Difference between revisions of "Community Coal Town strategy"
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* An ÜberCharge canteen works especially well on a Pyro. Although short, it allows a player to charge into a pack of robots and deal some major damage. It also draws fire away from your teammates for a short time. | * An ÜberCharge canteen works especially well on a Pyro. Although short, it allows a player to charge into a pack of robots and deal some major damage. It also draws fire away from your teammates for a short time. | ||
* The [[Phlogistinator]] can be very powerful when used at the right moment. Mmmph can be built up extremely quickly in Mann vs Machine, allowing for repeated crit opportunities. | * The [[Phlogistinator]] can be very powerful when used at the right moment. Mmmph can be built up extremely quickly in Mann vs Machine, allowing for repeated crit opportunities. | ||
− | * The compression blast can also be used to push robots into the bottomless pit near the bomb hatch. If you kill the bomb carrier in this way, you will even force the robots to carry the bomb from the start of the level again. | + | * The compression blast can also be used to push robots into the bottomless pit near the bomb hatch. If you kill the bomb carrier in this way, you will even force the robots to carry the bomb from the start of the level again. Don't worry, you'll still collect the credits that bot would have dropped if it had died from another way. |
=== {{class link|Demoman}} === | === {{class link|Demoman}} === |
Revision as of 22:06, 3 September 2012
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Community Coal Town strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Map Photos | |
This article is about Community Coal Town strategy.
Contents
General (All Classes)
- If you can afford to, prioritize Giant robots and Tanks over smaller robots. A Sentry Gun or two will keep the latter at bay.
- The most intense combat will take place out in the open, in front of the robots' spawn area. As such, close combat classes tend to have a hard time here without strong team support. They are still important for collecting credits, though.
- There are many good places for Sentry Guns in Coal Town, so they and their Engineers must be protected. If Sentry Busters get the best of them, your team’s ability to defend will quickly be cut short.
- There are two hazard areas in the map, which players may find convenient to knock enemies in to.
- The building facing the robot's entry point makes a great sniping position, especially if you invest in piercing shots. Just watch out for Spies, as you’ll usually be the first target they come across.
- The building closest to the robot's entry point can be used by Spies and Axtinguisher Pyros to ambush robots from behind. Hide behind the wooden shields on the roof, and jump at the robots as they pass your hiding spot.
Class-specific strategy
Scout
- The open terrain of this map generally suits a Scout, because he can make the most of his dodging ability.
Soldier
- The buildings on either side of the robot spawn area are good places to get a high ground advantage.
Pyro
- The open space can prove difficult for a Pyro unless a player buys certain upgrades. Purchasing an upgrade to gain health upon a kill will greatly improve your survivability.
- If it’s too difficult to get close, use one of your Flare Guns to rack up some damage and soften up the horde. The Detonator and Scorch Shot are very effective due to their explosive flares.
- An ÜberCharge canteen works especially well on a Pyro. Although short, it allows a player to charge into a pack of robots and deal some major damage. It also draws fire away from your teammates for a short time.
- The Phlogistinator can be very powerful when used at the right moment. Mmmph can be built up extremely quickly in Mann vs Machine, allowing for repeated crit opportunities.
- The compression blast can also be used to push robots into the bottomless pit near the bomb hatch. If you kill the bomb carrier in this way, you will even force the robots to carry the bomb from the start of the level again. Don't worry, you'll still collect the credits that bot would have dropped if it had died from another way.
Demoman
- In Coal Town, your Stickybomb Launcher generally fares better than the Grenade Launcher in the wide-open spaces. The latter still proves very useful against Giant robots and Tanks, though.
- The left stairwell on the starting stretch of the map makes for a perfect place to set up and maintain a Sticky Trap, running the width of the road. This is very useful for stalling the bomb as well as taking out Medics and heavily damaging giant Soldiers and Heavies.
Heavy
- The Heavy does well here, owing to his ability to switch targets quickly and never needing to reload. With the right upgrades, the Heavy is a strong defensive pivot.
- As powerful as the Heavy is, he is an easy target for any kind of robot with a ranged weapon. Stay close to sources of healing, such as a Medic or Dispenser.
Engineer
- There are many good places for Sentry Guns in Coal Town. The building to the right of the robots' spawn (from players' perspective) fares well in most cases. A tried and true strategy is getting the mini-sentry upgrade, then setting yourself up in the little passage between the robot-spawn wall and the building to the left (player’s perspective). Set up everything, get a Pyro to come with you, and the engie gets half the kills. One problem, though, is the sentry busters. Pick up your main sentry if one is alerted, and move to the pre-suggested roof.
- The Wrangler is exceptionally powerful in this level. Place a Sentry Gun on the building directly opposite the robot spawn, and you can deal a lot of damage from a safe distance. Few things can match the sheer power of a Wrangled Sentry at that distance.
- The Frontier Justice can easily gain a full 35 revenge crits from a single Sentry in this mode. If your Sentry remains intact at the end of a wave, destroy it and build a new one to gain the crits for use. You never know when you may need to defend yourself or help pick off an important target.
Medic
Sniper
Spy
- The left and right forks leading from the robot spawn make good choke points if you need to sap a group of robots and backstab them all yourself because your teammates are otherwise occupied.
- Snipers will tend to spawn from the alleys to the left and right of the main robot spawn ledge; watch for them and eliminate them as quickly as possible.
- The stairs leading to the rooftops on either side of the starting robot path are excellent escape routes if you need breathing room to redisguise and your Cloak watch isn’t charged. The center rooftop complex between the starting street and the bomb site is good too, but support robots will sometimes use that area so be careful.