Difference between revisions of "Community Payload Race strategy"
Line 7: | Line 7: | ||
== General strategy == | == General strategy == | ||
* Remember that stopping the other team from pushing their [[cart]] is just as important as pushing your own Cart. | * Remember that stopping the other team from pushing their [[cart]] is just as important as pushing your own Cart. | ||
− | * There is a limit to how fast the Cart can go; | + | * There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team. |
* Remember that you can use your own Cart as cover. | * Remember that you can use your own Cart as cover. | ||
* A well-placed Sentry can easily diminish the health of the enemy cartpushers and help secure a victory for your team. | * A well-placed Sentry can easily diminish the health of the enemy cartpushers and help secure a victory for your team. |
Revision as of 00:40, 6 October 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other team from pushing their cart is just as important as pushing your own Cart.
- There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team.
- Remember that you can use your own Cart as cover.
- A well-placed Sentry can easily diminish the health of the enemy cartpushers and help secure a victory for your team.
- Slowly picking off the enemy is not a wise move because the Cart can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the Cart twice as fast.
Soldier
- Use the Pain Train to push the Cart twice as fast.
- Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option.
Pyro
- The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart
- Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the Backburner's damage increase and the ability to crit when facing someone's back.
Demoman
- Use your stickybombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemy's track to slow their advance; however, avoid placing buildings directly on the track, as the cart instantly destroys any buildings it touches.
- A well placed Sentry Gun can both help your team advance and slow the opposing team.
- It would be hard to build and upgrade Sentry Guns to Level 3 on this small map. Using the Gunslinger would be more advisable.
Medic
- Stick to the back to minimize being killed while healing your teammates.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
- You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
- Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
Spy
- Scout ahead to check for enemy Sentry nests.