Difference between revisions of "Saxxy"
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==Bugs== | ==Bugs== | ||
* The Saxxy has been allocated many unfitting class taunts and sound effects, such as those of the [[Demoman]]'s [[Bottle]], the [[Pyro]]'s melee taunt, and the [[Scout]]'s [[Bat]]. | * The Saxxy has been allocated many unfitting class taunts and sound effects, such as those of the [[Demoman]]'s [[Bottle]], the [[Pyro]]'s melee taunt, and the [[Scout]]'s [[Bat]]. | ||
− | * The Saxxy does not have distinguishing kill icons for | + | * The Saxxy does not have distinguishing kill icons for [[backstab]]s, the [[Fencing]] taunt, or the [[Showdown]] taunt. |
− | * The Saxxy does not Cloak with the Spy during first person view. | + | * The Saxxy does not [[Cloak]] with the [[Spy]] during first person view. |
* Voice responses related to melee weapons have no discretion when the Saxxy is equipped. | * Voice responses related to melee weapons have no discretion when the Saxxy is equipped. | ||
− | * [[Miscellaneous items| | + | * Equipped [[Miscellaneous items|miscellaneous]] items will not be frozen upon death by this weapon. |
− | * In world view the Engineer holds the Saxxy with the same animation as his default Wrench, with both hands. However in client view he holds it with one hand like everyone else. | + | * In world view the [[Engineer]] holds the Saxxy with the same animation as his default [[Wrench]], with both hands. However in client view he holds it with one hand like everyone else. |
− | * If a backstab with this weapon triggers an animation on the target, they will appear to turn into gold, but the body behaves like a normal ragdoll. | + | * If a backstab with this weapon triggers an animation on the target, they will appear to turn into gold, but the body behaves like a normal [[ragdoll]]. |
− | * Many classes do not have dedicated critical hit swing animations for the Saxxy. | + | * Many classes do not have dedicated [[Critical hits|critical hit]] swing animations for the Saxxy. |
==Trivia== | ==Trivia== | ||
− | * As with | + | * As with the [[Golden Wrench]], in the event a Saxxy is deleted by its owner, a message will be broadcast in-game to all players. |
** The message is '''"<User> has destroyed their Saxxy, awarded for <Category>!"''' | ** The message is '''"<User> has destroyed their Saxxy, awarded for <Category>!"''' | ||
Revision as of 11:32, 10 September 2011
“ | HEAVY ENOUGH TO KILL A MAN WITH!
— Saxxy Awards publicity blurb
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” |
The Saxxy is a limited melee weapon for all classes. It is an Australium-plated statuette of Saxton Hale set into a small plinth.
This weapon acts identically to the default melee weapon of each class, sharing the same statistics and abilities. As such, Spies can perform backstabs and Engineers can upgrade their buildings. Its distinguishing feature, however, is that enemies killed by it will turn into motionless golden statues of pure Australium instead of ragdolls, a trait shared with the Golden Wrench. This gold effect applies to jiggle bones which freeze in place.
The Saxxy was awarded to the winners of the First Annual Saxxy Awards in their respective categories. Winning entries created by more than one player resulted in Saxxys being bestowed to each contributor; the award was not limited to the submitter.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 35 |
Point blank | 30-40 | |
Critical | 105 | |
Mini-crit | 40-54 | |
Function times | ||
Attack interval | 0.5 s | |
Values are approximate and determined by community testing. |
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 40 |
Point blank | 28-54 | |
Backstab | 600% | |
Critical | 120 | |
Mini-crit | 54 | |
Function times | ||
Attack interval | 0.8 | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
May 5, 2011 Patch (Replay Update)
- [Undocumented] Materials for the Saxxy were added to the game.
- The Saxxy was added to the game.
- [Undocumented] Fixed a bug allowing players to switch from the Saxxy to Heavy's primary weapon after eating a Buffalo Steak Sandvich.
Bugs
- The Saxxy has been allocated many unfitting class taunts and sound effects, such as those of the Demoman's Bottle, the Pyro's melee taunt, and the Scout's Bat.
- The Saxxy does not have distinguishing kill icons for backstabs, the Fencing taunt, or the Showdown taunt.
- The Saxxy does not Cloak with the Spy during first person view.
- Voice responses related to melee weapons have no discretion when the Saxxy is equipped.
- Equipped miscellaneous items will not be frozen upon death by this weapon.
- In world view the Engineer holds the Saxxy with the same animation as his default Wrench, with both hands. However in client view he holds it with one hand like everyone else.
- If a backstab with this weapon triggers an animation on the target, they will appear to turn into gold, but the body behaves like a normal ragdoll.
- Many classes do not have dedicated critical hit swing animations for the Saxxy.
Trivia
- As with the Golden Wrench, in the event a Saxxy is deleted by its owner, a message will be broadcast in-game to all players.
- The message is "<User> has destroyed their Saxxy, awarded for <Category>!"
Gallery
The Saxxy, as shown on the official website.
See also
External links
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