Difference between revisions of "Strange Part"

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Revision as of 21:11, 27 April 2012

Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
The Administrator

Strange Parts are exclusive tools that are only obtainable via crates. Strange Parts can only be used on Strange weapons. They allow you to track additional statistics such as:

Up to three Strange Parts can be applied onto one Strange weapon. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it will not count any previous stats. Strange Parts can be removed from a weapon using the Restore button in the backpack; however, a part which has been removed will be lost forever.

Variants

Certain parts require certain weapons, below is a list of the restrictions:


Notes

  • Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
  • Sappers do not count towards the Buildings Destroyed counter.
  • Servers using an altered tf_playergib setting will not change the way the Enemies Gibbed counter is counted, only kills that would normally gib will still be counted.

Bugs

  • Grenades, Stickybombs, Jarate, Mad Milk, Balls, and Sentry Gun rockets do not increase the Projectiles Reflected counter when reflected.
  • Items that have been used with a Strange Part do not show the Strange Part in the trading interface to either trader.

Update history

March 22, 2012 Patch

  • Strange Parts were added to the game.

March 23, 2012 [Item schema update]

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack.

April 27, 2012 Patch

  • Added the Posthumous Kills and Allies Extinguished Strange Parts.

Trivia

Gallery