Difference between revisions of "Community Attack/Defend strategy"
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* If your team is taking heavy fire, try throwing your [[Sandvich]] near Teammates with low health. This will help them recover to get back in the fight. | * If your team is taking heavy fire, try throwing your [[Sandvich]] near Teammates with low health. This will help them recover to get back in the fight. | ||
− | * Remember to protect Friendly Medics, as they are almost necessary to your Team's success, especially if they are nearing a full [[ | + | * Remember to protect Friendly Medics, as they are almost necessary to your Team's success, especially if they are nearing a full [[ÜberCharge]]. |
=== {{class link|Engineer}} === | === {{class link|Engineer}} === |
Revision as of 17:00, 10 June 2011
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![](/w/images/thumb/3/3d/Dustbowl_s2c1.jpg/400px-Dustbowl_s2c1.jpg)
Dustbowl stage 2, capture point 1.
Attack/Defend strategy.
Contents
General strategy
- Remember that if the square in the bottom of your HUD has a padlock on it, that indicates that that control point is locked and that you can not capture it.
- Try to sneak to around the capture point before initiating the capture, otherwise you lose the element of surprise.
Class-specific strategy
Scout
- When playing offense (BLU) as a Scout, your most powerful weapon is your ability to capture points twice as fast as normal classes. Use this to your advantage by focusing on capturing the control point.
Soldier
- As a Soldier, you will often find that enemies will be concentrated around the control point. Use the splash damage from your Rocket Launcher to deal damage to multiple enemies grouped around the point.
Pyro
- When defending, remember to use your compression blast to push people off the point.
Demoman
- When defending, your job is simple: "Keep people off of the point". As such, most of your weapons are well prepared for this task:
- Using the Sticky Launcher it is possible to blanket the area surrounding the point with bombs (Or if necessary, the point itself) to deal heavy damage to groups of people. Just wait until they walk near the area, and show them why they should stay off the point.
- The Scottish Resistance makes it possible to not only defend the point but key areas where the enemy must pass through to reach the point itself. Useful for situations where you know they might make it past just one sticky trap.
- Your Grenade Launcher is useful for clearing large crowds when your Stickies are out of commission. Very helpful in intense situations, to deal heavy damage to attackers.
Heavy
- For offense, a good choice of Minigun is Natascha, as it slows down approaching Defense lines. Therefore, the Brass Beast is useful on Defense as it does more damage.
- If your team is taking heavy fire, try throwing your Sandvich near Teammates with low health. This will help them recover to get back in the fight.
- Remember to protect Friendly Medics, as they are almost necessary to your Team's success, especially if they are nearing a full ÜberCharge.
Engineer
- When defending, try to build a Sentry Gun around the point. By doing so, the enemy team can't capture the point as fast.
Medic
Sniper
Spy
- Remember that you can't capture a point while Disguised or Cloaked (unless you are disguised as your own team).
- Sentry Guns are often the cornerstone of RED defense. Use your Electro Sapper to disable them so your team can take them out.
- Attack/Defend maps usually flow in one direction, which means enemies are more likely to run forward towards the next control point. Use this opportunity to get behind them and Backstab them.