Difference between revisions of "Crouching"

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m (Applied filters to Crouching (Review RC#66967))
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{{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Ducking!'''|sound=Scout_dominationeng01.wav}}
 
{{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Ducking!'''|sound=Scout_dominationeng01.wav}}
  
'''Crouching''' is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending [[sentry gun]]s, sniping and [[ambushing]] easier. Crouch-[[Jumping]] also facilitates [[rocket jump]]ing and some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.
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'''Crouching''' is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending [[Sentry Gun]]s, sniping and [[ambushing]] easier. Crouch-[[Jumping]] also facilitates [[rocket jump]]ing and some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.
  
 
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is '''"Ctrl"''' in the PC version and '''"X"''' in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
 
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is '''"Ctrl"''' in the PC version and '''"X"''' in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
  
When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his minigun revved (immobile).
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When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).
 
==Crouching Speeds==
 
==Crouching Speeds==
  
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|align="right"|80v
 
|align="right"|80v
 
|-
 
|-
|[[Heavy]]<br><small>(with [[minigun]] revved)</small>
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|[[Heavy]]<br><small>(with [[Minigun]] revved)</small>
 
|align="right"|25.5%
 
|align="right"|25.5%
 
(Immobile) 0%
 
(Immobile) 0%

Revision as of 10:34, 18 August 2010

Spycrouch.PNG

Crouching is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending Sentry Guns, sniping and ambushing easier. Crouch-Jumping also facilitates rocket jumping and some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.

When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is "Ctrl" in the PC version and "X" in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.

When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).

Crouching Speeds

Class Speed (abs)
Scout 44.4% 133.33v
Medic 35.5% 106.67v
Engineer 33.3% 100v
Pyro 33.3% 100v
Sniper
(with rifle zoomed)
(with Huntsman drawn)
33.3%

1.33%
15%

100v

4v
45v

Spy 33.3% 100v
Civilian N/A N/A
Demoman 31.1% 93.33v
Soldier 26.6% 80v
Heavy
(with Minigun revved)
25.5%

(Immobile) 0%

76.67v

0v