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| {{Trans/ru|Russian|English}} | | {{Trans/ru|Russian|English}} |
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− | Ниже следует информация о '''времени захвата контрольных точек'''. Время захвата каждой точки, за исключением тех случаев, когда множитель захвата равен 1, является средним значением результатов, полученных во время тестов.
| + | Время захвата каждой точки, за исключением тех случаев, когда множитель захвата равен 1, является средним значением результатов, полученных во время тестов. |
| __TOC__ | | __TOC__ |
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− | == Base capture times == | + | == Базовое время захвата == |
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− | The base capture times are the rates to capture each point depending on the amount of people (the multiplier) that are on the [[Control point]].
| + | Время захвата каждой точки зависит от количества игроков, которые находятся на [[Control point/ru|контрольной точке]] (множителя). |
| | | |
| {| class="wikitable grid" | | {| class="wikitable grid" |
− | ! class = "header" | Multiplier | + | ! class = "header" | Множитель |
− | ! class = "header" | Adjustment | + | ! class = "header" | Корректировка |
− | ! class = "header" | Rate | + | ! class = "header" | Относительная скорость |
| |- | | |- |
| | align = "center" | x1 | | | align = "center" | x1 |
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| |} | | |} |
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− | === Note to map makers === | + | === Замечание для создателей карт === |
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| The [http://developer.valvesoftware.com/wiki/Trigger_capture_area trigger_capture_area] defines the time it takes to cap a point, but not in a clear way. The number of seconds to capture a point is <code>2 * area_time_to_cap * team_numcap_2</code>. (and/or <code>team_numcap_3</code>). In other words, the number you set in hammer is actually half its real value, in-game. | | The [http://developer.valvesoftware.com/wiki/Trigger_capture_area trigger_capture_area] defines the time it takes to cap a point, but not in a clear way. The number of seconds to capture a point is <code>2 * area_time_to_cap * team_numcap_2</code>. (and/or <code>team_numcap_3</code>). In other words, the number you set in hammer is actually half its real value, in-game. |
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| Decay rates are inversely proportional of the base capture time. This means that the shorter the base capture time is, the longer the decay rates are. During [[overtime]] the Control point times decay at an expedited rate. | | Decay rates are inversely proportional of the base capture time. This means that the shorter the base capture time is, the longer the decay rates are. During [[overtime]] the Control point times decay at an expedited rate. |
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− | == Map specific times == | + | == Время захвата точек на различных картах == |
− | === [[Maps#Arena|Arena]] === | + | === [[Maps/ru#Арена|Арена]] === |
| <h4 style='display: none'>Badlands (Arena)</h4> | | <h4 style='display: none'>Badlands (Arena)</h4> |
| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Arena)}} |
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− | === [[Maps#Standard Control Point|Standard Control Point]] === | + | === [[Maps/ru#Стандартный|Стандартный захват точек]] === |
| <h4 style='display: none'>Badlands (Control Point)</h4> | | <h4 style='display: none'>Badlands (Control Point)</h4> |
| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Badlands (Control Point)}} |
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| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Yukon}} |
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− | === [[Maps#Attack/Defend|Attack/Defend]] === | + | === [[Maps/ru#Атака/Защита|Атака/Защита]] === |
| <h4 style='display: none'>Dustbowl (Control Point)</h4> | | <h4 style='display: none'>Dustbowl (Control Point)</h4> |
| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Control Point)}} |
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− | === [[Maps#King of the Hill|King of the Hill]] === | + | === [[Maps/ru#Царь Горы|Царь Горы]] === |
| <h4 style='display: none'>Harvest</h4> | | <h4 style='display: none'>Harvest</h4> |
| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest}} |
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− | === [[Maps#Territorial Control|Territorial Control]] === | + | === [[Maps/ru#Контроль территории|Контроль территории]] === |
| <h4 style='display: none'>Hydro</h4> | | <h4 style='display: none'>Hydro</h4> |
| {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}} | | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}} |
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− | {{Maps nav}} | + | {{Maps/ru}} |
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |
Template:Trans/ru
Время захвата каждой точки, за исключением тех случаев, когда множитель захвата равен 1, является средним значением результатов, полученных во время тестов.
Базовое время захвата
Время захвата каждой точки зависит от количества игроков, которые находятся на контрольной точке (множителя).
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Замечание для создателей карт
The trigger_capture_area defines the time it takes to cap a point, but not in a clear way. The number of seconds to capture a point is 2 * area_time_to_cap * team_numcap_2
. (and/or team_numcap_3
). In other words, the number you set in hammer is actually half its real value, in-game.
Decay rates
Decay rates are inversely proportional of the base capture time. This means that the shorter the base capture time is, the longer the decay rates are. During overtime the Control point times decay at an expedited rate.
Время захвата точек на различных картах
Badlands (Arena)
Both capture points
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×2
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×4
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Granary (Arena)
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Lumberyard
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Nucleus (Arena)
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Offblast
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Ravine
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Sawmill (Arena)
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Watchtower
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Well (Arena)
Центральная контрольная точка
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×1
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×2
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×3
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×4
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Badlands (Control Point)
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Coldfront
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Fastlane
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Freight
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Granary (Control Point)
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Well (Control Point)
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Yukon
Контрольные точки 1 и 5
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×1
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×2
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×3
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×4
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Контрольные точки 2 и 4
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×1
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×2
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×3
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×4
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Контрольные точки 3
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×1
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×2
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×3
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×4
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Dustbowl (Control Point)
Все контрольные точки
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×1
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×2
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×3
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×4
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Egypt
Контрольные точки 1-1
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×1
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×2
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×3
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×4
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Контрольные точки 1-2
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×1
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×2
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×3
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×4
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Контрольные точки 2-1
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×1
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×2
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×3
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×4
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Контрольные точки 2-2
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×1
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×2
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×3
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×4
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Контрольные точки 3-1
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×1
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×2
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×3
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×4
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Контрольные точки 3-2
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×1
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×2
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×3
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×4
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Gorge
Контрольные точки 1
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×1
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×2
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×3
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×4
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Контрольные точки 2
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×1
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×2
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×3
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×4
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Gravel Pit
Контрольные точки A
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×1
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×2
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×3
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×4
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Контрольные точки B
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×1
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×2
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×3
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×4
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Контрольные точки C
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×1
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×2
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×3
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×4
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Junction
Контрольные точки A
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×1
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×2
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×3
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×4
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Контрольные точки B
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×1
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×2
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×3
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×4
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Контрольные точки C
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×1
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×2
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×3
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×4
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Steel
Контрольные точки A
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×1
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×2
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×3
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×4
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Контрольные точки B
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×1
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×2
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×3
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×4
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Контрольные точки C
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×1
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×2
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×3
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×4
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Контрольные точки D
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×1
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×2
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×3
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×4
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Контрольные точки E
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×1
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×2
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×3
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×4
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Harvest
Контрольные точки
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×1
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×2
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×3
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×4
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Nucleus (King of the Hill)
Контрольные точки
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×1
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×2
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×3
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×4
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Sawmill (King of the Hill)
Контрольные точки
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×1
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×2
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×3
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×4
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Viaduct
Контрольные точки
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×1
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×2
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×3
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×4
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Hydro
4 центральные контрольные точки
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×1
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×2
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×3
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×4
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Финальные контрольные точки
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×1
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×2
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×3
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×4
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Template:Maps/ru