Difference between revisions of "Strange Part"
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== Trivia == | == Trivia == | ||
* The counters used in the backpack icons are similar to the counter the [[Engineer]] is using during [[Meet the Engineer]]. | * The counters used in the backpack icons are similar to the counter the [[Engineer]] is using during [[Meet the Engineer]]. | ||
− | * | + | * Many images on the counter screens are all from in-game [[achievements]]. |
== Gallery == | == Gallery == |
Revision as of 20:27, 27 April 2012
“You prancin' show ponies!” This page would benefit from the addition of one or more videos. Please add a suitable video, then remove this notice. You may check this page for further information. The specific instructions are: "Technical Demonstration showing how the tool works." |
“ | Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
— The Administrator
|
” |
Strange Parts are exclusive tools that are only obtainable via crates. Strange Parts can only be used on Strange weapons. They allow you to track additional statistics such as:
- Number of Heavies killed
- Number of buildings destroyed
- Number of projectiles deflected
- Number of headshot kills
- Number of airborne enemies killed
- Number of enemies gibbed
- Number of Posthumous Kills
- Number of allies extinguished
Up to three Strange Parts can be applied onto one Strange weapon. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it will not count any previous stats. Strange Parts can be removed from a weapon using the Restore button in the backpack; however, a part which has been removed will be lost forever.
Contents
Variants
Certain parts require certain weapons, below is a list of the restrictions:
List of Strange Parts | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tag Required | Strange Part | ||||||||||||
Can Deal Damage | Uncrate #41 Uncrate #55 |
Uncrate #41 Uncrate #59 Uncrate #103 |
Uncrate #44 | Uncrate #44 | Uncrate #45 | Uncrate #45 | |||||||
Strange Part: Airborne Enemies Killed | Strange Part: Heavies Killed | Strange Part: Demomen Killed | Strange Part: Revenge Kills | Strange Part: Domination Kills | Strange Part: Soldiers Killed | ||||||||
Drop (expired) | Uncrate #47 | Uncrate #47 | Uncrate #49 | Uncrate #49 | Uncrate #49 | ||||||||
Strange Part: Full Moon Kills | Strange Part: Cloaked Spies Killed | Strange Part: Scouts Killed | Strange Part: Engineers Killed | Strange Part: Robots Destroyed | Strange Part: Low-Health Kills | ||||||||
Drop (expired) | Drop (expired) | Uncrate #54 | Uncrate #54 | Uncrate #54 | Uncrate #55 Uncrate #103 | ||||||||
Strange Part: Halloween Kills | Strange Part: Robots Destroyed During Halloween | Strange Part: Underwater Kills | Strange Part: Snipers Killed | Strange Part: Kills While Übercharged | Strange Part: Pyros Killed | ||||||||
Uncrate #55 | Uncrate #56 | Uncrate #56 | Uncrate #59 | Uncrate #59 | Uncrate #71 | ||||||||
Strange Part: Defender Kills | Strange Part: Medics Killed | Strange Part: Tanks Destroyed | Strange Part: Medics Killed That Have Full ÜberCharge | Strange Part: Giant Robots Destroyed | Strange Part: Kills During Victory Time | ||||||||
Uncrate #71 | Uncrate #75 | Uncrate #75 | Uncrate #75 | Uncrate #76 | Uncrate #76 Uncrate #103 | ||||||||
Strange Part: Robot Spies Destroyed | Strange Part: Unusual-Wearing Player Kills | Strange Part: Spies Killed | Strange Part: Burning Enemy Kills | Strange Part: Killstreaks Ended | Strange Part: Damage Dealt | ||||||||
Uncrate #77 | Uncrate #82 | Uncrate #85 | Uncrate #85 | Uncrate #90 | Uncrate #90 | ||||||||
Strange Part: Point-Blank Kills | Strange Part: Full Health Kills | Strange Part: Robot Scouts Destroyed | Strange Part: Taunting Player Kills | Strange Part: Not Crit nor MiniCrit Kills | Strange Part: Player Hits | ||||||||
Can Deal Gib Damage | Uncrate #41 Uncrate #71 | ||||||||||||
Strange Part: Gib Kills | |||||||||||||
Can Deal Damage to buildings |
Uncrate #42 Uncrate #85 | ||||||||||||
Strange Part: Buildings Destroyed | |||||||||||||
Can Headshot | Uncrate #42 Uncrate #82 | ||||||||||||
Strange Part: Headshot Kills | |||||||||||||
Can Reflect Projectiles | Uncrate #42 | ||||||||||||
Strange Part: Projectiles Reflected | |||||||||||||
Can Extinguish | Uncrate #43 | ||||||||||||
Strange Part: Teammates Extinguished | |||||||||||||
Can Deal Posthumous Damage |
Uncrate #43 | ||||||||||||
Strange Part: Posthumous Kills | |||||||||||||
Can Deal Critical Damage |
Uncrate #44 Uncrate #103 | ||||||||||||
Strange Part: Critical Kills | |||||||||||||
Can be Equipped by Soldier or Demoman |
Uncrate #45 | ||||||||||||
Strange Part: Kills While Explosive Jumping | |||||||||||||
Can Destroy Sappers | Uncrate #47 | ||||||||||||
Strange Part: Sappers Destroyed | |||||||||||||
Can Deal Long-Range Damage |
Uncrate #56 | ||||||||||||
Strange Part: Long-Distance Kills | |||||||||||||
Can Deal Taunt Damage | Uncrate #60 | ||||||||||||
Strange Part: Kills with a Taunt Attack | |||||||||||||
Is Cosmetic | Uncrate #76 | Uncrate #77 | Uncrate #82 | Uncrate #90 | |||||||||
Strange Cosmetic Part: Freezecam Taunt Appearances | Strange Cosmetic Part: Fires Survived | Strange Cosmetic Part: Kills | Strange Cosmetic Part: Assists | ||||||||||
Can Heal Allies | Uncrate #77 Uncrate #103 | ||||||||||||
Strange Part: Allied Healing Done | |||||||||||||
Note |
|
Notes
- Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
- Sappers do not count towards the Buildings Destroyed counter.
- Servers using an altered
tf_playergib
setting will not change the way the Enemies Gibbed counter is counted, only kills that would normally gib will still be counted.
Bugs
- Grenades, Stickybombs, Jarate, Mad Milk, Balls, and Sentry Gun rockets do not increase the Projectiles Reflected counter when reflected.
- Items that have been used with a Strange Part do not show the Strange Part in the trading interface to either trader.
Update history
- Strange Parts were added to the game.
March 23, 2012 [Item schema update]
- Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.
- Added the ability to remove Strange parts via the Restore button in the backpack.
- Added the Posthumous Kills and Allies Extinguished Strange Parts.
Trivia
- The counters used in the backpack icons are similar to the counter the Engineer is using during Meet the Engineer.
- Many images on the counter screens are all from in-game achievements.