Difference between revisions of "Demoman responses"
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**[[Media:Demoman_specialcompleted01.wav|"And that's what ya' get for touching that!"]] | **[[Media:Demoman_specialcompleted01.wav|"And that's what ya' get for touching that!"]] | ||
*''' Kill by sharp weapon (enemy is beheaded) ''' | *''' Kill by sharp weapon (enemy is beheaded) ''' | ||
− | **[[Media:Demoman_eyelandertaunt01.wav|"There can be only one... Aye!"]] [When killing a Demoman | + | **[[Media:Demoman_eyelandertaunt01.wav|"There can be only one... Aye!"]] [When killing a Demoman] |
**[[Media:Demoman_eyelandertaunt02.wav|"There can be only one!"]] | **[[Media:Demoman_eyelandertaunt02.wav|"There can be only one!"]] | ||
}} | }} |
Revision as of 14:50, 20 July 2011
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Demoman has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
Kill assist |
Melee, Chargin' Targe or Splendid Screen Kill (Shield bash kills use the currently equipped melee lines) |
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Killing a Soldier |
Destructions |
If the Demoman drinks from his Bottle and then swings it |
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Domination |
Dominating a Soldier |
Dominating a Pyro |
25px Dominating a Demoman |
Dominating a Heavy |
Dominating a Medic |
Dominating a Sniper |
Dominating a Spy |
Revenge Kill |
Round Start |
Stalemate |
Set on Fire |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
|
Badly wounded |
After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Duel Accepted |
Duel Rejected |
Unused Responses
Unknown Condition |
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