Difference between revisions of "Sandvich"
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Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a [[Resupply cabinet]] or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy. | Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a [[Resupply cabinet]] or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy. | ||
− | Note that the Sandvich cooldown can presently be mitigated through use of the use | + | Note that the Sandvich cooldown due to eating can presently be mitigated through use of the use tf_weapon console commands as detailed [http://forums.steampowered.com/forums/showthread.php?t=1353873 ''here'']. |
==Damage== | ==Damage== |
Revision as of 22:36, 9 July 2010
“ | What was that, Sandvich? "Kill them all"? Good idea! HAHAHAHA!
Click to listen
— The Heavy
|
” |
The Sandvich (in full, the Sandvich Edible Device) is an unlockable secondary 'Lunchbox' item for the Heavy, replacing his standard Shotgun once Heavy Milestone 1 is achieved. It consists of two triangular slices of bread containing lettuce, tomatoes, cheese, ham, and bologna in between. When eaten, it replenishes the Heavy to his full 100% health (300 HP) over a four second duration. The decision to eat a Sandvich must not be taken lightly however, as the Heavy will be completely immobile and creates loud munching noises during the process. After consumption, the Sandvich will be unavailable for a cooldown of 30 seconds, or until the Heavy picks up a Medikit while at full health. The healing given by the Sandvich does not extinguish fire although it heals the Heavy much faster than he is burned, potentially saving a Heavy with critically low HP. The Sandvich cannot be consumed whilst underwater (since it becomes wet and unsavory).
Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a Resupply cabinet or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy.
Note that the Sandvich cooldown due to eating can presently be mitigated through use of the use tf_weapon console commands as detailed here.
Damage
None. Heals 300HP.
Function times
- Eating Time: 4.3
- Sandvich Cooldown: 30
- Dropped Sandvich Expiry: 30
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Heavy
Konspicuous Konsumption
Eat 100 sandviches. |
Scout
64px | Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich. |
Trivia
- The Sandvich is listed as a Level 1 Lunch Box in the loadout menu.
- The Sandvich has a community-created variant: The Dalokohs bar
- The "Sandvich" Edible Device is a product of Mann Co.
- A Heavy holding the Sandvich drops no ammo or metal when killed, leaving behind his Sandvich instead. An enemy Scout who kills a Heavy eating a Sandvich may collect his victim's luncheon to earn the "Dodgers 1, Giants 0" achievement, as well as to gain 75 HP. All other classes will heal 50 HP when they pick up a fallen Heavy's Sandvich.
- The Sandvich was first portrayed to the playing community in the Meet the Scout video, weeks before it was released as an in-game item.
- Because the Sandvich has no unique taunt, taunting with the Sandvich held has exactly the same effect as using its primary function, though the short delay between switching weapons and being able to fire them is ignored if a player taunts with the Sandvich (Default key "G") instead of using it with Primary fire. This method of bypassing the weapon switch delay can be used to minimize the time in which you are vulnerable to attack.
- When eaten, critical Sandviches do not receive any extra bonuses or boosts apart from the aesthetic critical effects.
- Despite the Sandvich being made of bread, meat, cheese, and vegetables, it can somehow be crafted into scrap metal.
- Interestingly, there are 17 unique sounds for a possibly scrapped Sandvich taunt in the game's GCF file.
- In some circumstances, eating the Sandvich continuously can make a Heavy almost invulnerable against some attacks due to its fast healing rate. It is even possible to get hit by uncharged Sniper Rifle headshots several times without dying.
- This was changed with the July 8, 2010 Patch, which made the Sandvich have a similar cooldown seen in Bonk! Atomic Punch, preventing from eating his Sandvich continuously.
- A Heavy eating continuously his Sandvich can survive all the bullets shot by a level 1 sentry without dying.
- The Sandvich user guide says that the bread and grains group heals 20 health, the vegtable group heals 40 health, the cheese and dairy group heals 20 health, the meat and poultry group heals 20 health, and the other bread and grains group heals 20 health. This sums to only 120 health, the amount of health that the Sandvich originally replenished. The ability of the Sandvich to heal 300 points of health was added in a later update.
- It is also possible to drop the Sandvich possibly saving the Heavy's life while he is stunned from the Sandman.
Gallery
- Sandvich 1st person cropped.png
1st person view.
See also
External links
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