Difference between revisions of "Crouching"
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(→Crouching Speeds: added all speeds from classes page) |
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|align="right"|106.67v | |align="right"|106.67v | ||
|- | |- | ||
− | |{{Class link|Engineer}} | + | |{{Class link|Engineer}} <br><small>(while hauling a [[building]])</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
− | |align="right"|100v | + | 25% |
+ | |align="right"|100v | ||
+ | 75v | ||
|- | |- | ||
− | |{{Class link|Pyro}} | + | |{{Class link|Pyro}} <br><small>(with Gas Jockey's Gear)</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
+ | 36.7% | ||
|align="right"|100v | |align="right"|100v | ||
+ | 110v | ||
|- | |- | ||
|{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small> | |{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small> | ||
Line 48: | Line 52: | ||
|align="right"|100v | |align="right"|100v | ||
|- | |- | ||
− | |{{Class link|Demoman}} | + | |{{Class link|Demoman}} <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 2 heads)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 3 heads)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 4 heads)</small> <br><small>([[Scotsman's Skullcutter]])</small> |
|align="right"|31.1% | |align="right"|31.1% | ||
+ | 34% | ||
+ | <br> | ||
+ | 36% | ||
+ | <br> | ||
+ | 39% | ||
+ | <br> | ||
+ | 41% | ||
+ | <br> | ||
+ | 26% | ||
|align="right"|93.33v | |align="right"|93.33v | ||
+ | 101v | ||
+ | <br> | ||
+ | 108v | ||
+ | <br> | ||
+ | 116v | ||
+ | <br> | ||
+ | 123v | ||
+ | <br> | ||
+ | 79v | ||
|- | |- | ||
− | |{{Class link|Soldier}} | + | |{{Class link|Soldier}} <br><small>([[Equalizer]] with 121-160 HP)</small> <br><small>([[Equalizer]] with 81-120 HP)</small> <br><small>([[Equalizer]] with 41-80 HP)</small> <br><small>([[Equalizer]] with 1-40 HP)</small> |
|align="right"|26.6% | |align="right"|26.6% | ||
+ | 29.3% | ||
+ | <br> | ||
+ | 32% | ||
+ | <br> | ||
+ | 37.3% | ||
+ | <br> | ||
+ | 32.7% | ||
|align="right"|80v | |align="right"|80v | ||
+ | 88v | ||
+ | <br> | ||
+ | 96v | ||
+ | <br> | ||
+ | 112v | ||
+ | <br> | ||
+ | 128v | ||
|- | |- | ||
− | |{{Class link|Heavy}} <br><small>(with [[Minigun]] revved)</small> | + | |{{Class link|Heavy}} <br><small>(with [[Minigun]] revved)</small> <br><small>(with [[G.R.U.]] drawn)</small> <br><small>(under effects of [[Buffalo Steak Sandvich]])</small> |
|align="right"|25.5% | |align="right"|25.5% | ||
(Immobile) 0% | (Immobile) 0% | ||
+ | <br> | ||
+ | 33.2% | ||
+ | <br> | ||
+ | 34.5% | ||
|align="right"|76.67v | |align="right"|76.67v | ||
0v | 0v | ||
+ | <br> | ||
+ | 99.67v | ||
+ | <br> | ||
+ | 103.5v | ||
|- | |- | ||
|} | |} |
Revision as of 02:58, 25 April 2011
“ | Ey, here's something you can invent next time: Duckin'!
Click to listen
— The Scout
|
” |
Crouching is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending Sentry Guns, sniping and ambushing easier. Crouch-Jumping also facilitates rocket jumping and crouch-jumping will increase the distance one jumps. Some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is "Ctrl" in the PC version and "X" in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).
Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.
Crouching Speeds
Class | Speed | (abs) |
---|---|---|
Scout | 44.4% | 133.33v |
Medic | 35.5% | 106.67v |
Engineer (while hauling a building) |
33.3%
25% |
100v
75v |
Pyro (with Gas Jockey's Gear) |
33.3%
36.7% |
100v
110v |
Sniper (with rifle zoomed) (with Huntsman drawn) |
33.3%
1.33%
|
100v
4v
|
Spy | 33.3% | 100v |
Demoman (Eyelander or HHHH and 1 head) (Eyelander or HHHH and 2 heads) (Eyelander or HHHH and 3 heads) (Eyelander or HHHH and 4 heads) (Scotsman's Skullcutter) |
31.1%
34%
|
93.33v
101v
|
Soldier (Equalizer with 121-160 HP) (Equalizer with 81-120 HP) (Equalizer with 41-80 HP) (Equalizer with 1-40 HP) |
26.6%
29.3%
|
80v
88v
|
Heavy (with Minigun revved) (with G.R.U. drawn) (under effects of Buffalo Steak Sandvich) |
25.5%
(Immobile) 0%
|
76.67v
0v
|
- Note: abs = absolute values in velocity units (v).
Update history
- Fixed headshots not always registering for crouched players.
- Fixed crouch-jump exploit that allowed players to get outside of the world
- Added server ConVar "bot_crouch" to make bots crouch