Difference between revisions of "Napalm Grenade"
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− | The '''Napalm grenade''' was to be a grenade weapon for the [[Pyro]] class. Its function would likely have been the same as in [[Team Fortress Classic]], in which it would set a patch of the ground and enemies in the same radius on [[fire]] upon detonation, then continue to burn for a short time doing additional damage to those still within its radius and igniting those who enter it. The Pyro carries three (unusable) napalm grenades on his belt. | + | The '''Napalm grenade''' was to be a grenade weapon for the [[Pyro]] class. Its function would likely have been the same as in [[Team Fortress Classic]], in which it would set a patch of the ground and enemies in the same radius on [[fire]] upon detonation, then continue to burn for a short time doing additional damage to those still within its radius and igniting those who enter it. The Pyro carries three (unusable) napalm grenades on his belt.It is unknown whether or not this grenade is going to be implemented for anything at all (such as the soldiers taunt). |
== Damage == | == Damage == |
Revision as of 20:05, 13 October 2010
Template:Weapon infobox The Napalm grenade was to be a grenade weapon for the Pyro class. Its function would likely have been the same as in Team Fortress Classic, in which it would set a patch of the ground and enemies in the same radius on fire upon detonation, then continue to burn for a short time doing additional damage to those still within its radius and igniting those who enter it. The Pyro carries three (unusable) napalm grenades on his belt.It is unknown whether or not this grenade is going to be implemented for anything at all (such as the soldiers taunt).
Damage
Unknown
Function times
Unknown
Gallery
External links
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