Difference between revisions of "Community King of the Hill strategy"

From Team Fortress Wiki
Jump to: navigation, search
m (linked sapper)
Line 14: Line 14:
 
*Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
 
*Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
  
*Be on the look-out for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
+
*Be on the lookout for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
  
 
*Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
 
*Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
Line 24: Line 24:
 
*As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
 
*As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
  
*If you use Bonk, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
+
*If you use [[Bonk! Atomic Punch|Bonk!]], you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
  
 
*Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
 
*Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
  
*The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them!
+
*The [[Mad Milk]] is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them.
  
*Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk.
+
*Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk!.
  
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
Line 42: Line 42:
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*As a Pyro, try sneaking over to the enemy team and spraying them, making them search for health. This can give your team more time.
+
*As a Pyro, try sneaking over to the enemy team and spraying them with fire, making them search for health. This can give your team more time.
  
 
*Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
 
*Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
Line 48: Line 48:
 
*Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
 
*Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
  
*You can be a big help to your team by deflecting enemy rockets, Jarate, Mad Milk, and grenades while capturing.
+
*You can be a big help to your team by deflecting enemy projectiles while capturing.
  
*Air-blasting your teammates if they're on fire can also help your team.
+
*Airblasting your teammates if they're on fire can also help your team.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other Team reaches the point.
+
*An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other team reaches the point.
  
 
*Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
 
*Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
Line 75: Line 75:
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
*Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the Team.
+
*Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the team.
  
*Have a Teleporter up that gets teammates closer to the point, to keep the pressure on the enemy team.
+
*Have a [[Teleporter]] up that gets teammates closer to the point, to keep the pressure on the enemy team.
  
 
*If you have the [[Wrangler]] equipped, take control of your Sentry to have a better chance of stopping the opposing team.
 
*If you have the [[Wrangler]] equipped, take control of your Sentry to have a better chance of stopping the opposing team.
  
*Remember to Spy-check often, so they can't Backstab you and sap your buildings.
+
*Remember to Spy-check often, so they can't backstab you and sap your buildings.
  
 
*A well placed [[Mini-Sentry]] can provide a useful distraction to capturing opponents, allowing your teammates to harm them with less resistance.
 
*A well placed [[Mini-Sentry]] can provide a useful distraction to capturing opponents, allowing your teammates to harm them with less resistance.

Revision as of 01:39, 14 December 2011

This article is about Community King of the Hill strategy.

General strategy

  • If trying to capture the point, work as a team! A well-planned attack on the area will work better than Scouts running randomly onto it.
  • When defending the point, don't watch one entry to the main point. There are usually many possible ways to get into the location, and only defending a single door can lead to disastrous results.
  • Don't give up! If the other team is about to win the round, try a surprise attack or plan a Capture Point rush, at the very least to get into Overtime.
  • Watch out for enemy Spies, Pyros, and Heavy-Medic pairs. By themselves, they can take out a good portion of your team, leading to an easy capture.
  • Be on the lookout for Scouts and Soldiers or Demomen with equipped Pain Trains. They capture the points twice as fast, and are sometimes able to capture it without help.
  • Try to clear out the main capture area before going for the Point. Sometimes there might be enemies waiting in the shadows to take out unsuspecting opponents!
  • It's a good idea to push the enemy team back to their spawn area, as it makes them less likely to be able to capture the point before your team wins.

Class-specific strategy

Leaderboard class scout.png Scout

  • As a Scout, you capture the point twice as fast as other classes. Use this to your advantage when you go for the point!
  • If you use Bonk!, you won't halt enemy captures or speed up your team's, but it's still a useful distraction for powerful enemies.
  • Using your Sandman, you can stun enemies capturing or defending the point. This can be useful on Heavy-Medic pairs or any other powerful group!
  • The Mad Milk is useful on enemies trying to capture or defend, as it heals every teammate who successfully hits them.
  • Scouts aren't very useful for defending, but they can still try to distract the enemies by running through their spawn, with or without Bonk!.

Leaderboard class soldier.png Soldier

  • Soldiers are good for defending and attacking, as they have high health and great weapons.
  • The Buff Banner or Battalion's Backup are also valuable assets for your team. Use them when making an offensive push or a defensive stand, respectively.
  • Soldiers are also great for dealing with pesky Sentry Guns or Heavy-Medic pairs.
  • Spamming rockets on the control point can be an effective method to clear the point of opposition; couple this with a Kritzkrieg ÜberCharge and you will be a force to be reckoned with.

Leaderboard class pyro.png Pyro

  • As a Pyro, try sneaking over to the enemy team and spraying them with fire, making them search for health. This can give your team more time.
  • Remember to Spy-check, even while capturing the point, as a Spy might sneak onto it in the fray to halt the process.
  • Use the Flare Gun while capturing to set enemies on fire without having to stop the capture process.
  • You can be a big help to your team by deflecting enemy projectiles while capturing.
  • Airblasting your teammates if they're on fire can also help your team.

Leaderboard class demoman.png Demoman

  • An often-used strategy is to litter the Point with sticky bombs, then detonate them when the other team reaches the point.
  • Watch for enemy Engineers and try to take out their buildings before they can get them to the main area.
  • The Pain Train can provide a boost when capturing the point. Combine this with your ability to sticky jump, and you can have the mobility and capturing rate of a Scout.
  • The Ullapool Caber can be extremely useful in severely weakening or completely wiping out the opposing team's capturing effort; just make sure to have a decent amount of health in order to survive the explosion.

Leaderboard class heavy.png Heavy

  • Remember, Medics are your best friend. If you have a Medic healing you, try to protect him, so even if you get killed, he can heal other teammates.
  • With the Hibernating Bear item set equipped, you are a force to be reckoned with on defense, especially in narrow passageways.
  • If you're in the middle of a big firefight and have the Sandvich or Buffalo Steak Sandvich equipped, throw it near your teammates to give them a quick health boost if they are near death.
  • Never try to take on the entire enemy team, even with a Medic. Try to take out one enemy at a time.
  • Remember to keep your Minigun spinning, even after your team has cleared out the opposing side.
  • Watch out for enemy Snipers, and try to make your movements random while capturing, such as randomly crouching or jumping unexpectedly.

Leaderboard class engineer.png Engineer

  • Engineers aren't very useful in King of the Hill, as the Capture Point is usually in a wide-open area, but they can still be an asset to the team.
  • Have a Teleporter up that gets teammates closer to the point, to keep the pressure on the enemy team.
  • If you have the Wrangler equipped, take control of your Sentry to have a better chance of stopping the opposing team.
  • Remember to Spy-check often, so they can't backstab you and sap your buildings.
  • A well placed Mini-Sentry can provide a useful distraction to capturing opponents, allowing your teammates to harm them with less resistance.

Leaderboard class medic.png Medic

  • As a Medic, players should generally do whatever they do in other game modes, they play an important role, but none too different from other game modes.

Leaderboard class sniper.png Sniper

  • Due to the high density of players usually on the point, a thrown Jarate can cover a large number of enemy players, making clearing the point easier for your teammates.
  • Sometimes it may be beneficial to take Huntsman potshots on the point, especially if there are a large number of players on it; due to the large size of the projectile hitbox, odds are you will connect with an opponent.

Leaderboard class spy.png Spy

  • As a Spy, you can take down the enemy team's Sentry Guns defending the point with the Electro Sapper to allow your teammates to move in and capture the point.