Difference between revisions of "Water/ko"

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덧붙이자면, [[Engineer/ko|엔지니어]]들은 물안에 지상에서와 마찬가지로 건물을 지을 수 있습니다. 물속에 잠긴 오브젝트는 잘 안보이기 때문에 깊은물은 [[Sentry Gun/ko|센트리 건]]과 [[Teleporter/ko|텔레포터]]건설에 매우 유용할 것입니다.
 
덧붙이자면, [[Engineer/ko|엔지니어]]들은 물안에 지상에서와 마찬가지로 건물을 지을 수 있습니다. 물속에 잠긴 오브젝트는 잘 안보이기 때문에 깊은물은 [[Sentry Gun/ko|센트리 건]]과 [[Teleporter/ko|텔레포터]]건설에 매우 유용할 것입니다.
  
Remaining submerged in water for too long will cause the player to [[Environmental death#Drowning|drown]]. While drowning, the player will experience a periodic loss of heath and will flinch (such as with [[bleeding]] and afterburn effects). To negate this, the player must reach the surface, where the health lost due to drowning regenerates over time. Standing next to a [[Dispenser]], picking up a [[Medkit]] or being healed by a [[Medic]] will restore the player's health faster than it is lost due to drowning.Q
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잠수한 상태에서 오래 있게 되면 플레이어는 [[Environmental death#Drowning|익사]]하게됩니다. 익사중에는, 플레이어는 지속적인 체력손실과 움찔거림(마치 [[bleeding/ko|출혈]]과 화상데미지 판정시 받는 효과)). 이것을 방지하기 위해서는, 플레이어는 물 표면으로 나와야 할 것입니다. [[Dispenser/ko|디스펜서]]옆에 서있거나, [[Medkit/ko|메디켓]] 혹은 [[Medic/ko|메딕]]에게 치료를 받으면 익사판정에 의한 데미지를 상쇄시킬 수 있습니다.
  
Deep water has several disadvantages:
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'''깊은물의 여러가지 불이익:'''
 
*Swimming in deep water will decrease the maneuverability of all classes, making them vulnerable targets for enemies who have the advantage of higher ground or more suitable weapons.  
 
*Swimming in deep water will decrease the maneuverability of all classes, making them vulnerable targets for enemies who have the advantage of higher ground or more suitable weapons.  
 
*Surfacing on the water can affect vision, making aiming difficult. To counter this, fully submerge, especially if battling a submerged opponent.
 
*Surfacing on the water can affect vision, making aiming difficult. To counter this, fully submerge, especially if battling a submerged opponent.

Revision as of 22:07, 4 September 2011

Yahf fvaorarh!
The Pyro on water

물은 지형적 요소와, 게임 플레이 요소로 여러 맵에서 찾아볼 수 있습니다. 팀포트리스2에서는 두가지 종류의 물이 있는데 깊이에 따라 나뉩니다.

얕은물낙하 데미지를 흡수하며, 스파이의 발자국을 보여줍니다.(충분히 들을 수 있는 소리도 납니다.) 하지만 이것은 게임의 매우 사소한 부분입니다.

깊은물은 캐릭터가 완전히 잠수할 수 있고 물안에서 돌아 다닐 수 있습니다. 만약 플레이어가 깊은 물속으로 '잠수'를 하게되면, 그 즉시 화상, 자라테미치광이 우유효과를 제거 할수 있습니다. 몇몇 맵에서는 상대진영으로 잠수하여 침입이 가능한 루트가 있습니다. 얕은물과 마친가지로, 낙하 데미지를 모두 흡수합니다.

덧붙이자면, 엔지니어들은 물안에 지상에서와 마찬가지로 건물을 지을 수 있습니다. 물속에 잠긴 오브젝트는 잘 안보이기 때문에 깊은물은 센트리 건텔레포터건설에 매우 유용할 것입니다.

잠수한 상태에서 오래 있게 되면 플레이어는 익사하게됩니다. 익사중에는, 플레이어는 지속적인 체력손실과 움찔거림(마치 출혈과 화상데미지 판정시 받는 효과)). 이것을 방지하기 위해서는, 플레이어는 물 표면으로 나와야 할 것입니다. 디스펜서옆에 서있거나, 메디켓 혹은 메딕에게 치료를 받으면 익사판정에 의한 데미지를 상쇄시킬 수 있습니다.

깊은물의 여러가지 불이익:

  • Swimming in deep water will decrease the maneuverability of all classes, making them vulnerable targets for enemies who have the advantage of higher ground or more suitable weapons.
  • Surfacing on the water can affect vision, making aiming difficult. To counter this, fully submerge, especially if battling a submerged opponent.
  • If a Cloaked Spy leaves a body of water, water will drip off the Spy for a short period and reveal his presence to the enemy. Likewise, if a Spy attempts to Cloak while underwater, the bubbles they make can still be seen although they are still difficult to catch.
  • Firing the Pyro's Flamethrower, Backburner, or Degreaser underwater will simply waste ammo, and the Flare Gun cannot be fired. Additionally, Pyros are unable to use the airblast ability.
  • The Demoman's projectiles will travel slower and shorter underwater due to the physical effects of the water on them. Grenades will not explode upon a direct hit to an underwater enemy.
  • The Sniper can neither draw nor fire his Huntsman underwater, and shooting it into the water will deflect the arrow significantly.
  • The Scout cannot use his Sandman's baseball underwater.
  • Lunchbox items such as Bonk! Atomic Punch, Sandvich ,and the Dalokohs Bar cannot be consumed underwater.
  • The Cloak and Dagger cannot recharge while cloaked underwater.
  • Players cannot taunt while underwater.
  • All in-game sound is muffled while the player is underwater.

Maps with water

  • 2Fort: There is a large pool of deep water beneath the bridge in the center of the map.
  • Badlands (Arena): On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the spawn room.
  • Double Cross: A pool of deep water is found beneath the drop hatches of the spawn rooms.
  • Freight: Two large bodies of water connect from the exits of RED and BLU's buildings under the main buildings to a small pool on the other side of the midpoint, allowing for flanking and an easy way around the trains.
  • Frontier: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
  • Hydro: There is shallow water in the Dam and Warehouse territories.
  • Lakeside: In the center building next to the control point there is a small pool of deep water.
  • Nightfall (stage 3 only): There is a very small pond of deep water in the center of the map, under the cart tracks.
  • Pipeline (stage 3 only): The small canal beneath the cart tracks has deep water.
  • Ravine: At the lower side of the map underneath the tall large building, deep water can be found in the small alcove.
  • Sawmill (all variations): Large bodies of deep water are found at the Lumbershack and Waterfall areas of the map. In the Capture the Flag version, shallow water also covers the Intelligence room's floor.
  • Thunder Mountain (stage 2 only): Right outside the BLU spawn there's a small stream which has deep water.
  • Watchtower: There are small ponds of deep water around the valley below the central tower.
  • Well (all variations): Deep water channels outside the team's buildings consisting of underwater routes connecting each team's base building to the central train house building. The Capture the Flag version is similar to the Control Point version, except the route to the central building is removed with the building itself. The Arena version features a small pool adjacent to the central building which offers a quick route to the central point.

Related achievements

Leaderboard class scout.png 스카웃

순환
순환
죽지 않고 지상, 공중, 속에서 적을 처치하십시오.


Leaderboard class pyro.png 파이로

불세례
불세례
10명의 적을 불태워 물로 뛰어들게 하십시오.
차선책
차선책
속에 있는 적군 10명을 물 속에서 처치하십시오.

Leaderboard class heavy.png 헤비

크레이지 이반
크레이지 이반
수중에서 물 속의 적군 50명을 처치하십시오.


Update history

October 2, 2007 Patch

  • Fixed rare crash when players exited water

December 11, 2008 Patch

  • Added a new particle effect for when a player enters the water

July 14, 2009 Patch

  • Updated ripple effects for water drips to improve performance

Gallery

See also