Difference between revisions of "February 9, 2012 Patch"
m (Oh, I didn't realize they implemented this one) |
m (Adding Steam Workshop references and links.) |
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** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing | ** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing | ||
* Updated community and promotional items: | * Updated community and promotional items: | ||
− | ** [[Soda Popper]]: improved model and texture | + | ** [[Soda Popper]]: improved model and texture<ref name="workshop">These changes were added from [[Steam Workshop]] submissions. [http://steamcommunity.com/sharedfiles/filedetails/?id=6518] [http://steamcommunity.com/sharedfiles/filedetails/?id=3828] [http://steamcommunity.com/sharedfiles/filedetails/?id=2379]</ref> |
− | ** [[Winger]]: fixed first-person clip reloading | + | ** [[Winger]]: fixed first-person clip reloading<ref name="workshop" /> |
** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats | ** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats | ||
** [[Hero's Tail]]: added an additional style that more strongly responds to paint | ** [[Hero's Tail]]: added an additional style that more strongly responds to paint | ||
− | ** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible | + | ** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible<ref name="workshop" /> |
− | * Additional items are now paintable: | + | * Additional items are now paintable:<ref name="workshop" /> |
** [[Lord Cockswain's Novelty Mutton Chops and Pipe]] | ** [[Lord Cockswain's Novelty Mutton Chops and Pipe]] | ||
** [[Planeswalker Goggles]] | ** [[Planeswalker Goggles]] | ||
Line 29: | Line 29: | ||
** [[Dashin' Hashshashin]] | ** [[Dashin' Hashshashin]] | ||
** [[Desert Marauder]] | ** [[Desert Marauder]] | ||
− | * Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything | + | * Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything<ref name="workshop" /> |
* Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref> | * Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref> | ||
=== Undocumented changes === | === Undocumented changes === | ||
− | * [[Equip region]] changes: | + | * [[Equip region]] changes:<ref name="workshop" /> |
** Added "necklace" region to the [[B-ankh!]] | ** Added "necklace" region to the [[B-ankh!]] | ||
** Added "lenses" region to the [[Blazing Bull]] | ** Added "lenses" region to the [[Blazing Bull]] | ||
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** The [[Buzz Killer]] is now "Whole Head" | ** The [[Buzz Killer]] is now "Whole Head" | ||
** The [[Cremator's Conscience]] is now "Grenades" | ** The [[Cremator's Conscience]] is now "Grenades" | ||
− | ** Added " | + | ** Added "face" to the [[Professor's Peculiarity]] |
** Removed the "Demoman_Bombs" region | ** Removed the "Demoman_Bombs" region | ||
** Removed the "Pyro_Shoulders" region | ** Removed the "Pyro_Shoulders" region | ||
− | * Backpack changes: | + | * Backpack changes:<ref name="workshop" /> |
** The [[Holiday Punch]] now makes fabric sounds when moved around | ** The [[Holiday Punch]] now makes fabric sounds when moved around | ||
** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around | ** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved around | ||
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** The [[Eviction Notice]] now makes small weapon sounds when moved | ** The [[Eviction Notice]] now makes small weapon sounds when moved | ||
* The [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets | * The [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets | ||
− | * The [[Blighted Beak]], [[Pencil Pusher]] and the Virtual Reality headset no longer fall off on death | + | * The [[Blighted Beak]], [[Pencil Pusher]] and the Virtual Reality headset no longer fall off on death<ref name="workshop" /> |
− | * The [[Brainiac Goggles]] no longer hides the Engineer's hardhat | + | * The [[Brainiac Goggles]] no longer hides the Engineer's hardhat<ref name="workshop" /> |
− | * The [[Pencil Pusher]], [[Sniper's Snipin' Glass]], [[Clockwerk's Helm]] and the [[Storm Spirit's Jolly Hat]] are no longer marked as paintable | + | * The [[Pencil Pusher]], [[Sniper's Snipin' Glass]], [[Clockwerk's Helm]] and the [[Storm Spirit's Jolly Hat]] are no longer marked as paintable<ref name="workshop" /> |
* Updated the materials of the [[Itsy Bitsy Spyer]]. | * Updated the materials of the [[Itsy Bitsy Spyer]]. | ||
− | * Updated the Desert Marauder with an improved model, texture and rigging. | + | * Updated the Desert Marauder with an improved model, texture and rigging.<ref name="workshop" /> |
== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} |
Revision as of 15:57, 12 February 2012
|
Source: Team Fortress 2 Update Released
Patch notes
- Added the Boston Boom-Bringer
- Fixed the Heavy bots not spawning in the commentary maps
- Updated ctf_doublecross:
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- Updated community and promotional items:
- Soda Popper: improved model and texture[1]
- Winger: fixed first-person clip reloading[1]
- Apparition's Aspect: updated mesh to reduce clipping with many hats
- Hero's Tail: added an additional style that more strongly responds to paint
- Bonk Boy: added an additional style that leaves the Scout headphones visible[1]
- Additional items are now paintable:[1]
- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything[1]
- Lokalisierungsdateien aktualisiert[2]
Undocumented changes
- Equip region changes:[1]
- Added "necklace" region to the B-ankh!
- Added "lenses" region to the Blazing Bull
- A Whiff of the Old Brimstone is now "grenades"
- The Brainiac Hairpiece was moved to the hat slot.[3]
- The Buzz Killer is now "Whole Head"
- The Cremator's Conscience is now "Grenades"
- Added "face" to the Professor's Peculiarity
- Removed the "Demoman_Bombs" region
- Removed the "Pyro_Shoulders" region
- Backpack changes:[1]
- The Holiday Punch now makes fabric sounds when moved around
- The Short Circuit and Virtual Reality Headset now make robotic noises when moved around
- The Triboniophorus Tyrannus and the Hat of Undeniable Wealth And Respect now make squishing noises when moved
- The Eviction Notice now makes small weapon sounds when moved
- The Silver Bullets no longer show the Sydney Sleeper bullets
- The Blighted Beak, Pencil Pusher and the Virtual Reality headset no longer fall off on death[1]
- The Brainiac Goggles no longer hides the Engineer's hardhat[1]
- The Pencil Pusher, Sniper's Snipin' Glass, Clockwerk's Helm and the Storm Spirit's Jolly Hat are no longer marked as paintable[1]
- Updated the materials of the Itsy Bitsy Spyer.
- Updated the Desert Marauder with an improved model, texture and rigging.[1]
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd