Difference between revisions of "Caliginous Caper (mission)"
Keybored6522 (talk | contribs) (added information about the bomb resetting in endurance) |
Keybored6522 (talk | contribs) m (i don't think this is a stub any more) |
||
Line 1: | Line 1: | ||
− | |||
{{Mission infobox | {{Mission infobox | ||
|mission-name=Caliginous Caper | |mission-name=Caliginous Caper |
Revision as of 22:28, 28 October 2012
Caliginous Caper | |
---|---|
Basic Information | |
Name: | Caliginous Caper |
File name: |
unknown
|
Developer(s): | Valve |
Map: | Coaltown Event |
Mission type: | Unknown |
Waves: | 1 |
Difficulty: | Nightmare |
Starting credits: | 4000 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Caliginous Caper is an nightmare endurance mission available on the Coaltown Event map. This mission has only one incredibly long wave, Wave 666, consisting of 911 enemies (not counting support-only enemies) and 9 Tanks with no checkpoints whatsoever. All robots in this mission are reskinned to look like zombies, though this is purely cosmetic.
As an endurance mission, Caliginous Caper features a timer that will appear over the bomb when it is not being carried, similar to the timer that appears over the briefcase in Capture the Flag or Special Delivery. When the timer runs out, the bomb is reset back to the robot spawn area.
Waves
References
See also
|