Difference between revisions of "Pyroland"

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*[[Viaduct]]
 
*[[Viaduct]]
  
==In-game Features==
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==In-game features==
  
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* Multiple [[birthday mode]] and holiday mode features are active:
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** [[Health]] and [[ammo]] [[pickup]]s appear as cakes and presents respectively.
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** [[Gib]]s are silly.
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** Cables are adorned with lights.
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* Blood effects become balloons, streamers, and confetti.
 
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).
 
* Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).
* When the Goggles are equipped, all [[health|medkits]] will use the [[Birthday mode]] skins. Small medkits are cupcakes, medium medkits are slices of cake, and large medkits are entire cakes. [[Ammo]] boxes look like wrapped presents.
 
 
* When the [[Heavy]] throws his [[Sandvich]] or [[Buffalo Steak Sandvich]] it appears as a [[medkit]].
 
* When the [[Heavy]] throws his [[Sandvich]] or [[Buffalo Steak Sandvich]] it appears as a [[medkit]].
* Blood animations from taking damage (falling/drowning/getting shot) become balloons, streamers and confetti.
 
* All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.
 
 
* Signs in objective-based games say "MMM MMMPH".
 
* Signs in objective-based games say "MMM MMMPH".
 
* Resupply lockers are purple with yellow handles and have pictures of a Puppeh on the left side and a Kitteh on the right side.
 
* Resupply lockers are purple with yellow handles and have pictures of a Puppeh on the left side and a Kitteh on the right side.
 
* The [[Jingle Belt]] appears as two baby bottles strapped across the Pyro's chest.
 
* The [[Jingle Belt]] appears as two baby bottles strapped across the Pyro's chest.
* Although the voices of the players around the wearer are high pitched, the voice of the wearer is not.
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* Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).
 
* Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.
 
* Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.
* Cables are adorned with lights.
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* Certain smoke effects will become bubbles, such as the rockets from the [[Soldier]]'s [[Rocket Launcher]] or the flares from the [[Pyro]]'s [[Flare Gun]].
* Certain Smoke effects will become bubbles, such as the rockets from the [[Soldier]]'s [[Rocket Launcher]] or the flares from the [[Pyro]]'s [[Flare Gun]].
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* All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.
  
 
== Related achievements ==
 
== Related achievements ==

Revision as of 01:04, 29 June 2012

Mmmmmmmrrrrrrrpppghhh!
The Pyro

Pyroland, as it is officially named, is how the Pyro sees the world through its eyes. It was first seen in Meet the Pyro.

Description

In the Meet the Pyro video, Pyroland is a stark contrast to the dark, deserted desert town it takes place in. Instead of a run-down desert town, Pyroland appears as a cartoonishly colorful land with big flowery meadows, a bright blue sky with giant pudgy kittens floating around, giant lollipops and candy sprouting out of the ground, and a little town full of candy shops and party decorations. The song "Do You Believe In Magic" by The Lovin' Spoonful plays in the background.

Through the Pyro's insane mind, the BLU team are seen as little winged babies, having their normal heads on chubby diapered bodies. They gleefully coo and giggle at Pyro's seemingly innocent antics, when in reality they are being brutally hunted and killed- for example, in Pyroland, the Pyro blows bubbles at the Scout-baby, making him laugh and swat at the bubbles, while the real Scout is actually being hit in the face with the Scorch Shot. In both Pyroland and reality, the Pyro keeps an air of carefree, happy-go-lucky cheerfulness.

In-game, by equipping the Pyrovision Goggles, Rainblower, Lollichop, Infernal Orchestrina, Burning Bongos, or Balloonicorn, the player is allowed to see certain maps through Pyro's eyes. Rockets and flares leave trails of bubbles, and explosions are replaced by confetti. When players take damage, they laugh instead of shouting in pain, and bleed balloons. Gibs are the same as those in Birthday mode and servers with sillygibs on. Health pickups appear as cake slices, and ammo boxes appear as gift boxes. Domination messages read, "[Player] is BEST FRIENDS with [Player]", while Revenge notices read, "[Player] BROKE UP with [Player]". Additionally, the items associated with Pyroland can only be seen by the player and other players that have any of those items equipped. If they do not, they instead see the stock versions of the weapons.

Because some hats are not compatible with the Pyrovision Goggles, such as the Spiral Sallet, the Balloonicorn allows for classes to wear any hat and still view Pyroland. The Balloonicorn occupies a miscellaneous item slot, but hovers behind the player, allowing for a second badge to be placed on the character model and allowing for item sets to be used in Pyroland.

Maps with differing textures while in Pyroland:

In-game features

  • Multiple birthday mode and holiday mode features are active:
    • Health and ammo pickups appear as cakes and presents respectively.
    • Gibs are silly.
    • Cables are adorned with lights.
  • Blood effects become balloons, streamers, and confetti.
  • Lights will be turned on/glow brighter (e.g. outside lights on the left side of the RED spawn in Sawmill).
  • When the Heavy throws his Sandvich or Buffalo Steak Sandvich it appears as a medkit.
  • Signs in objective-based games say "MMM MMMPH".
  • Resupply lockers are purple with yellow handles and have pictures of a Puppeh on the left side and a Kitteh on the right side.
  • The Jingle Belt appears as two baby bottles strapped across the Pyro's chest.
  • Enemies' and allies' voices become high-pitched (does not apply to the player's own voice).
  • Enemies and allies on fire will be surrounded by sparkles, but not the player in third person.
  • Certain smoke effects will become bubbles, such as the rockets from the Soldier's Rocket Launcher or the flares from the Pyro's Flare Gun.
  • All custom maps with the supported textures get the effect if you extract the "mtp.cfg" file from the gcf into the cfg folder in your tf folder and add a new map to it in the same format.

Related achievements

Gallery