Difference between revisions of "December 17, 2010 Patch"

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(According to the creator on the talk page... 9 months ago :()
m (Auto: Regex({'\\[\\[([^][|]+\\|)?(?:Sentry Guns|Sentries)\\]\\]': '$1Sentry Guns'},), templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
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{{Patch layout
 
{{Patch layout
| source = http://store.steampowered.com/news/4812/
+
| before      = {{Patch name|12|13|2010}}
 +
| day          = 17
 +
| month        = december
 +
| year        = 2010
 +
| after        = {{Patch name|12|21|2010}}
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| update = Australian Christmas
+
| source      = http://store.steampowered.com/news/4812/
| updatelink = http://www.teamfortress.com/australianchristmas/
+
| updatelink   = http://www.teamfortress.com/australianchristmas/
 
+
| update      = Australian Christmas
| before = [[December 13, 2010 Patch]]
+
| notes       = [[File:Australian Christmas.png|400px|right]]
| after = [[December 21, 2010 Patch]]
 
 
 
| notes =  
 
[[File:Australian Christmas.png|400px|right]]
 
  
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
 
=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) ===
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** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill
 
** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill
 
** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
 
** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
** [[Sentries]] no longer track Your Eternal Reward Spies after they backstab someone
+
** [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone
 
* '[[Natascha]]' changes:
 
* '[[Natascha]]' changes:
 
** Spin-up time increased.
 
** Spin-up time increased.

Revision as of 04:42, 3 April 2012

This article is specific to the patch released. For information on the update, see Australian Christmas.
Official update page: Australian Christmas

Patch notes

Australian Christmas.png

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved sv_pure:
    • Materials / Models / Sounds / Animations are more comprehensively protected.
    • Switched from CRC to MD5 hashes for stronger per-file validation.
    • Fixed some issues between custom files and server whitelists over level changes.
  • Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library

Team Fortress 2

Undocumented changes

  • Removed the (non-functioning) slowdown effect from The Shortstop.
  • Chargin' Targe no longer protects you against your own explosive damage.
  • Updated localization files.
  • Holy Mackerel client view is altered to continually face the player.
  • A new loading screen has been added, showing screenshots and duel statistics, (or in the case of community maps, donations).
  • Bonk! Atomic Punch now defaults to the primary weapon instead of the melee weapon when used.
  • Added jigglebones to the lid of the Treasure Hat.
  • Added the Backpack Expander.
  • Changed the Scottish Resistance model to use a combined world- and viewmodel.
    • Added the laser attachment to the worldmodel of the Scottish Resistance.
    • Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
  • Melee weapons no longer deal bullet damage, and no longer do increased damage to players equipped with the Pain Train.
  • Added Map Stamps
  • Updated the model for the Horrific Headsplitter