Difference between revisions of "Community Upward strategy"
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=={{class link|demoman}}== | =={{class link|demoman}}== | ||
− | *Due to the high amount of Sentry Gun positions on this map, the default Stickybomb Launcher or Scottish Resistance are the best choices. | + | *Due to the high amount of Sentry Gun positions on this map, the default [[Stickybomb Launcher]] or [[Scottish Resistance]] are the best choices. |
=={{class link|heavy}}== | =={{class link|heavy}}== | ||
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=={{class link|engineer}}== | =={{class link|engineer}}== | ||
− | *There are many very effective Sentry Gun positions on this map that you may take advantage of. This is especially so just before each capture point, as there are usually blind corners or the spawn room nearby. | + | *There are many very effective [[Sentry Gun]] positions on this map that you may take advantage of. This is especially so just before each capture point, as there are usually blind corners or the spawn room nearby. |
=={{class link|medic}}== | =={{class link|medic}}== | ||
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*On defense, the best time to attack the enemies on the cart is when they're all focused on something else. Wait for an opportunity, and then attack. | *On defense, the best time to attack the enemies on the cart is when they're all focused on something else. Wait for an opportunity, and then attack. | ||
− | *A good place on defense to be during setup is on the roof of the building by BLU spawn. You can jump down when the gates open, and perform a leaping stab on the enemies below. | + | *A good place on defense to be during setup is on the roof of the building by BLU spawn. You can jump down when the gates open, and perform a [[backsab|leaping stab]] on the enemies below. |
*On offense, it is best for your team if you do anything it takes to take out Sentry nests. You may die often, but you will be thanked by your team. | *On offense, it is best for your team if you do anything it takes to take out Sentry nests. You may die often, but you will be thanked by your team. | ||
{{Map strategy}} | {{Map strategy}} |
Revision as of 19:36, 24 April 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Upward strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
General
Scout
Soldier
Pyro
Demoman
- Due to the high amount of Sentry Gun positions on this map, the default Stickybomb Launcher or Scottish Resistance are the best choices.
Heavy
Engineer
- There are many very effective Sentry Gun positions on this map that you may take advantage of. This is especially so just before each capture point, as there are usually blind corners or the spawn room nearby.
Medic
Sniper
Spy
- Take advantage of the many side routes in this map. Because people travel these much less than the main route, it is much safer and more suprising to the enemy team.
- On defense, the best time to attack the enemies on the cart is when they're all focused on something else. Wait for an opportunity, and then attack.
- A good place on defense to be during setup is on the roof of the building by BLU spawn. You can jump down when the gates open, and perform a leaping stab on the enemies below.
- On offense, it is best for your team if you do anything it takes to take out Sentry nests. You may die often, but you will be thanked by your team.