Difference between revisions of "Obtaining Sniper achievements"

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{{Show achievement|Sniper|Australian Rules
|[[Image:tf sniper australian rules.png|64px]]
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| obtain-level = Medium
|'''Australian Rules'''
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| obtain-text = Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed.  
Dominate an enemy Sniper.
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}}
 
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{{Show achievement|Sniper|Beaux and Arrows
'''Difficulty''': Medium
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| obtain-level = Hard
 
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| obtain-text = Since you are using the Huntsman, you will in general have to be closer to the pair. Since the Medic is in the back, try to kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed.  Keep your distance and the spread of his Minigun will do minimal damage.  If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows.  A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage.  Going for the Heavy first has the advantage of finishing off the higher health target first.  Since a Medic can be taken down with one good arrow, this can actually be a more definite way of completing this achievement, but keep in mind a dodging Medic is hard to hit.  As with all sniping, your targets will generally be easier to take out if they aren't aware of your presence until it's too late.
'''How to''': Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed.  
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}}
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{{Show achievement|Sniper|Be Efficient
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| obtain-level = Easy-Medium
{|
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| obtain-text = Be on RED on a CP map, and await people when you zoom in. Heavies that are revved up are a good bet for this. The kills don't have to be done in one life, just don't miss while attempting this achievement, so be sure to take your time to fully charge and ensure a kill.
|[[Image:tf sniper beaux and arrows.png|64px]]
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}}
|'''Beaux and Arrows'''
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{{Show achievement|Sniper|Be Polite
Kill a Heavy & Medic pair with the bow.
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| obtain-level = Very Easy
 
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| obtain-text = Simply taunt with your melee weapon equipped immediately upon killing an enemy. Beware if your victim was a Spy though, as he may be using the [[Dead Ringer]].
'''Difficulty''': Hard
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}}
 
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{{Show achievement|Sniper|Consolation Prize
'''How to:''' Since you are using the bow, you will in general have to be closer to the pair. Since the Medic is in the back, kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed.  Keep your distance and the spread of his Minigun will do minimal damage.  If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows.  A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage.  Going for the Heavy first has the advantage of finishing off the higher health target first.  Since a Medic can be taken down with one good arrow, this can actually be a surer way of completing this achievement, but keep in mind a dodging Medic is hard to hit.  As with all sniping, your targets will generally be easier to take out if they aren't aware of you specifically until it's too late.
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| obtain-level = Very Easy
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| obtain-text = Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing Sniper.
----
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}}
{|
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{{Show achievement|Sniper|Dead Reckoning
|[[Image:tf sniper be efficient.png|64px]]
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| obtain-level = Medium-Hard
|'''Be Efficient'''
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| obtain-text = This achievement requires either good timing or good luck to get. An easy way is to find a lone Heavy and get him to shoot at you with his MinigunWhile he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead. If done right, you should release the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances.
Get 3 kills with the Sniper Rifle without missing a shot.
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}}
 
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{{Show achievement|Sniper|De-sentry-lized
'''Difficulty''': Easy/Medium
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| obtain-level = Medium
 
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| obtain-text = A fully charged shot from the Sniper Rifle will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough, and will deny the Engineer a chance to repair them. Beware of Engineers using the [[Wrangler]], try to dispose of the Engineer before destroying his gun.
'''How to''': Be on RED on a CP map, and await people when you zoom in. Heavies that are firing are a good bet for this. Those don't have to be done in one life, just without missing, so just take time to aim for head/charge.
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}}
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{{Show achievement|Sniper|Dropped Dead
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| obtain-level = Medium
{|
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| obtain-text = Scouts aren't the easiest targets to hit, but can still be killed with good prediction. Simply keep an eye out for areas where Scouts must double- or triple-jump to access, and shoot the scout immediately after his second jump. A fully-charged shot will kill the Scout in one hit unless he is wearing the [[Special Delivery]] Kit.
|[[Image:tf sniper be polite.png|64px]]
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}}
|'''Be Polite'''
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{{Show achievement|Sniper|Enemy at the Gate
Provide an enemy with a freezecam shot of you doffing your hat.
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| obtain-level = Easy
 
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| obtain-text = Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.
'''Difficulty''': Easy
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}}
 
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{{Show achievement|Sniper|Friendship is Golden
'''How to:''' Attack any Spies that you see lurking around your spawn, and if you kill them with your Kukri, taunt as soon as you kill them. Just be wary of other enemies.
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| obtain-level = Very Easy
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| obtain-text = Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.
----
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}}
{|
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{{Show achievement|Sniper|Have a Plan
|[[Image:tf sniper consolation prize.png|64px]]
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| obtain-level = Easy-Medium
|'''Consolation Prize'''
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| obtain-text = Snipers don't excel at flag running. If you decide to try to get the intelligence yourself, make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you with much more mobility. You can get this achievement far more easily by picking up the intelligence after a teammate drops it.
Get backstabbed 50 times.
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}}
 
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{{Show achievement|Sniper|Jarate Chop
'''Difficulty''': Easy
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| obtain-level = Medium-Hard
 
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| obtain-text = You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Having a Medic deploy an ÜberCharge on you can help considerably, a regular one can help offset the Sniper's low health. Try to use the [[Bushwhacka]] to get this achievement, as it allows you to land guaranteed full Crits on your targets.
'''How to:''' Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing SniperOn the flip side, you can view the real "achievement" in this as trying NOT to get it for as long as possible.  Challenge yourself to see how long you can avoid racking up backstabbing deaths.
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}}
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{{Show achievement|Sniper|Jarring Transition
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| obtain-level = Easy
{|
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| obtain-text = If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor, though you may have to guess at his path after bumping into you. You can also try throwing your Jarate into corners or recesses, as Spies using the [[Cloak and Dagger]] will try to hide in these places to recharge their cloak.
|[[Image:tf sniper dead reckoning.png|64px]]
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}}
|'''Dead Reckoning'''
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{{Show achievement|Sniper|Jumper Stumper
Kill an enemy with an arrow while you're dead.  
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| obtain-level = Medium
 
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| obtain-text = As with "Dropped Dead," try to keep an eye on areas that requires a rocket jump to access, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done some damage unless it is a Soldier equipped with the [[Gunboats]].
'''Difficulty''': Easy/Hard
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}}
 
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{{Show achievement|Sniper|Kill Everyone You Meet
'''How to:''': This achievement requires either good timing or good luck to get. An easy way is to find an enemy Heavy and get him to shoot at you with his Minigun. While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead.  If done right, you should shoot the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances. Another way to do this is with the [[Tribalman's Shiv]]; You can get a couple hits and wait for the player to bleed to death.
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| obtain-level = Medium
|}
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| obtain-text = This is a basic grind achievement, and while it will take some time, it's an easy one to get.
----
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}}
{|
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{{Show achievement|Sniper|Kook the Spook
|[[Image:tf sniper de-sentry-lized.png|64px]]
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| obtain-level = Easy
|'''De-Sentry Gun-lized'''
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| obtain-text = Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.
Destroy 3 Engineer Sentry Guns.
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}}
 
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{{Show achievement|Sniper|My Brilliant Career
'''Difficulty''': Easy/Medium.
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| obtain-level = Medium
 
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| obtain-text = Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Switch to Sniper, rush in, and get some assists if possible.
'''How to:''' A fully charged Sniper shot will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough to avoid the Engineer repairing them. Headshot the Engineer first to get him out of the way if you need to.  
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}}
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{{Show achievement|Sniper|Not a Crazed Gunman, Dad
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| obtain-level = Medium
{|
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| obtain-text = Position yourself near a capture point or the Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble or return fire, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart, so take advantage of this. Alternatively, search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and kill him with the Kukri.
|[[Image:tf sniper drop dead.png|64px]]
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}}
|'''Dropped Dead'''
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{{Show achievement|Sniper|Number One Assistant
Kill a Scout in midair with your Sniper Rifle or the Huntsman.  
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| obtain-level = Easy
 
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| obtain-text = This achievement description is misleading, as you must get five assists in a single life. Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point. Using the [[Sydney Sleeper]] allows you to inflict Jarate at long range, making this achievement somewhat easier.
'''Difficulty''': Medium/Hard
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}}
 
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{{Show achievement|Sniper|Parting Shot
'''How to:''' Scouts aren't the Sniper's natural target, but are still a target. This is done easiest on 2Fort. Be on the Sniper deck, and wait for Scouts to jump across the bridge, and try to pick them off in the air. Be ready to be a easy kill for enemy Snipers, however.
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| obtain-level = Easy-Medium
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| obtain-text = If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Keep your crosshair on them until their charge wears off, and fire. Heavies work best for this due to their slow speed, and they will likely be spun up and moving even more slowly. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.
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}}
{|
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{{Show achievement|Sniper|Pincushion
|[[Image:tf sniper enemy at the gate.png|64px]]
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| obtain-level = Easy-Medium
|'''Enemy at the Gate'''
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| obtain-text = Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement. If possible, fire uncharged arrows as those can be fired faster and do less damage, but also be sure to lead your target accordingly.
Kill an opponent within the first second of the round.  
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}}
 
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{{Show achievement|Sniper|Rain on Their Parade
'''Difficulty''': Very Easy
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| obtain-level = Very Easy
 
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| obtain-text = Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his patient as well.  
'''How to:''' Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.
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}}
Note-this can be achieved any time in the match as long as you're in your spawn room.
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{{Show achievement|Sniper|Robbin' Hood
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| obtain-level = Medium
----
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| obtain-text = On CTF maps, always try to snipe from a place that has a direct line of sight to the paths that lead to your intelligence. Often, Scouts will be the ones to try to take the intelligence, so try to pick them off with your arrows as they return to their base. Remember that a fully-charged arrow can often kill 125 HP classes in one shot, but not always.
{|
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}}
|[[Image:Tf sniper friendship is golden.png|64px]]
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{{Show achievement|Sniper|Rode Hard, Put Away Wet
|'''Friendship is Golden'''
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| obtain-level = Medium-Hard
Extinguish a burning teammate with your [[Jarate]].
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| obtain-text = Getting a domination is relatively easy, but getting close enough to use Jarate without being killed is another story. If you are dominating a Heavy, try to launch your Jarate while flanked by teammates to prevent him from singling you out.
 
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}}
'''Difficulty''': Very Easy
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{{Show achievement|Sniper|Saturation Bombing
 
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| obtain-level = Easy
'''How to:''' Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.
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| obtain-text = Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices.
|}
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}}
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{{Show achievement|Sniper|Self-destruct Sequence
{|
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| obtain-level = Easy
|[[Image:tf sniper have a plan.png|64px]]
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| obtain-text = Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper not carrying [[Darwin's Danger Shield]]. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later. Remember not to use the [[Sydney Sleeper]], and don't bother trying to headshot Snipers wearing the [[Croc-o-style Kit]].
|'''Have a Plan'''
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}}
Capture the flag in CTF.
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{{Show achievement|Sniper|Shafted
 
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| obtain-level = Medium-Hard
'''Difficulty''': Easy/Medium
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| obtain-text = Find an unaware enemy and kill him with your Huntsman taunt. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stand still, or any other unaware players.
 
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}}
'''How to:''' Snipers don't excel at flag running. Make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you much more mobility. You can get this easily by asking a teammate to drop the flag near your flag, and run it the last few feet. It's also possible to do this by creating your own server and simply carrying the flag to your base.
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{{Show achievement|Sniper|Shock Treatment
|}
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| obtain-level = Medium-Hard
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| obtain-text = Once your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, however; they will merely switch to their [[Revolver]] or [[Ambassador]], so you may have better luck if inexperienced Spies are playing on the other team.
{|
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}}
|[[Image:tf sniper jarate chop.png|64px]]
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{{Show achievement|Sniper|Shoot the Breeze
|'''Jarate Chop'''
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| obtain-level = Hard
Jarate and then kill 3 enemies with your Kukri.
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| obtain-text = Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy not using the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured.
 
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}}
'''Difficulty''': Very Hard
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{{Show achievement|Sniper|Socket to Him
 
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| obtain-level = Very Easy
'''How to:''' This one is tough. You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. It is definitely a situational achievement. It can be made easier if you have a Medic Über/Kritz you, or if you do it while you have the Crit buff from your team capturing the intelligence.  Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Further, the jar itself must directly hit one of your three targets. If it hits the ground and splashes on them, it won't count for the achievement. The Tribalman's Shiv unlock can also be used to get this achievement and may be more useful due to the "bleed" damage that will also Mini-Crit on opponents hit by Jarate.  If you are using it, try to hit each opponent in turn once so that you can get them all bleeding first, then go for the finishing blows. As with most melee combos, it is important to try to ambush your quarry.
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| obtain-text = Simply try to specifically headshot any Demoman that you see. Demomen will often stand still while laying sticky traps, and will usually pay little attention outside of their immediate surroundings when locked in a melee battle if they are using a melee weapon and [[Chargin' Targe]] combo.
|}
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}}
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{{Show achievement|Sniper|The Last Wave
{|
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| obtain-level = Very Easy
|[[Image:tf sniper jarring transition.png|64px]]
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| obtain-text = Simply taunt with your Sniper Rifle equipped upon killing an enemy. Be sure to retreat behind cover before attempting this though, as taunting out in the open is an easy way for an enemy Sniper to kill you.
|'''Jarring Transition'''
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}}
Use Jarate to reveal a cloaked Spy.
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{{Show achievement|Sniper|Triple Prey
 
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| obtain-level = Very Easy
'''Difficulty''': Medium
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| obtain-text = Equip your SMG, and simply try to get a kill with all three of your weapons. You do not have to kill the same enemy with the three weapons or in the same life, simply get a kill with the Sniper Rifle or Huntsman, another with the SMG, and a melee kill.
 
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}}
'''How to:''' If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor. You may have to guess at his path after bumping into you. Alternatively, you may spot a cloaked Spy while waiting to respawn, since at the time you can see through other people's views and spot any enemy Spies cloaking or being bumped and revealed. If so, when you do respawn, throw your Jarate at the spot where you saw the enemy Spy. If you're lucky, he may still be there. Cloaked Spies, especially those who have the Cloak & Dagger, may also be found on control points past the one currently in play, hoping for a quick capture after the previous point is captured. Try throwing your Jarate on these control points as well.
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{{Show achievement|Sniper|Trust Your Feelings
 
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| obtain-level = Medium
'''Note:''' Throwing Jarate on a cloaked Spy on fire will trigger this achievement as well.
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| obtain-text = A no-scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. If possible, try to weaken your target with SMG fire first, and finish him off with the Sniper Rifle.
|}
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}}
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{{Show achievement|Sniper|Überectomy
{|
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| obtain-level = Medium
|[[Image:tf sniper jumper stumper.png|64px]]
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| obtain-text = You should always make Medics your priority target, so eventually you will kill one who has a full Über. Keep in mind that Medics will often actively avoid wide-open areas to prevent being sniped, so try to hit them from an unexpected angle. You can also try to kill a Medic at the start of a round, right when the gates open.
|'''Jumper Stumper'''
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}}
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
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{{Show achievement|Sniper|William Tell Overkill
 
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| obtain-level = Easy-Medium
'''Difficulty''': Hard
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| obtain-text = Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.
 
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}}
'''How to:''' Position yourself across from a high ledge that requires a rocket jump, such as the bridge on 2Fort, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done him some damage.
 
 
 
'''Note:''' It is possible to get this achievement if you shoot a Demoman or Soldier if he has stickyjumped or rocketjumped straight into water.
 
|}
 
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{|
 
|[[Image:tf sniper kill everyone you meet.png|64px]]
 
|'''Kill Everyone You Meet'''
 
Kill 1000 enemies.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' This is a basic grind achievement, and while it will take some time, it's an easy one to get.
 
|}
 
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{|
 
|[[Image:tf sniper kook the spook.png|64px]]
 
|'''Kook the Spook'''
 
Kill 10 Spies with your Kukri.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.
 
|}
 
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{|
 
|[[Image:tf sniper my brilliant career.png|64px]]
 
|'''My Brilliant Career'''
 
Top the scoreboard 10 times on teams of 6 or more players.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Switch to Sniper, rush in, and get some assists if possible.
 
|}
 
----
 
{|
 
|[[Image:tf sniper not a crazed gunman dad.png|64px]]
 
|'''Not a Crazed Gunman, Dad'''
 
In a single life, kill 3 enemies while they achieving an objective.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Position yourself near a capture point or Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart. Take advantage of this. Alternatively, try to search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and chop him into pieces with the Kukri (this can also apply to Scouts)!
 
|}
 
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{|
 
|[[Image:tf sniper number one assistant.png|64px]]
 
|'''Number One Assistant'''
 
Score 5 Assists with the Jarate in a single round.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point.
 
|}
 
----
 
{|
 
|[[Image:tf sniper parting shot.png|64px]]
 
|'''Parting Shot'''
 
Headshot an enemy player the moment his invulnerability wears off.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Slowly follow them until their charge wears off and fire. Heavies work best for this. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.
 
|}
 
----
 
{|
 
|[[Image:tf sniper pincushion.png|64px]]
 
|'''Pincushion'''
 
Hit an enemy with 3 arrows, without killing them.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement. Fire uncharged arrows, it's faster and there is less chance you will kill your target before you can hit him with the third arrow.
 
|}
 
----
 
{|
 
|[[Image:tf sniper rain on their parade.png|64px]]
 
|'''Rain on Their Parade'''
 
Jarate an enemy and the Medic healing him.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his target as well.  
 
|}
 
----
 
{|
 
|[[Image:tf sniper robbin hood.png|64px]]
 
|'''Robbin' Hood'''
 
Take down an intelligence carrier with a single arrow.
 
 
 
'''Difficulty''': Medium/Hard
 
 
 
'''How to:''' On [[Turbine]], hang around your flag area and snipe them with the Huntsman as soon as they take the intelligence. Or simply aim across the open expanse in the middle and try to hit them as they run back inside. Keep in mind that you can kill 125 hp classes with a single charged arrow.
 
|}
 
----
 
{|
 
|[[Image:tf sniper rode hard put away wet.png|64px]]
 
|'''Rode Hard, Put Away Wet'''
 
Jarate an enemy that you're dominating.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Get a domination on a slow-moving Heavy or a less skilled Sniper. Once you do, add insult to injury with the Jarate. You can tell who you are dominating by the target symbol next to enemies in the scoreboard.
 
|}
 
----
 
{|
 
|[[Image:tf sniper saturation bombing.png|64px]]
 
|'''Saturation Bombing'''
 
Jarate 4 enemy players with a single throw.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices. If one of the enemies is a Medic, you will most likely get the "Rain on Their Parade" achievement as well.
 
|}
 
----
 
{|
 
|[[Image:tf sniper selfdestruct sequence.png|64px]]
 
|'''Self-destruct Sequence'''
 
Headshot 10 enemy Snipers.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shafted.png|64px]]
 
|'''Shafted'''
 
Stab an enemy with an arrow.
 
 
 
'''Difficulty''': Easy to Hard
 
 
 
'''How to:''' Find an unaware enemy and kill him with your Huntsman taunt. Depending on their cooperation or lack thereof, this could be easy or difficult. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. An overhealed Heavy may survive if he has over 375 HP. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stands still, or any other unaware players like that does a taunt.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shock treatment.png|64px]]
 
|'''Shock Treatment'''
 
Kill a Spy whose backstab attempt was blocked by your Razorback.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' If your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, however; they will merely pump you full of [[Revolver]] shots or shoot you in the head with the [[Ambassador]]. Therefore this is a difficult achievement to obtain.
 
|}
 
----
 
{|
 
|[[Image:tf sniper shoot the breeze.png|64px]]
 
|'''Shoot the Breeze'''
 
Kill a fully invisible Spy in a single hit.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy is using default Cloak device, and not the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head, which you probably won't. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured. 
 
|}
 
----
 
{|
 
|[[Image:tf sniper socket to him.png|64px]]
 
|'''Socket to Him'''
 
Headshot an enemy Demoman.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' As long as you do indeed kill everyone you meet, eventually one of them will be a Demoman. If you're having trouble with this, try to find one standing still near a group of sticky bombs and take him out from a direction he isn't looking.
 
|}
 
----
 
{|
 
|[[Image:tf sniper the last wave.png|64px]]
 
|'''The Last Wave'''
 
Provide an enemy with a freezecam shot of you waving to them.
 
 
 
'''Difficulty''': Very Easy
 
 
 
'''How to:''' Kill someone with your Sniper Rifle and taunt. Simple.
 
|}
 
----
 
{|
 
|[[Image:tf sniper triple prey.png|64px]]
 
|'''Triple Prey'''
 
In a single round, kill the same enemy with 3 different weapons.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Make sure you have the SMG equipped, or this will be extremely difficult to get (you would have to kill an enemy Spy with your Razorback, which would only happen if the Spy attempts to backstab you with low health). Try to appear as though you're sniping, but don't zoom in. When a Spy approaches you, kill him. Then repeat with two other weapons. 
 
 
 
Note: This achievement can also be obtained by assisting other players. For example, if you have wounded an enemy Heavy with your [[Sniper Rifle]] and friendly Spy [[backstab]]s that very Heavy right after you hit him, you will get 1/3 of the achievement, but the weapon that you killed the Heavy with will be the Butterfly Knife. The same goes for other classes, as long as you get the assist.
 
 
 
Attacking a player that ends up suiciding (e.g.: splash damage, typing 'kill' in console) also counts as a separate weapon towards this goal.
 
|}
 
----
 
{|
 
|[[Image:tf sniper trust your feelings.png|64px]]
 
|'''Trust Your Feelings'''
 
Get 5 kills with the Sniper Rifle without your scope.
 
 
 
'''Difficulty''': Medium
 
 
 
'''How to:''' A no scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. Since you don't have to do all five kills in one life, just take any opportunity you can to kill while unscoped, and eventually you will get the achievement. Don't bother aiming for the head; that only increases damage while scoped.
 
|}
 
----
 
{|
 
|[[Image:tf sniper uberectomy.png|64px]]
 
|'''Überectomy'''
 
Kill a Medic that is ready to deploy an ÜberCharge.
 
 
 
'''Difficulty''': Hard
 
 
 
'''How to:''' Once Medics get a charge, they tend to deploy them at the first chance they get. Join the RED team on a Payload map and find a Medic at the gate. Most of them will have a charge ready when the round starts, so once the gates open, kill him before he can deploy it. Despite the logo for this achievement, you are not required to use the Huntsman.
 
|}
 
----
 
{|
 
|[[Image:tf sniper william tell overkill.png|64px]]
 
|'''William Tell Overkill'''
 
Pin an enemy Heavy to the wall via his head.
 
 
 
'''Difficulty''': Easy
 
 
 
'''How to:''' Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.  
 
|}
 
  
 
{{Achievements}}
 
{{Achievements}}

Revision as of 18:49, 2 October 2010

Australian Rules
Australian Rules
Dominate an enemy Sniper.
Difficulty: Medium
How to obtain: Try to go for Snipers that are unaware of you. Sniping from places that aren't considered the "norm" can greatly help this. Just remember, you are also a target. The best way to hit other Snipers is to run from your cover, zoom in, and headshot as quickly as possible with the Sniper Rifle, a task made even easier if they are wielding the Huntsman a long distance away from you, as it will be much more difficult for them to hit you. Don't bother charging up, as any headshot will kill a Sniper that is not overhealed.


Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.
Difficulty: Hard
How to obtain: Since you are using the Huntsman, you will in general have to be closer to the pair. Since the Medic is in the back, try to kill him first. Hopefully the Heavy won't notice, and even if he does, Heavies are easy to hit. The Heavy will be harder to kill because he is likely to be overhealed. Keep your distance and the spread of his Minigun will do minimal damage. If possible, use your Jarate on the pair to increase the damage from body shots, and get a friendly Pyro to give you fire arrows. A Jarate-coated Medic hit by a fire arrow will almost certainly die, and even with overhealing a fully-charged fire arrow headshot should finish the Heavy, if not from the arrow itself then from the Mini-Crit afterburn damage. Going for the Heavy first has the advantage of finishing off the higher health target first. Since a Medic can be taken down with one good arrow, this can actually be a more definite way of completing this achievement, but keep in mind a dodging Medic is hard to hit. As with all sniping, your targets will generally be easier to take out if they aren't aware of your presence until it's too late.


Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.
Difficulty: Easy-Medium
How to obtain: Be on RED on a CP map, and await people when you zoom in. Heavies that are revved up are a good bet for this. The kills don't have to be done in one life, just don't miss while attempting this achievement, so be sure to take your time to fully charge and ensure a kill.


Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.
Difficulty: Very Easy
How to obtain: Simply taunt with your melee weapon equipped immediately upon killing an enemy. Beware if your victim was a Spy though, as he may be using the Dead Ringer.


Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Difficulty: Very Easy
How to obtain: Spies are always looking to backstab unaware Snipers. If you want to help this achievement along, don't use the Razorback if you have it. Otherwise, you'll get this with enough time playing Sniper.


Dead Reckoning
Dead Reckoning
Kill an enemy with an arrow while you're dead.
Difficulty: Medium-Hard
How to obtain: This achievement requires either good timing or good luck to get. An easy way is to find a lone Heavy and get him to shoot at you with his Minigun. While he does this, charge up your shot, aim for his head, and get ready to shoot when you are almost dead. If done right, you should release the arrow just before dying, and kill the Heavy with a headshot soon after your death, getting this achievement. An alternate way to achieve this is to bind a key to "explode" or "kill" and press it after you fire an arrow, but before it hits. The greater the distance separation between yourself and your target, the better your chances.


De-sentry-lized
De-sentry-lized
Destroy 3 Engineer sentry guns.
Difficulty: Medium
How to obtain: A fully charged shot from the Sniper Rifle will destroy a level 1 Sentry Gun in a single shot, and do incredible damage to a level 2 or 3 Sentry Gun. A great way to rack up Sentry Gun destructions is to work in tandem with another Sniper, and fire as soon as your partner fires. 2 fully charged shots will destroy any level building if done fast enough, and will deny the Engineer a chance to repair them. Beware of Engineers using the Wrangler, try to dispose of the Engineer before destroying his gun.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: Scouts aren't the easiest targets to hit, but can still be killed with good prediction. Simply keep an eye out for areas where Scouts must double- or triple-jump to access, and shoot the scout immediately after his second jump. A fully-charged shot will kill the Scout in one hit unless he is wearing the Special Delivery Kit.


Enemy at the Gate
Enemy at the Gate
Kill an opponent within the first second of the round.
Difficulty: Easy
How to obtain: Charge your shot before the setup gates drop, and as soon as they drop, fire at someone with a headshot. Your fully charged shot will kill any class without an ÜberCharge. Enemy Snipers trying the same thing are a good target, as they'll be standing still waiting for the gates to drop just like you are. Just be sure to fire first. A safer method is to look for a Sniper that isn't looking at you, and then take him out.


Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.
Difficulty: Very Easy
How to obtain: Simply throw your Jarate at a teammate who's on fire. This can also be achieved by extinguishing yourself, by throwing your Jarate at the ground while on fire.


Have a Plan
Have a Plan
Capture the flag in CTF.
Difficulty: Easy-Medium
How to obtain: Snipers don't excel at flag running. If you decide to try to get the intelligence yourself, make sure you have your SMG to defend yourself, as the Razorback and Jarate can't help you. Also make sure to equip the Huntsman, as it provides you with much more mobility. You can get this achievement far more easily by picking up the intelligence after a teammate drops it.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Difficulty: Medium-Hard
How to obtain: You have to throw Jarate that hits three enemy players, and then kill them all with your Kukri. Remember, it cannot be three separate players, but all in the same group, all hit with the same Jarate. Having a Medic deploy an ÜberCharge on you can help considerably, a regular one can help offset the Sniper's low health. Try to use the Bushwhacka to get this achievement, as it allows you to land guaranteed full Crits on your targets.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Difficulty: Easy
How to obtain: If you ever bump into a cloaked Spy, quickly switch to your Jarate and throw it at the floor, though you may have to guess at his path after bumping into you. You can also try throwing your Jarate into corners or recesses, as Spies using the Cloak and Dagger will try to hide in these places to recharge their cloak.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Difficulty: Medium
How to obtain: As with "Dropped Dead," try to keep an eye on areas that requires a rocket jump to access, and hope a Soldier or Demoman comes by eventually. Don't try for a headshot; if your rifle is fully charged, you should kill him anyway, since the jump will already have done some damage unless it is a Soldier equipped with the Gunboats.


Kill Everyone You Meet
Kill Everyone You Meet
Kill 1000 enemies.
Difficulty: Medium
How to obtain: This is a basic grind achievement, and while it will take some time, it's an easy one to get.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Difficulty: Easy
How to obtain: Your Kukri is your natural defense against Spies, so this will easily start to add up as you play. Turn around and Spy-check nearby teammates with your Kukri whenever you hear the Spy's de-cloaking sound.


My Brilliant Career
My Brilliant Career
Top the scoreboard 10 times on teams of 6 or more players.
Difficulty: Medium
How to obtain: Due to Snipers earning 1.5 points per headshot, Snipers will quickly climb the scoreboard. Your biggest competition is other Snipers, so try to play on servers with class restrictions on Sniper. This is also possible on Arena if you are leading as a different class. Switch to Sniper, rush in, and get some assists if possible.


Not a Crazed Gunman, Dad
Not a Crazed Gunman, Dad
In a single life, kill 3 enemies while they are achieving an objective.
Difficulty: Medium
How to obtain: Position yourself near a capture point or the Payload cart, and wait to snipe your target until he is on top of it. After you do, other targets on the point may scramble or return fire, so be prepared to retreat and try again once you're repositioned. You may be lucky enough to see someone standing still on a point, or crouch-walking near a cart, so take advantage of this. Alternatively, search for Spies trying to capture a control point or move the Payload, unaware of any dangers nearby. Then get up close and kill him with the Kukri.


Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.
Difficulty: Easy
How to obtain: This achievement description is misleading, as you must get five assists in a single life. Throwing your Jarate into a crowd will rack up assists, so launch your Jarate at the enemy spawn when the setup gates open to cover a wide range of people, and let your team do the rest. You can also try to douse the Payload cart or a capture point. Using the Sydney Sleeper allows you to inflict Jarate at long range, making this achievement somewhat easier.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Difficulty: Easy-Medium
How to obtain: If you're far enough away from an invulnerable target, they will likely not be paying attention to you. Keep your crosshair on them until their charge wears off, and fire. Heavies work best for this due to their slow speed, and they will likely be spun up and moving even more slowly. Don't try to shoot the quick Medic unless his overconfidence in his ÜberCharge leaves him standing still the whole time.


Pincushion
Pincushion
Hit an enemy with 3 arrows, without killing them.
Difficulty: Easy-Medium
How to obtain: Spam arrows at an unaware Heavy, especially one who is overhealed, and you should get this achievement. If possible, fire uncharged arrows as those can be fired faster and do less damage, but also be sure to lead your target accordingly.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Difficulty: Very Easy
How to obtain: Find a Medic hanging around the Payload cart or a capture point, and aim your Jarate directly at him. They're always healing somebody, so as long as you hit the Medic, you should hit his patient as well.


Robbin' Hood
Robbin' Hood
Take down an intelligence carrier with a single arrow.
Difficulty: Medium
How to obtain: On CTF maps, always try to snipe from a place that has a direct line of sight to the paths that lead to your intelligence. Often, Scouts will be the ones to try to take the intelligence, so try to pick them off with your arrows as they return to their base. Remember that a fully-charged arrow can often kill 125 HP classes in one shot, but not always.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.
Difficulty: Medium-Hard
How to obtain: Getting a domination is relatively easy, but getting close enough to use Jarate without being killed is another story. If you are dominating a Heavy, try to launch your Jarate while flanked by teammates to prevent him from singling you out.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.
Difficulty: Easy
How to obtain: Throw your Jarate into a crowd and hope it hits 4 people. This is best done at the start of a CP map when you are on RED, when all of BLU tend to congregate around the setup gates. Capture points and Payload carts are also good choices.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.
Difficulty: Easy
How to obtain: Easily earned after a reasonable amount of time playing Sniper. Aim for the head and don't bother to charge, as any headshot will kill a non-overhealed Sniper not carrying Darwin's Danger Shield. If you find yourself getting killed a lot, move to a different location, or try killing more Snipers again later. Remember not to use the Sydney Sleeper, and don't bother trying to headshot Snipers wearing the Croc-o-style Kit.


Shafted
Shafted
Stab an enemy with an arrow.
Difficulty: Medium-Hard
How to obtain: Find an unaware enemy and kill him with your Huntsman taunt. This is somewhat easier than other taunt kills, as it only takes one second for the arrow thrust, and as long as your target's momentum doesn't carry him out of the kill zone before you pull out the arrow, you'll get the kill. Another method is to simply hide around a corner and try to time a withdrawal just as an enemy approaches, which will instantly kill your target. This is the fastest taunt kill, so use it on busy Snipers that stand still, or any other unaware players.


Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.
Difficulty: Medium-Hard
How to obtain: Once your shield is destroyed, pounce on the Spy with your Kukri. Make sure not to show him your back, in case he recovers before you kill him. Most decent Spies will not try to backstab you if you have a Razorback, however; they will merely switch to their Revolver or Ambassador, so you may have better luck if inexperienced Spies are playing on the other team.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.
Difficulty: Hard
How to obtain: Sniping a fully cloaked Spy is generally pure luck. If you want to try to get this one on purpose, try to look for tell-tale shimmers of Cloak, and shoot where you think the Spy will head. Aiming for ammo pick-ups is a good bet (only if the Spy not using the Cloak & Dagger). Charge your shots to increase the chance that you will kill the Spy if you don't hit his head. Also try shooting at control points past the one currently in play, as Spies tend to try and grab control points as soon as the previous ones are captured.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Difficulty: Very Easy
How to obtain: Simply try to specifically headshot any Demoman that you see. Demomen will often stand still while laying sticky traps, and will usually pay little attention outside of their immediate surroundings when locked in a melee battle if they are using a melee weapon and Chargin' Targe combo.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Difficulty: Very Easy
How to obtain: Simply taunt with your Sniper Rifle equipped upon killing an enemy. Be sure to retreat behind cover before attempting this though, as taunting out in the open is an easy way for an enemy Sniper to kill you.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.
Difficulty: Very Easy
How to obtain: Equip your SMG, and simply try to get a kill with all three of your weapons. You do not have to kill the same enemy with the three weapons or in the same life, simply get a kill with the Sniper Rifle or Huntsman, another with the SMG, and a melee kill.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.
Difficulty: Medium
How to obtain: A no-scope shot will do 43-57 damage, so it's best to only use it if you're sure it will kill your target. If possible, try to weaken your target with SMG fire first, and finish him off with the Sniper Rifle.


Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.
Difficulty: Medium
How to obtain: You should always make Medics your priority target, so eventually you will kill one who has a full Über. Keep in mind that Medics will often actively avoid wide-open areas to prevent being sniped, so try to hit them from an unexpected angle. You can also try to kill a Medic at the start of a round, right when the gates open.


William Tell Overkill
William Tell Overkill
Pin an enemy Heavy to the wall via his head.
Difficulty: Easy-Medium
How to obtain: Make sure your Huntsman is fully drawn, and aim for the head of every Heavy you see, especially if said Heavy is standing near a wall. Eventually, you will kill one and pin him to it, earning you the achievement.