Difference between revisions of "Jiggle bones"

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Revision as of 22:02, 16 July 2012

Jiggle bones are a feature of the Source Engine that allow a skeleton model to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Objects that use jiggle bones

The Hustler's Hallmark's jiggle bones.
Class Type Object Location of jiggle bones
Leaderboard class scout.png Scout Weapons Holy Mackerel The fish.
Mad Milk The milk inside the bottle.
Unarmed Combat The arm.
Wrap Assassin The wrapping paper.
Hats Hero's Tail The ponytail.
Leaderboard class soldier.png Soldier Weapons Black Box The flap on the back.
Buff Banner The flag.
Disciplinary Action The leather loop.
Hats Helmet Without a Home Leaderboard class pyro.png Pyro Weapons Manmelter The liquid.
Hats Birdcage The cage door and perch.
Connoisseur's Cap The entire hat.
Flamboyant Flamenco The skulls.
Handyman's Handle The wooden handle.
Napper's Respite The tip of the hat.
Respectless Rubber Glove The glove's fingers.
Stately Steel Toe The entire boot.
Triboniophorus Tyrannus The entire creature.
Waxy Wayfinder The flame.
Misc Cremator's Conscience The dolls.
Fallen Angel The wings.
Jingle Belt The bells.
Scrap Pack The robot's chainsaw and fuel tank.
Sight for Sore Eyes The pupils.
Stockbroker's Scarf The tie.
Tail From the Crypt The tail.
Leaderboard class demoman.png Demoman Hats Buccaneer's Bicorne The feathers.
Conjurer's Cowl The tail of the hood.
Hustler's Hallmark The feather.
Mask of the Shaman The hair-like tendrils.
Sober Stuntman The straps.
Misc Aladdin's Private Reserve The rings.
Liquor Locker The chest itself, as well as its lock.
Bird-Man of Aberdeen The bird.
Leaderboard class heavy.png Heavy Hats Coupe D'isaster The toupee.
Gym Rat The quiff.
Pugilist's Protector The straps.
Leaderboard class engineer.png Engineer Misc Googly Gazer The eye.
Teddy Roosebelt The bear's head.
Leaderboard class medic.png Medic Weapons Vita-Saw The liquid within the container.
Hats Doctor's Sack The entire ice-pack.
Misc Dr. Gogglestache The flaps.
Emerald Jarate The neon liquid and antennae.
Nine-Pipe Problem The pipe.
Quadwrangler The tubing.
Scrap Pack The robot's chainsaw and fuel tank.
Surgeon's Side Satchel The clipboard attached to the satchel.
Surgeon's Stethoscope The tube.
Leaderboard class sniper.png Sniper Weapons
Cozy Camper The Stainless Pot and Jarate.
Darwin's Danger Shield The crocodile's tail.
Hats Swagman's Swatter The corks.
Misc Crocodile Smile The teeth.
All classes Hats A Rather Festive Tree The tree.
Alien Swarm Parasite The tail.
B.M.O.C. The pom-pom.
Full Head Of Steam The pressure gauge.
Max's Severed Head The ears.
MONOCULUS! The eyeball and stalk at the back.
Spiral Sallet The plume on the back.
Treasure Hat The chest's lid.
Misc Companion Cube Pin The cube.
Earbuds The cords.
Resurrection Associate Pin The cube.
NPC N/A Horseless Headless Horsemann The Horsemann's cape.
MONOCULUS The eye stalk and flaps of skin at the back.

Demonstration

Bugs

  • Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
  • Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.

Notes

  • Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by cl_jiggle_bone_framerate_cutoff.

External links