Difference between revisions of "Community Badlands (King of the Hill) strategy"
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
+ | * Playing as a "Vanilla Demoman" or a "Expert Ordinance Demoman" will like have you furiously playing defense and trying to keep the enemy back. This is best if you want to hang around teammates and focus on area denial rather than wiping out the enemy team. This is really effective if your enemy is mostly focused on turtling until the Capture Point unlocks and try to push. | ||
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+ | * The "Demoknight" variant of the Demoman will usually see the most action on this map. With its mostly straight areas and narrow lanes at certain points, you will easily catch up ground with an enemy and take his head. Best used in an offensive play style and will usually end up with making split second decisions. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === |
Revision as of 11:35, 2 August 2011
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Community Badlands (King of the Hill) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Dusk, cloudy |
Map Photos | |
Badlands (KotH) strategy.
Contents
General strategy
Class-specific strategy
Scout
- As a Scout, your strategy should be to hit the enemy hard and fast. Use your speed advantage to flank enemies and try to kill Übercharging Medics and Engineers making a nest as soon as possible.
- As this is a King of the Hill mode, it usually starts off like an Arena match before the Capture Point is unlocked. In this time, keep the pressure on the enemy's spawn point to give your team enough time to make a defensive perimeter at the Capture Point
Soldier
- The Soldier provides the offensive spearhead for any push. In this map, it's best to hang around other Soldiers or Heavies as it's easy to become outnumbered and overwhelmed.
- As soon as the Capture Point is unlocked, you are one of the most deadly classes due to most enemies usually clustering around the central Capture Point to capture it as fast as they can. You can easily clear the whole point by rocket spamming towards the Capture Point while waiting for the slower moving Heavies to arrive.
Pyro
- You are very good at clearing the Capture Point when it's being captured and also in ambushing enemies around the tight corners of the buildings.
- Since this map only has two water pits that are usually far away from the fighting, it is very useful to employ a hit-and-run tactics, as you may get overwhelmed by Heavies lurking around with their Medics
Demoman
- Playing as a "Vanilla Demoman" or a "Expert Ordinance Demoman" will like have you furiously playing defense and trying to keep the enemy back. This is best if you want to hang around teammates and focus on area denial rather than wiping out the enemy team. This is really effective if your enemy is mostly focused on turtling until the Capture Point unlocks and try to push.
- The "Demoknight" variant of the Demoman will usually see the most action on this map. With its mostly straight areas and narrow lanes at certain points, you will easily catch up ground with an enemy and take his head. Best used in an offensive play style and will usually end up with making split second decisions.
Heavy
Engineer
- Engineers can place Sentry Guns on the inside of a wall with a Dispenser beside them to defend against the enemy using the map as a shield for Spies.
Medic
- As a Medic, you are a prime target for Spies. Try to steer clear of under the bridge, as this is where spies commonly hide.
- An ideal time to use your ÜberCharge is just as the enemy team makes a push for the bridge. You and your partner should then move onto the point while attacking to halt them from capturing the point.
Sniper
- Snipers can use the windows of the buildings to have a good place to snipe, only showing the top half of themselves can help from damage taken. Though it's an area where Spies can easily backstab you.
Spy
- Spies can hide under the bridge outside the respawn of the other team and easily get a backstab. This area is also a good place to hide from Pyros because their flamethrowers won't work under the water.