Difference between revisions of "Jiggle bones"
(added all the new manniversary hats and miscs that have jigglebones) |
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Line 35: | Line 35: | ||
|align="left"| The plume on the back. | |align="left"| The plume on the back. | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=11|{{Class link|Pyro}} |
− | | rowspan= | + | | rowspan=8|[[Hats]] |
| '''[[Connoisseur's Cap]]''' | | '''[[Connoisseur's Cap]]''' | ||
|align="left"| The entire hat. | |align="left"| The entire hat. | ||
Line 55: | Line 55: | ||
|align="left"| The entire boot. | |align="left"| The entire boot. | ||
|- | |- | ||
− | | rowspan= | + | | '''[[Birdcage]]''' |
+ | |align="left"| The cage door and perch. | ||
+ | |- | ||
+ | | '''[[Flamboyant Flamenco]]''' | ||
+ | |align="left"| The skulls. | ||
+ | |- | ||
+ | | rowspan=3|[[Miscellaneous items|Misc.]] | ||
| '''[[Stockbroker's Scarf]]''' | | '''[[Stockbroker's Scarf]]''' | ||
|align="left"| The tie. | |align="left"| The tie. | ||
Line 62: | Line 68: | ||
|align="left"| The pupils. | |align="left"| The pupils. | ||
|- | |- | ||
− | | rowspan= | + | | '''[[Cremator's Conscience]]''' |
− | | rowspan= | + | |align="left"| The dolls. |
+ | |- | ||
+ | | rowspan=5|{{Class link|Demoman}} | ||
+ | | rowspan=5|[[Hats]] | ||
| '''[[Hustler's Hallmark]]''' | | '''[[Hustler's Hallmark]]''' | ||
|align="left"| The feather. | |align="left"| The feather. | ||
Line 76: | Line 85: | ||
|align="left"| The hair-like tendrils. | |align="left"| The hair-like tendrils. | ||
|- | |- | ||
− | | rowspan= | + | | '''[[Buccaneer's Bicorne]]''' |
− | | rowspan= | + | |align="left"| The feather. |
+ | |- | ||
+ | | rowspan=3|{{Class link|Heavy}} | ||
+ | | rowspan=3|[[Hats]] | ||
| '''[[Coupe D'isaster]]''' | | '''[[Coupe D'isaster]]''' | ||
|align="left"| The toupee. | |align="left"| The toupee. | ||
Line 83: | Line 95: | ||
| '''[[Pugilist's Protector]]''' | | '''[[Pugilist's Protector]]''' | ||
|align="left"| The straps. | |align="left"| The straps. | ||
+ | |- | ||
+ | | '''[[Gym Rat]]''' | ||
+ | |align="left"| The quiff. | ||
|- | |- | ||
| rowspan=2|{{Class link|Engineer}} | | rowspan=2|{{Class link|Engineer}} | ||
Line 92: | Line 107: | ||
|align="left"| The eye. | |align="left"| The eye. | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=4|{{Class link|Medic}} |
| rowspan=2|[[Weapons]] | | rowspan=2|[[Weapons]] | ||
| '''[[Vita-Saw]]''' | | '''[[Vita-Saw]]''' | ||
Line 104: | Line 119: | ||
|align="left"| The entire ice-pack. | |align="left"| The entire ice-pack. | ||
|- | |- | ||
− | | {{Class link|Sniper}} | + | | rowspan=1|[[Misc]] |
− | | [[Weapons]] | + | | '''[[Surgeon's Stethoscope]]''' |
+ | |align="left"| The tube. | ||
+ | |- | ||
+ | | rowspan=3|{{Class link|Sniper}} | ||
+ | | rowspan=1|[[Weapons]] | ||
| '''[[Darwin's Danger Shield]]''' | | '''[[Darwin's Danger Shield]]''' | ||
|align="left"| The crocodile's tail. | |align="left"| The crocodile's tail. | ||
+ | |- | ||
+ | | rowspan=1|[[Hats]] | ||
+ | | '''[[Swagman's Swatter]]''' | ||
+ | |align="left"| The corks. | ||
+ | |- | ||
+ | | rowspan=1|[[Misc]] | ||
+ | | '''[[Crocodile Smile]]''' | ||
+ | |align="left"| The teeth. | ||
|- | |- | ||
| rowspan=7|'''[[Classes|All classes]]''' | | rowspan=7|'''[[Classes|All classes]]''' |
Revision as of 17:30, 14 October 2011
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Demonstration
Bugs
- Currently, all jigglebones will appear fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
Trivia
- Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by
cl_jiggle_bone_framerate_cutoff
.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone