Difference between revisions of "Robots"
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File:Engineer_update_robot_diagram.png|A diagram of a robotic Scout, seen in the [[Engineer Update]]. | File:Engineer_update_robot_diagram.png|A diagram of a robotic Scout, seen in the [[Engineer Update]]. | ||
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{{MannVsMachineNav}} | {{MannVsMachineNav}} | ||
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Revision as of 18:34, 18 August 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“ | I am ready to fight robots.
Click to listen
— The Heavy
|
” |
Robots are the enemies fought in Mann vs. Machine. They were created by Gray Mann in order to destroy all things Mann Co..
Gameplay
Regular robots function nearly identically to the players, being operated by bots, whilst special robots exist that use non-Stock weapons, and other forms of robots exist with abilities and directives that no class normally possesses. Unlike players, robots can notably be sapped, temporarily disabling them often in groups, or in the case of giant robots, slowing them. As noted by Miss Pauling, they run on money, and they drop it when destroyed, allowing players to use that money to upgrade their weapons.
One robot per wave will enter the field armed with a bomb. The primary directive of the robots is to transport this bomb to the hatch at the end of the map, and the Defenders must stop them. After the bomb is dropped, another robot can pick it up. Any robot can carry the bomb, excluding the Sentry Buster and the Tank. After all robots in a wave are killed, the wave is completed, and if the bomb is transported to the hatch, the wave is lost.
Robots receive certain buffs after a period of time carrying the bomb, and the buffs stack.
Stages | Upgrades |
---|---|
First stage | Defensive buff, shared with all nearby robots |
Second stage | Health regeneration |
Final stage | Full crits all the time |
Robots are all designed off of each of the mercenaries employed under Blutarch and Redmond Mann, excluding the Engineer, and share their basic abilities. Regular robots are equipped with the stock loadout of the classes. Über Medics are not noted as regular robots, despite the fact that they use their Stock weapons.
Machine | Equipped with | Abilities/Notes | Health
|
---|---|---|---|
Scout | Bat, Scattergun |
|
125 |
Soldier | Rocket Launcher |
|
125 |
Pyro | Flame Thrower |
|
175 |
Demoman | Grenade Launcher |
|
175 |
Heavy | Minigun |
|
300 |
Sniper | Sniper Rifle, Kukri |
|
125 |
Spy | Revolver, Knife, Disguise Kit, Sapper, Invisibility Watch |
|
125 |
Special Robots
A number of Special Robots also exist, which each possess unique abilities belonging to unlockable weapons rather than the Stock weapons that most robots use. Each special robot also has the advantages and disadvantages of the original classes it is based off of, unless noted.
Machine | Based on | Equipped with | Abilities/Notes | Health |
---|---|---|---|---|
Minor League Scout | Scout | Sandman Batter's Helmet |
|
125 |
Demoknight | Demoman | Eyelander Chargin' Targe |
|
175 |
Steel Gauntlet | Heavy | Fists of Steel |
|
900 |
Heavyweight Champ | Killing Gloves of Boxing Pugilist's Protector |
|
300 | |
Fast Heavy | Gloves of Running Urgently |
|
300 | |
Quick-Fix Medic | Medic | Quick-Fix |
|
150 |
Über Medic | Medi Gun |
|
150 | |
Bowman | Sniper | Huntsman |
|
125 |
Sydney Sniper | Sydney Sleeper |
|
125 |
Sentry Buster
The Sentry Buster is a notable robot, literally a bomb on legs. It is never predetermined to spawn during a wave, and only spawns if an Engineer exists and is doing sufficient damage with his Sentry Gun to the robot horde. Its arrival is announced by a theme and on the HUD and by the Administrator. If the team has multiple Engineers with Sentry Guns, more than one Sentry Buster may spawn at once.
Machine | Based on | Notes | Health |
---|---|---|---|
Sentry Buster | Demoman |
|
2500 |
Giant Robots
Giant Robots are notably larger than other robots. They can only be slowed by a Sapper rather than destroyed by it, and they cannot be killed at full health by a backstab unless the knife is fully upgraded. As well, they sport significantly larger health than other robots. However, they move at half-speed in comparison to regular robots. They are noted by a red background behind their class symbol in the pre-wave overhead.
Giant Robot versions of all non-support classes (all classes but Medic, Sniper and Spy, and the Engineer, which does not exist in robot form) appear. Multiple versions of Giant Robot classes can exist.
Machine | Based on | Equipped with | Abilities | Health |
---|---|---|---|---|
Major League Scout | Scout | Sandman, Batter's Helmet |
|
1600 |
Super Scout | Bat |
|
1600 | |
Rapid Fire Soldier | Soldier | Rocket Launcher |
|
3300 |
Giant Charged Soldier | Original |
|
3800 | |
Giant Pyro | Pyro | Flamethrower |
|
3000 |
Flare Gun, Old Guadalajara |
|
3000 | ||
Rapid Fire Demoman | Demoman | Grenade Launcher |
|
3300 |
Deflector Heavy | Heavy | Deflector |
|
5000 |
Tank
Noted as "???" in the official Mann vs. Machine update page, the tank is a rare enemy that usually appears for one or two waves per mission, rarely more than once in one wave. It has a large amount of health, but no attack method, and cannot harm players.
Machine | Notes | Health |
---|---|---|
Tank |
|
28000 Coal Town: Wave 3 30000 Coal Town: Wave 5 20000 Decoy: Wave 3 20000 Decoy: Wave 8 20000 Mannworks: Wave 2 22500 Mannworks: Wave 7 |
Gallery
<gallery> File:GiantRobots.png|Giant Robots. File:Engineer_update_robot_diagram.png|A diagram of a robotic Scout, seen in the Engineer Update.
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