Difference between revisions of "Slowdown"
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{{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}} | {{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}} |
Revision as of 08:37, 20 September 2011
“ | What da hell's goin' on?
Click to listen
— The Scout on being slowed down
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” |
Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by crouching (33%) or by running backwards (10%). (See Classes for specifics on how much a particular class is slowed down.)
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon effect
Weapon | Slowdown notes |
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Sandman |
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Natascha |
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Weapon penalty
Weapon | Slowdown notes |
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Cow Mangler 5000 |
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Scotsman's Skullcutter |
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Minigun/Natascha/Iron Curtain |
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Brass Beast |
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Hauling |
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Sniper Rifle/Sydney Sleeper/Bazaar Bargain/Machina |
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Huntsman |
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Disguise Kit |
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Removed slowdown
Weapon | Slowdown notes |
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Shortstop |
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Bonk! Atomic Punch |
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Razorback |
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Environmental slowdowns
Cause | Slowdown notes |
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