Difference between revisions of "Community Payload Race strategy"
Adam012159 (talk | contribs) (→General strategy) |
m (Auto: WordFilter(Sentry Guns/Sentries(?!\s+Gun) -> Sentry Guns) (Review RC#606102)) |
||
Line 28: | Line 28: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | *Place | + | *Place Sentry Guns along the enemies track to slow there advance. |
=== {{class link|Medic}} === | === {{class link|Medic}} === |
Revision as of 20:36, 4 July 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
- Remember that you can use your cart as cover.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemies track to slow there advance.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
Spy
- Scout ahead to check for enemy sentry nests.