Difference between revisions of "Stock weapons"
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(Okay, this should actually be somewhat useful as an overview.) |
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Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available. | Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available. | ||
+ | =={{Class link|Scout}}== | ||
− | == | + | {{to top}} |
− | {|class="wikitable" width="100%" | + | ===Primary=== |
− | ! | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="17%" rowspan=2 | Weapon | |
− | + | ! class="header" width="16%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="17%" colspan=2 | Ammo | |
− | + | ! class="header" width="50%" colspan=4 | Damage | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | width=" | + | ! class="header" | Loaded |
− | | width=" | + | ! class="header" | Carried |
− | | width=" | + | ! class="header" | Point Blank |
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Scattergun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Scattergun}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 85-105 | ||
+ | | 10-40 | ||
+ | | 3-10 | ||
+ | | 180 | ||
+ | |} | ||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Pistol|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Pistol}} | ||
+ | | 12 | ||
+ | | 36 | ||
+ | | 20-22 | ||
+ | | 10-15 | ||
+ | | 8-9 | ||
+ | | 45 | ||
+ | |} | ||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Bat|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Bat}} | ||
+ | | 0.5 seconds | ||
+ | | 35 | ||
+ | | 105 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Soldier}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Rocket Launcher|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Rocket Launcher}} | ||
+ | | 4 | ||
+ | | 20 | ||
+ | | 105-112 | ||
+ | | 50-90 | ||
+ | | 45-60 | ||
+ | | 270 (D/H) | ||
+ | |} | ||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Shotgun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 80-90 | ||
+ | | 10-30 | ||
+ | | 3-10 | ||
+ | | 180 | ||
+ | |} | ||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Shovel|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shovel}} | ||
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Pyro}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Flamethrower|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Flamethrower}} | ||
+ | | 200 | ||
+ | | N/A | ||
+ | | 6.2 per particle (D/D) | ||
+ | | 3.72 per particle (D/D) (M/R) | ||
+ | | N/A | ||
+ | | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | ||
+ | |} | ||
+ | |||
− | + | ===Secondary=== | |
− | | width=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="17%" rowspan=2 | Weapon | |
− | + | ! class="header" width="16%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="17%" colspan=2 | Ammo | |
+ | ! class="header" width="50% colspan=4 | Damage | ||
|- | |- | ||
− | | | + | ! class="header" | Loaded |
− | + | ! class="header" | Carried | |
− | | | + | ! class="header" | Point Blank |
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Shotgun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 80-90 | ||
+ | | 10-30 | ||
+ | | 3-10 | ||
+ | | 180 | ||
+ | |} | ||
+ | |||
− | + | ===Melee=== | |
− | | width=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | | | + | ! class="header" width="20%" rowspan=2 | Weapon |
− | + | ! class="header" width="20%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="20%" rowspan=2 | Attack Interval | |
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
|- | |- | ||
− | + | ! {{Table icon|Fire Axe|Stock}} | |
− | | | + | | align="center" | {{Icon killicon|weapon=Fire Axe}} |
− | | | + | | 0.8 seconds |
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
− | | | + | =={{Class link|Demoman}}== |
− | | width=" | + | |
− | + | {{to top}} | |
− | + | ===Primary=== | |
− | + | {| class="wikitable grid" width="100%" style="text-align: center;" | |
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
|- | |- | ||
− | | | + | ! class="header" | Loaded |
− | + | ! class="header" | Carried | |
− | | | + | ! class="header" | Point Blank |
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Grenade Launcher|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Grenade Launcher}} | ||
+ | | 4 | ||
+ | | 16 | ||
+ | | 64-110 (D/H) | ||
+ | | 64-110 (D/H) | ||
+ | | 64-110 (D/H) | ||
+ | | 280-300 (D/H) | ||
+ | |} | ||
− | + | ===Secondary=== | |
− | | width=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="17%" rowspan=2 | Weapon | |
− | + | ! class="header" width="16%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="17%" colspan=2 | Ammo | |
+ | ! class="header" width="50% colspan=4 | Damage | ||
|- | |- | ||
− | | | + | ! class="header" | Loaded |
− | + | ! class="header" | Carried | |
− | | | + | ! class="header" | Point Blank |
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Stickybomb Launcher|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Stickybomb Launcher}} | ||
+ | | 8 | ||
+ | | 24 | ||
+ | | 74-153 | ||
+ | | 74-153 | ||
+ | | 74-153 | ||
+ | | 353 (Point Blank) | ||
+ | |} | ||
− | + | ===Melee=== | |
− | | width=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="20%" rowspan=2 | Weapon | |
− | + | ! class="header" width="20%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="20%" rowspan=2 | Attack Interval | |
+ | ! class="header" width="40% colspan=2 | Damage | ||
|- | |- | ||
− | + | ! class="header" width="20%" | Point Blank | |
− | + | ! class="header" width="20%" | Critical | |
− | |||
|- | |- | ||
− | | | + | ! {{Table icon|Bottle|Stock}} |
− | | style=" | + | | align="center" | {{Icon killicon|weapon=Bottle}} |
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Heavy}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
|- | |- | ||
− | + | ! class="header" | Loaded | |
− | + | ! class="header" | Carried | |
− | + | ! class="header" | Point Blank | |
− | + | ! class="header" | Medium Range | |
− | + | ! class="header" | Long Range | |
− | + | ! class="header" | Critical | |
− | |||
|- | |- | ||
− | + | ! {{Table icon|Minigun|Stock}} | |
− | | | + | | align="center" | {{Icon killicon|weapon=Minigun}} |
− | | | + | | 200 |
+ | | N/A | ||
+ | | 50-54 | ||
+ | | 5-30 | ||
+ | | 5-10 | ||
+ | | 108 (27 per bullet) | ||
+ | |} | ||
− | + | ||
− | | width=" | + | ===Secondary=== |
− | + | {| class="wikitable grid" width="100%" style="text-align: center;" | |
− | + | ! class="header" width="17%" rowspan=2 | Weapon | |
− | + | ! class="header" width="16%" rowspan=2 | Kill Icon | |
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
|- | |- | ||
− | | | + | ! class="header" | Loaded |
− | + | ! class="header" | Carried | |
− | | | + | ! class="header" | Point Blank |
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Shotgun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 80-90 | ||
+ | | 10-30 | ||
+ | | 3-10 | ||
+ | | 180 | ||
+ | |} | ||
− | + | ===Melee=== | |
− | | width=" | + | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | + | ! class="header" width="20%" rowspan=2 | Weapon | |
− | + | ! class="header" width="20%" rowspan=2 | Kill Icon | |
− | + | ! class="header" width="20%" rowspan=2 | Attack Interval | |
+ | ! class="header" width="40% colspan=2 | Damage | ||
|- | |- | ||
− | + | ! class="header" width="20%" | Point Blank | |
− | + | ! class="header" width="20%" | Critical | |
− | |||
|- | |- | ||
− | | style=" | + | ! {{Table icon|Fists|Stock}} |
+ | | align="center" | {{Icon killicon|weapon=Fists}} | ||
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Engineer}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Shotgun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Shotgun}} | ||
+ | | 6 | ||
+ | | 32 | ||
+ | | 80-90 | ||
+ | | 10-30 | ||
+ | | 3-10 | ||
+ | | 180 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Pistol|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Pistol}} | ||
+ | | 12 | ||
+ | | 200 | ||
+ | | 20-22 | ||
+ | | 10-15 | ||
+ | | 8-9 | ||
+ | | 45 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Wrench|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Wrench}} | ||
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | ===PDA Items=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="25%" | Item | ||
+ | ! class="header" width="75%" | Details | ||
+ | |- | ||
+ | ! {{Icon weapon|weapon=PDA Build|icon-size=100x100px}}<br/><small>Standard<br>Primary PDA</small> <br/>'''[[PDA|Build Tool]]''' | ||
+ | | Enables the Engineer to build [[Buildings]]. | ||
+ | |- | ||
+ | ! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px}}<br/><small>Standard<br>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]''' | ||
+ | | Enables the Engineer to destroy his own [[Buildings]]. | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Medic}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Syringe Gun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Syringe Gun}} | ||
+ | | 40 | ||
+ | | 150 | ||
+ | | 10-15 | ||
+ | | 5-10 | ||
+ | | 5-6 | ||
+ | | 30 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Amount Healed | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Medi Gun|Stock}} | ||
+ | | | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | 24 (<10 sec after injury) | ||
+ | | 48 (>12.5 sec after injury) | ||
+ | | 72 (>15 sec after injury) | ||
+ | | N/D (Invulnerability) | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Bonesaw|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Bonesaw}} | ||
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Sniper}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Sniper Rifle|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} | ||
+ | | 25 | ||
+ | | N/A | ||
+ | | 43-172 | ||
+ | | 43-172 | ||
+ | | 43-172 | ||
+ | | 150-450 ([[Headshot]], or buff Crit only) | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Submachine Gun|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Submachine Gun}} | ||
+ | | 25 | ||
+ | | 75 | ||
+ | | 8-12 | ||
+ | | 4-6 | ||
+ | | 4-5 | ||
+ | | 24 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Kukri|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Kukri}} | ||
+ | | 0.8 seconds | ||
+ | | 65 | ||
+ | | 195 | ||
+ | |} | ||
+ | |||
+ | =={{Class link|Spy}}== | ||
+ | |||
+ | {{to top}} | ||
+ | ===Primary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Point Blank | ||
+ | ! class="header" | Medium Range | ||
+ | ! class="header" | Long Range | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Revolver|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Revolver}} | ||
+ | | 6 | ||
+ | | 24 | ||
+ | | 55-60 | ||
+ | | 35-45 | ||
+ | | 20-25 | ||
+ | | 120 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Secondary=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="17%" rowspan=2 | Weapon | ||
+ | ! class="header" width="16%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="17%" colspan=2 | Ammo | ||
+ | ! class="header" width="50% colspan=4 | Damage | ||
+ | |- | ||
+ | ! class="header" | Loaded | ||
+ | ! class="header" | Carried | ||
+ | ! class="header" | Level 1 Building | ||
+ | ! class="header" | Level 2 Building | ||
+ | ! class="header" | Level 3 Building | ||
+ | ! class="header" | Critical | ||
+ | |- | ||
+ | ! {{Table icon|Electro Sapper|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Electro Sapper}} | ||
+ | | 1 | ||
+ | | ∞ | ||
+ | | 150HP = 7 sec. | ||
+ | | 180HP = 8 sec. | ||
+ | | 216HP = ~10 sec. | ||
+ | | N/A | ||
+ | |} | ||
+ | |||
+ | ===Melee=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="20%" rowspan=2 | Weapon | ||
+ | ! class="header" width="20%" rowspan=2 | Kill Icon | ||
+ | ! class="header" width="20%" rowspan=2 | Attack Interval | ||
+ | ! class="header" width="40% colspan=2 | Damage | ||
+ | |- | ||
+ | ! class="header" width="20%" | Point Blank | ||
+ | ! class="header" width="20%" | Critical | ||
+ | |- | ||
+ | ! rowspan=2 | {{Table icon|Knife|Stock}} | ||
+ | | align="center" | {{Icon killicon|weapon=Knife}} | ||
+ | | 0.8 seconds | ||
+ | | 40 | ||
+ | | 120 | ||
+ | |} | ||
+ | |||
+ | ===PDA Items=== | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width="25%" | Item | ||
+ | ! class="header" width="75%" | Details | ||
|- | |- | ||
− | | | + | ! {{Table icon|Disguise Kit|Stock<br>Primary PDA}} |
+ | | Enables the Spy to [[Disguise]] himself. | ||
+ | |} | ||
+ | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
+ | ! class="header" width = "25%" | Watch | ||
+ | ! class="header" width = "16%" | Cloak Type | ||
+ | ! class="header" "17%" | Duration | ||
+ | ! class="header" "42%" | Details | ||
|- | |- | ||
+ | ! {{Table icon|Invisibility Watch|Stock<br/>Secondary PDA}} | ||
+ | | Timed | ||
+ | | 9 seconds | ||
+ | | Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked. | ||
|} | |} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 23:14, 16 May 2011
Stock Weapons are available to all player as part of the default class loadout. As such, in the event that Steam goes offline these weapons are the only ones available.
Scout
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Scattergun |
![]() |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Pistol |
![]() |
12 | 36 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Bat |
![]() |
0.5 seconds | 35 | 105 |
Soldier
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Rocket Launcher |
![]() |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Shotgun |
![]() |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Shovel |
![]() |
0.8 seconds | 65 | 195 |
Pyro
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Flame Thrower |
![]() |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Shotgun |
![]() |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Fire Axe |
![]() |
0.8 seconds | 65 | 195 |
Demoman
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Grenade Launcher |
![]() |
4 | 16 | 64-110 (D/H) | 64-110 (D/H) | 64-110 (D/H) | 280-300 (D/H) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Stickybomb Launcher |
![]() |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Bottle |
![]() |
0.8 seconds | 65 | 195 |
Heavy
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Minigun |
![]() |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Shotgun |
![]() |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Fists |
![]() |
0.8 seconds | 65 | 195 |
Engineer
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Shotgun |
![]() |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Pistol |
![]() |
12 | 200 | 20-22 | 10-15 | 8-9 | 45 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Wrench |
![]() |
0.8 seconds | 65 | 195 |
PDA Items
Item | Details |
---|---|
![]() Standard Primary PDA Build Tool |
Enables the Engineer to build Buildings. |
![]() Standard Secondary PDA Demolish Tool |
Enables the Engineer to destroy his own Buildings. |
Medic
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Syringe Gun |
![]() |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 |
Secondary
Weapon | Kill Icon | Ammo | Amount Healed | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Medi Gun |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Bonesaw |
![]() |
0.8 seconds | 65 | 195 |
Sniper
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Sniper Rifle |
![]() |
25 | N/A | 43-172 | 43-172 | 43-172 | 150-450 (Headshot, or buff Crit only) |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock SMG |
![]() |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Kukri |
![]() |
0.8 seconds | 65 | 195 |
Spy
[↑ to top]
Primary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
![]() Stock Revolver |
![]() |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 |
Secondary
Weapon | Kill Icon | Ammo | Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Level 1 Building | Level 2 Building | Level 3 Building | Critical | ||
![]() Stock Sapper |
![]() |
1 | ∞ | 150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A |
Melee
Weapon | Kill Icon | Attack Interval | Damage | |
---|---|---|---|---|
Point Blank | Critical | |||
![]() Stock Knife |
![]() |
0.8 seconds | 40 | 120 |
PDA Items
Item | Details |
---|---|
![]() Stock Primary PDA Disguise Kit |
Enables the Spy to Disguise himself. |
Watch | Cloak Type | Duration | Details |
---|---|---|---|
![]() Stock Secondary PDA Invis Watch |
Timed | 9 seconds | Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked. |