Difference between revisions of "Gadget Token"
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== Update history == | == Update history == | ||
+ | '''[[December 23, 2010 Patch]]'' | ||
+ | * {{undocumented}} Added content strings for the Gadget Token | ||
+ | |||
'''[[September 16, 2011 Patch]]''' | '''[[September 16, 2011 Patch]]''' | ||
− | * {{Undocumented}} | + | * {{Undocumented}} Removed content strings for the Gadget Token |
{{Scrappedweapons Nav}} | {{Scrappedweapons Nav}} |
Revision as of 23:48, 25 September 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Y'all might be flame retardant, but ya sure ain't bulletproof.
Click to listen
— The Engineer
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” |
The Gadget Token is a scrapped tool that was added to the game files in the December 23, 2010 Patch, and removed in the September 16, 2011 Patch. It is assumed that the Token would have provided players with the ability to customize a weapon's attributes. According to Robin Walker, the Gadget Token "...was an experiment we tested internally, but didn't like enough to ship."
Weapon attributes
From tf_english.txt
:
"CI_T_G" "Gadget Token" "TF_Unique_BleedingSocketItem" "Leakium" "TF_Unique_BulletResistItem" "Bulletproofium" "TF_Unique_FireResistItem" "Fireproofium" "TF_Unique_BlastResistItem" "Blastproofium" "TF_Unique_HealthRegenItem" "Firstaidium" "TF_Unique_SpeedBoostItem" "Sprintium" "TF_Unique_MetalRegenItem" "Harvestine" "TF_Unique_CloakRegenItem" "Invisine" "TF_Unique_CloakConsumeItem" "Longvisine" "TF_Unique_RepairRateItem" "Wrenchine" "TF_Unique_ConstructionRateItem" "Constructine"
Update history
- [Undocumented] Added content strings for the Gadget Token
- [Undocumented] Removed content strings for the Gadget Token
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