>(Up from 10%)</small>'''
 
 
 
{{Pro}}+25% Projectile speed.
 
 
 
{{Con}}Launched bombs shatter on surfaces.
 
 
 
{{Con}}-60% Clip size.
 
 
 
{{Con}}+25% Damage done to self.
 
 
|-
 
|-
! {{item icon|Eyelander|100px}}<br />'''[[Eyelander]]'''
+
! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]]
| N/A
+
| {{grey|No random critical hits}}
| N/A
+
{{grey|No damage penalty}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
:{{grey|Base damage: 65}}
|
+
:{{grey|Crit: 195}}
{{Pro}}Has 37% longer melee range.
+
| {{buff|Random critical hits enabled}}
 
+
{{nerf|-25% damage done}}
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
+
:Base damage: 49
 
+
:Crit: 146
{{Con}}Lowers maximum health by 25 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Horseless Headless Horsemann's Headtaker|100px}}<br />'''[[Horseless Headless Horsemann's Headtaker]]'''
+
! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]]
| N/A
+
| {{grey|No random critical hits}}
| N/A
+
{{grey|No damage penalty}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
:{{grey|Base damage: 35 (149 explosion)}}
|
+
:{{grey|Crit: 149 (300 explosion)}}
{{Pro}}Has 37% longer melee range.
+
| {{buff|Random critical hits enabled}}
 
+
{{nerf|-25% damage done}}
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
+
:Base damage: 26 (149 explosion)
 
+
:Crit: 79 (300 explosion)
{{Con}}Lowers maximum health by 25 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Con}}No taunt.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Claidheamh Mòr|100px}}<br />'''[[Claidheamh Mòr]]'''
+
! rowspan=2 | {{Icon class|Heavy}} <br /> [[Heavy]]
| N/A
+
! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]]
| N/A
+
| {{grey|25.7 second cooldown}}
| '''Base''': 49<br/>'''[[Crit]]''': 146
+
| {{buff|No cooldown}}
|
 
{{Pro}}Has 37% longer melee range.
 
 
 
{{Pro}}0.5 Sec. increase in charge duration.
 
 
 
{{Con}}Lowers maximum health by 15 points.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Ullapool Caber|100px}}<br />'''[[Ullapool Caber]]'''
+
! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]]
| N/A
+
| {{grey|60% less damage from ranged sources while active}}
| N/A
+
| {{nerf|40% less damage from ranged sources while active}}
| '''Base''': 26 (149) <sup>1</sup>
+
{{nerf|20% slower weapon switch}}
'''[[Crit]]''': 79 (300) <sup>1</sup>
 
|
 
{{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward. The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.
 
 
 
{{Con}}'''Deals only 26 damage after exploding <small>(Down from 35)</small>.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Heavy}} <br /> [[Heavy]]
+
! rowspan=2 | {{Icon class|Engineer}} <br /> [[Engineer]]
! {{item icon|Dalokohs Bar|100px}}<br />'''[[Dalokohs Bar]]'''
+
! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]]
| 1
+
| {{grey|No random critical hits}}
|
+
{{grey|No damage penalty}}
| N/A
+
:{{grey|Base damage: 65}}
|  
+
:{{grey|Crit: 195}}
{{Info}}Restores 60 health points over about 4 seconds.
+
| {{buff|Random critical hits enabled}}
 
+
{{nerf|-25% damage done}}
{{Info}}Raises maximum health by 50 points for 30 seconds.
+
:Base damage: 49
 
+
:Crit: 146
<small>'''Note: removed cooldown.'''</small>
 
 
|-
 
|-
! {{item icon|Fists of Steel|100px}}<br />'''[[Fists of Steel]]'''
+
! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]]
| N/A
+
| {{grey|No random critical hits}}
| N/A
+
{{grey|No damage penalty}}
| '''Base''': 65
+
:{{grey|Base damage: 65}}
'''[[Crit]]''': 195
+
:{{grey|Crit: 195}}
|  
+
| {{buff|Random critical hits enabled}}
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
+
{{nerf|-25% damage done}}
 
+
:Base damage: 49
{{Pro}}'''40% less damage taken from ranged sources while active. <small>(Down from 60%)</small>'''
+
:Crit: 146
 
 
{{Con}}'''20% slower weapon switch.'''
 
 
 
{{Con}}100% more damage taken from melee sources while active.
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Engineer}} <br /> [[Engineer]]
+
! {{Icon class|Medic}} <br /> [[Medic]]
! {{item icon|Gunslinger|100px}}<br />'''[[Gunslinger]]'''
+
! {{Item icon|Vita-Saw|70px}} <br /> [[Vita-Saw]]
| N/A
+
| ~
| N/A
+
| {{buff|Allows player to see the enemy's health}}
| '''Base''': 49
 
'''[[Crit]]''': 146
 
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
 
 
{{Info}}Able to remove [[Electro Sapper]]s.
 
 
 
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 
 
 
{{Pro}}Increases maximum health by 25 points.
 
 
 
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 
 
 
{{Con}}'''Deals 25% less damage.'''
 
 
 
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! {{item icon|Southern Hospitality|100px}}<br />'''[[Southern Hospitality]]'''
+
! {{Icon class|Sniper}} <br /> [[Sniper]]
| N/A
+
! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]]
| N/A
+
| ~
| '''Base''': 49
+
| {{buff|25% faster charge rate}}
'''[[Crit]]''': 146
+
|}
|
 
{{Info}}Builds, repairs and upgrades [[buildings]].
 
  
{{Info}}Able to remove [[Electro Sapper]]s.
+
=== New weapons ===
 
+
{| class="wikitable grid" width="100%"
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
+
! class="header" width="7%" style="text-align: center;" | Class
 
+
! class="header" width="15%" |
{{Con}}'''Deals 25% less damage.'''
+
! class="header" width="10%"  | Ammo<br />Loaded
 
+
! class="header" width="5%"  | Ammo<br />Carried
{{Con}}Raises fire vulnerability by 20%.
+
! class="header" width="15%"  | Damage Range
 
+
! class="header" width="35%" | Notes / Special Abilities
<small>'''Note: random critical hits enabled.'''</small>
 
 
|-
 
|-
! rowspan="2"|{{Icon class|Medic}} <br /> [[Medic]]
+
! rowspan="1"|{{Icon class|Medic}} <br /> [[Medic]]
 
! {{item icon|Medi Gun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small>  
 
! {{item icon|Medi Gun|100px}}<br />'''[[Quick-Fix]]'''<br /><small>(New)</small>  
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
+
| {{note|Über effect: Megaheal}}
{{Info}}Über effect: Megaheal
+
:Heal rate increased 3x on heal target and medic
:{{Info}}Heal rate increased 3x on heal target and medic
+
:Heal target and medic immune to stun and damage forces
:{{Info}}Heal target and medic immune to stun and damage forces
+
{{buff|Heal rate increased 50%}}
 
+
{{buff|ÜberCharge rate increased 50%}}
{{Pro}}Heal rate increased 50%
+
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
+
{{buff|Match the speed of any faster heal target}}
{{Pro}}ÜberCharge rate increased 50%
 
 
 
{{Con}}Not able to overheal (attempting to overheal will still build Übercharge)
 
 
 
{{Pro}}Match the speed of any faster heal target
 
 
|-
 
|-
! {{item icon|Vita-Saw|100px}}<br />'''[[Vita-Saw]]'''
+
! rowspan="1"|{{Icon class|Pyro}} <br /> [[Pyro]]
| N/A
+
! {{item icon|Flare Gun|100px}}<br />'''[[Detonator]]'''<br />
| N/A
+
| 1
| '''Base''': 65<br/>'''[[Crit]]''': 195
+
| 16
|
+
| '''Base''': 30
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.
+
'''[[Crit]]''': 90
  
{{Pro}}'''Allows the Medic to see the enemy's health.'''
+
'''Afterburn''':
 
+
:6 <small>/ sec. &times; 10 secs.</small>
{{Con}}Lowers max health by 10 points (140 total) on wearer.
 
|-
 
! {{Icon class|Sniper}} <br /> [[Sniper]]
 
! {{item icon|Sydney Sleeper|100px}}<br />'''[[Sydney Sleeper]]'''
 
| 1
 
| 25
 
| '''Base''':
 
:45-50 <small>(0% charge)</small>
 
:130-160 <small>(100% charge)</small>
 
 
|  
 
|  
{{Info}}Charges while zoomed.
+
{{note|On hit, [[Fire|ignites]] enemy.}}
 
+
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
{{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds.
+
{{buff|Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).}}
 
+
{{nerf|20% explosion damage vulnerability on wearer.}}
{{Pro}}'''25% faster charge.'''
 
 
 
{{Con}}[[Headshots]] do not Crit.
 
 
 
{{Con}}No random critical hits.
 
 
 
 
|}
 
|}
 
:''Note: Entries in '''bold''' show the changes with the official version.
 
  
 
=== Maps ===
 
=== Maps ===

Revision as of 14:32, 25 March 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

Changed weapons

Class Item Old New
Leaderboard class scout.png
Scout
Mad Milk
Mad Milk
Players heal 75% of the damage done to an enemy covered with milk.
Pictogram minus.png Players heal 60% of the damage done to an enemy covered with milk.
Sun-on-a-Stick
Sun-on-a-Stick
Minicrits against burning players

-15% damage done

Base damage: 30
Crit: 90
Pictogram plus.png Full crits against burning players

Pictogram minus.png -25% damage done

Base damage: 26
Crit: 79
Fan O'War
Fan O'War
Marked for death status lasts 10 seconds
Pictogram plus.png Marked for death status lasts 15 seconds
Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed
Leaderboard class soldier.png
Soldier
Battalion's Backup
Battalion's Backup
Takes 175 damage to fully charge
Pictogram minus.png Takes 350 damage to fully charge
Concheror
Concheror
20% of damage done by teammates is returned as health during buff
Pictogram plus.png 35% of damage done by teammates is returned as health during buff
Equalizer
Equalizer
~ Pictogram minus.png Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health

Pictogram comment.png Automatic and manual Medic calls are supressed

Leaderboard class pyro.png
Pyro
Backburner
Backburner
No compression blast

+15% damage done

Pictogram plus.png Added compression blast, 50 ammo per blast

Pictogram minus.png +10% damage done

Flare Gun
Flare Gun
Mini-Crits against burning players at close range, full crits against burning players at long range
Pictogram plus.png Full crits against burning players regardless of range
Powerjack
Powerjack
+25% damage

No random critical hits

Pictogram minus.png No damage bonus

Pictogram plus.png Random critical hits enabled
Pictogram minus.png +20% damage from melee sources while active

Leaderboard class demoman.png
Demoman
Loch-n-Load
Loch-n-Load
+10% damage done
Pictogram plus.png +20% damage done
Eyelander
Eyelander
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Horseless Headless Horsemann's Headtaker
Horseless Headless Horsemann's Headtaker
No random critical hits enabled

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Claidheamh Mòr
Claidheamh Mòr
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Ullapool Caber
Ullapool Caber
No random critical hits

No damage penalty

Base damage: 35 (149 explosion)
Crit: 149 (300 explosion)
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 26 (149 explosion)
Crit: 79 (300 explosion)
Leaderboard class heavy.png
Heavy
Dalokohs Bar
Dalokohs Bar
25.7 second cooldown
Pictogram plus.png No cooldown
Fists of Steel
Fists of Steel
60% less damage from ranged sources while active
Pictogram minus.png 40% less damage from ranged sources while active

Pictogram minus.png 20% slower weapon switch

Leaderboard class engineer.png
Engineer
Gunslinger
Gunslinger
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Southern Hospitality
Southern Hospitality
No random critical hits

No damage penalty

Base damage: 65
Crit: 195
Pictogram plus.png Random critical hits enabled

Pictogram minus.png -25% damage done

Base damage: 49
Crit: 146
Leaderboard class medic.png
Medic
Vita-Saw
Vita-Saw
~ Pictogram plus.png Allows player to see the enemy's health
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
~ Pictogram plus.png 25% faster charge rate

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png
Medic
Medi Gun
Quick-Fix
(New)
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 50%
Pictogram plus.png ÜberCharge rate increased 50%
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)
Pictogram plus.png Match the speed of any faster heal target

Leaderboard class pyro.png
Pyro
Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram plus.png Guarantees Critical damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion damage vulnerability on wearer.

Maps

Other changes

  • Combat text now displays bonus points.
  • Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
  • Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
  • Medic overheal effect is now more noticeable.
  • Replay system (not currently available on Mac)
  • Coaching system
  • Voting system
  • Training for the Demoman, Spy and Engineer
  • Paint more integrated with lighting system
  • Paint supported on DX8

Inactive changes

Patches

Main article: Patches (Beta)

Bugs

See also

External Links