Difference between revisions of "Community King of the Hill strategy"

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(General strategy)
({{class link|Scout}})
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=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
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*As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
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*If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
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*Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
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*The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
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*Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===

Revision as of 17:15, 24 May 2011

King of the Hill strategy.

General strategy

  • If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it.
  • When defending the point, don't watch one entry to the main point. There are usually many possible ways to get into the location, and only defending a single door can lead to disastrous results.
  • Don't give up! If the other team is about to win the round, try a surprise attack or plan a Capture Point rush, at the very least to get into overtime.
  • Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
  • Be on the look-out for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
  • Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
  • It's a good idea to push the enemy team back to their spawn area, as it makes them less likely to be able to capture the point before your team wins.

Class-specific strategy

Leaderboard class scout.png Scout

  • As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
  • If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
  • Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
  • The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
  • Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy