Difference between revisions of "Competitive dynamics"
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− | Patterns and protocols have emerged from the unique format and setting of [[Competitive|competitive play]], leading to a set of | + | Patterns and protocols have emerged from the unique format and setting of [[Competitive|competitive play]], leading to a set of '''competitive dynamics''' distinct from standard public play. |
== Rollouts == | == Rollouts == | ||
− | A '''rollout''', sometimes referred to as the '''mid-approach''', is the process of getting from one's [[spawn]] point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage | + | A '''rollout''', sometimes referred to as the '''mid-approach''', is the process of getting from one's [[spawn]] point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage, therefore emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of [[rocket jump]]s (used by [[Soldier (competitive)|Soldiers]]) and [[sticky jump]]s (used by [[Demoman (competitive)|Demomen]]) to get to the mid-point as quickly as possible, while still retaining enough health to be effective at the mid-point. Classes that cannot utilize explosive jumps, such as the [[Scout (competitive)|Scout]] and [[Medic (competitive)|Medic]], should just run to the point as normal, however, finding the optimal route for running is still required. |
− | === Example | + | === Example rollout videos === |
====Soldier==== | ====Soldier==== | ||
*[http://www.youtube.com/watch?v=zN2LQbvcN_Y Badlands & Granary by Platinum] | *[http://www.youtube.com/watch?v=zN2LQbvcN_Y Badlands & Granary by Platinum] |
Revision as of 04:10, 7 September 2011
The community competitive scene changes frequently. Some or all info may be outdated.
Patterns and protocols have emerged from the unique format and setting of competitive play, leading to a set of competitive dynamics distinct from standard public play.
Rollouts
A rollout, sometimes referred to as the mid-approach, is the process of getting from one's spawn point to the mid-point in a five-point map as quickly as possible. Winning the mid-fight determines which teams start with the advantage, therefore emphasis on rollouts is particularly important for teams to work on. The term is most often used to mean the sequence of rocket jumps (used by Soldiers) and sticky jumps (used by Demomen) to get to the mid-point as quickly as possible, while still retaining enough health to be effective at the mid-point. Classes that cannot utilize explosive jumps, such as the Scout and Medic, should just run to the point as normal, however, finding the optimal route for running is still required.
Example rollout videos
Soldier
- Badlands & Granary by Platinum
- Granary by nsk
- Well by nsk
- Badlands with Gunboats
- Badlands with Gunboats Valley by Jaeger
- Badlands with Gunboats Yard by Jaeger
Demoman
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