Difference between revisions of "Community Offblast strategy"
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== {{class link|Pyro}} == | == {{class link|Pyro}} == | ||
* The compression blast is your friend on this map. Use it to push enemies off the edges of the map to their death. | * The compression blast is your friend on this map. Use it to push enemies off the edges of the map to their death. | ||
+ | ** This should be used by camping by that pathway just under the house, And then blast enemies off the side. | ||
== {{class link|Demoman}} == | == {{class link|Demoman}} == |
Revision as of 17:56, 17 August 2011
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Community Offblast strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Hazards: | Pit |
Map Photos | |
This article is about Community Offblast strategy.
General
- Pyros, Scouts, and other classes with high knock back potential will benefit most from the long drop that accompanies being pushed off the ledges on the sides of the map.
- The pipes which sit against the wall above the lower entrances to the main room are solid and can be stood on. This is an excellent perch position for a Scout to have the element of surprise on incoming enemies.
- The various light posts on the outer pathways outside the spawn rooms can be stood on and used by the Soldier, Demoman and Scout as high positions to both observe the battlefield and have an out-of-sight drop on isolated enemies. Be advised, this position is highly susceptible to classes that have a knock back ability, and should only be used in specific circumstances.
- The trucks in both teams' spawn rooms can be jumped behind, and provide excellent cover under darkness for any class attempting to hide or heal. These are ideal spots for a Sniper to hide and await an oncoming rush, or to pick off unsuspecting stragglers.
Scout
- Scouts work very well with this map, as their double jump ability allows them to jump off the cliff, then back on to avoid damage. However, this is a very risky move, as they can be knocked off the cliff while trying to dodge fire, or can simply mistime their jump.
- Using the Force-A-Nature can be a double-edged sword on this map, as the knock-back can effectively push enemies off of the cliff. But if miscalculated, the knock-back can send you down as well.
Soldier
- Soldiers can easily defend the middle capture point due to the high level of elevation which provides easy shots of rockets down to the lower elevations.
Pyro
- The compression blast is your friend on this map. Use it to push enemies off the edges of the map to their death.
- This should be used by camping by that pathway just under the house, And then blast enemies off the side.
Demoman
- A Demoman may be useful inside the House as you can place Stickies by the stairs as a trap.
- Try to use the knock back from Sticky bombs to knock people off the cliff.
Heavy
- By jumping off some of the higher level areas with your Minigun revved, you can ambush enemies below
Engineer
- Engineers are difficult to use on Offblast, as there are many good perches where a Demoman or Soldier can sit and take out a Sentry Gun or Dispenser from outside its range.
Medic
- Since there are no health packs in Arena mode, Medics are highly valued, but since a Medic's Syringe Gun is difficult to effectively use and a Medic can't attack while using their Medi Gun, they are a prime target for enemies.
Sniper
- Snipers are difficult to use on Offblast due to the close range confines of the map. Despite this, players have been known to dominate the map by taking out people from around corners using the Huntsman, Jarate, and the Bushwaka to eliminate those unprepared for the assault.
Spy
- Spies are difficult to effectively use, as this map usually sports an abundance of Pyro players, attempting to use their Compression blast on enemies that are unlucky enough to wander too close to the edge. However, if used effectively, a Spy can be a devastating opponent, as there are many small (not to mention dark and secluded) corners on this map.