Difference between revisions of "Trading"
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− | + | {{Quotation|'''The Heavy'''|I have new weapon!|sound=Heavy_specialcompleted03.wav}} | |
− | {{Quotation|'''The | ||
[[Image:steam_trading.png|right]] | [[Image:steam_trading.png|right]] | ||
− | '''Trading''' is an in-game system that allows | + | '''Trading''' is an in-game system that allows users to swap items with other players. Introduced in the [[Mann-Conomy Update]], the system allows players to swap [[weapons]], [[hats]], [[miscellaneous items|misc items]], and [[tool]]s with other players. |
__TOC__ | __TOC__ | ||
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[[File:Trading Screen Mann-Conomy1.png|thumb|300px|The trading screen, with an example trade in progress.]] | [[File:Trading Screen Mann-Conomy1.png|thumb|300px|The trading screen, with an example trade in progress.]] | ||
− | * Up to eight items from a user's backpack can be traded | + | * Up to eight items from a user's backpack can be traded per user in a single transaction. The user may click or drag items from their backpack into the offering section. The offering section also shows the color of the item's [[rarity]] as a background and outline. |
− | * Both users can communicate | + | * Both users can communicate via the private chat box visible under the backpack. The box will also notify the quality and the default name of the item. |
* After reviewing the items offered in the trade, both users must click the "Ready to Trade" check-box. If the offer is changed by either player, the players will be required to click "Ready to Trade" again. Once both users are ready to trade, they can then click "Trade Now" to complete the trade. | * After reviewing the items offered in the trade, both users must click the "Ready to Trade" check-box. If the offer is changed by either player, the players will be required to click "Ready to Trade" again. Once both users are ready to trade, they can then click "Trade Now" to complete the trade. | ||
=== Audio cues === | === Audio cues === | ||
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*[[Media:Trade_changed.wav|Items in the trade have changed.]] | *[[Media:Trade_changed.wav|Items in the trade have changed.]] | ||
*[[Media:Trade_failure.wav|The trade was cancelled.]] | *[[Media:Trade_failure.wav|The trade was cancelled.]] | ||
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== Steam Trading == | == Steam Trading == | ||
[[File:Steam Item Trading.png|Steam Trading Beta|thumb|300px|A screenshot of Steam Trading]] | [[File:Steam Item Trading.png|Steam Trading Beta|thumb|300px|A screenshot of Steam Trading]] | ||
− | '''Steam Trading''' is a feature that was introduced on August 9, 2011 as an open beta, and came out of beta September 6, 2011. With Steam Trading | + | '''Steam Trading''' is a feature that was introduced on August 9, 2011 as an open beta, and came out of beta September 6, 2011. With Steam Trading the user is able to trade their in-game items and gift copies of Steam games with other users. A trade can be initiated with anyone in a Group Chat or on your Friends List. Users that opted into the Steam Trade Beta were also given the ability to Tag people on their Friends List and organize them into Common Groups. <ref>[http://www.teamfortress.com/post.php?id=6202 Steam Trading: Out of Beta and available to everyone! - TF2 Team]</ref> |
=== Features === | === Features === | ||
Although at first the Steam Trading program shows 8 slots to trade, when the 3rd slot on the last line is filled, more slots appear. This allows for up to 256 items to be traded at once, virtually removing the need for successive trading. | Although at first the Steam Trading program shows 8 slots to trade, when the 3rd slot on the last line is filled, more slots appear. This allows for up to 256 items to be traded at once, virtually removing the need for successive trading. | ||
− | Items can also be searched for using the search tool | + | Items can also be searched for using the search tool. Additionally, the communication feature from the in-game trading system is included, so that traders can communicate both through regular chat messages through Steam or through chat in the Steam Trade window. |
− | Once a trade is made, items received are placed into your Backpack and Steam Inventory | + | Once a trade is made, items received are placed into your Backpack and Steam Inventory. |
Items from other games can be used by clicking the inventory drop down menu, and then choosing a supported game's inventory, such as Portal 2, Team Fortress 2, Spiral Knights, or Steam gifts. | Items from other games can be used by clicking the inventory drop down menu, and then choosing a supported game's inventory, such as Portal 2, Team Fortress 2, Spiral Knights, or Steam gifts. | ||
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== Tradability == | == Tradability == | ||
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Additionally, items that are awarded in [[Item Quality #Genuine items|Genuine quality]] for pre-ordering a game on Steam are untradable, but generally become tradable when the game is released. | Additionally, items that are awarded in [[Item Quality #Genuine items|Genuine quality]] for pre-ordering a game on Steam are untradable, but generally become tradable when the game is released. | ||
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+ | == Demonstration == | ||
+ | {{youtube|JRIt84itoJs|width=640|hd=on|ratio=16x9}} | ||
== Update history == | == Update history == | ||
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}} | }} | ||
− | == | + | == Trivia == |
* When first released with the [[Mann-Conomy Update]], the trading system had 4 slots for players to trade with. This was changed to 8 slots in the [[October 20, 2010 Patch]]. | * When first released with the [[Mann-Conomy Update]], the trading system had 4 slots for players to trade with. This was changed to 8 slots in the [[October 20, 2010 Patch]]. | ||
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* It's possible to continue playing and leave the trading screen in the background by pressing the 'Esc' key. Pressing 'Esc' again returns to the trading screen. | * It's possible to continue playing and leave the trading screen in the background by pressing the 'Esc' key. Pressing 'Esc' again returns to the trading screen. | ||
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* There is a 30 second waiting period between unsuccessful trade requests. | * There is a 30 second waiting period between unsuccessful trade requests. | ||
* After trades, the transaction details show up on the server messages. | * After trades, the transaction details show up on the server messages. | ||
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== See also == | == See also == |
Revision as of 08:10, 29 September 2011
“ | I have new weapon!
Click to listen
— The Heavy
|
” |
Trading is an in-game system that allows users to swap items with other players. Introduced in the Mann-Conomy Update, the system allows players to swap weapons, hats, misc items, and tools with other players.
Contents
Mechanics
- Up to eight items from a user's backpack can be traded per user in a single transaction. The user may click or drag items from their backpack into the offering section. The offering section also shows the color of the item's rarity as a background and outline.
- Both users can communicate via the private chat box visible under the backpack. The box will also notify the quality and the default name of the item.
- After reviewing the items offered in the trade, both users must click the "Ready to Trade" check-box. If the offer is changed by either player, the players will be required to click "Ready to Trade" again. Once both users are ready to trade, they can then click "Trade Now" to complete the trade.
Audio cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Steam Trading
Steam Trading is a feature that was introduced on August 9, 2011 as an open beta, and came out of beta September 6, 2011. With Steam Trading the user is able to trade their in-game items and gift copies of Steam games with other users. A trade can be initiated with anyone in a Group Chat or on your Friends List. Users that opted into the Steam Trade Beta were also given the ability to Tag people on their Friends List and organize them into Common Groups. [1]
Features
Although at first the Steam Trading program shows 8 slots to trade, when the 3rd slot on the last line is filled, more slots appear. This allows for up to 256 items to be traded at once, virtually removing the need for successive trading.
Items can also be searched for using the search tool. Additionally, the communication feature from the in-game trading system is included, so that traders can communicate both through regular chat messages through Steam or through chat in the Steam Trade window.
Once a trade is made, items received are placed into your Backpack and Steam Inventory.
Items from other games can be used by clicking the inventory drop down menu, and then choosing a supported game's inventory, such as Portal 2, Team Fortress 2, Spiral Knights, or Steam gifts.
Tradability
Permanent
<br\> All items in the game are tradable with the exception of the items above and achievement milestone weapons. If Metal is crafted with any achievement weapon, it becomes untradable. Anything crafted with the use of untradable items also becomes untradable. However, most of the above items are gift-wrappable, providing a way to bypass the untradability.
All items purchased from the Mann Co. Store cannot be traded or used in crafting. Self-Made, Community, and Valve are also untradable and uncraftable.
Temporary
Tools that are bought in the Mann Co. Store, like Paint Cans, Mann Co. Supply Crate Keys, Gift Wrap, and Backpack Expanders, are untradable for a period of two days. Afterwards, they become tradable like other normal items.
Additionally, items that are awarded in Genuine quality for pre-ordering a game on Steam are untradable, but generally become tradable when the game is released.
Demonstration
Update history
- Added trading system.
- The Trading dialog now starts with the chat window having focus.
- Gifted items are now craftable and tradable.
- Community, Self-Made, and Valve items are not tradable or usable in crafting.
- Added some anti-scam advice to the chat window.
- Increased trading slots to 8 slots per person.
- Added item rarity colors.
- Added the item’s original name to the item description.
- Made most tools tradable.
- Fixed Ellis' Cap and the Frying Pan not being tradable
October 27, 2010 Patch (Scream Fortress Update)
- Gentle Manne's Service Medal is now tradable.
- The Earbuds and Gentle Manne's Service Medal are now gift wrappable.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over
February 24, 2011 Patch (Community Map Pack Update)
- [Undocumented] Fixed trades only displaying one of the items traded to the server.
- Updated the Sharpened Volcano Fragment and the Sun-on-a-Stick so they can be traded.
- Updated The Shogun Pack items to be tradeable.
- Hero's Hachimaki now tradable.
May 5, 2011 Patch (Replay Update)
- [Undocumented] The Hetman's Headpiece, the Janissary Ketche,The Dead Cone, and The Brain Bucket were made craftable, tradable, and could be found in drops.
- Made the Three-Rune Blade, Hero's Tail, and Sign of the Wolf's School tradable.
- Made the Conjurer's Cowl and Maul tradable.
- Made the The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick tradeable.
- Made the Manno-Technology Bundle tradable
- [Undocumented] Item server update made the tournament medals untradable.
- [Undocumented] Made the El Jefe tradeable.
Trivia
- When first released with the Mann-Conomy Update, the trading system had 4 slots for players to trade with. This was changed to 8 slots in the October 20, 2010 Patch.
- It's possible to continue playing and leave the trading screen in the background by pressing the 'Esc' key. Pressing 'Esc' again returns to the trading screen.
- There is a 30 second waiting period between unsuccessful trade requests.
- After trades, the transaction details show up on the server messages.