Difference between revisions of "Benign Infiltration (mission)"

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|mission-name=Benign Infiltration
 
|mission-name=Benign Infiltration
 
|mission-file-name=mvm_bigrock
 
|mission-file-name=mvm_bigrock
|mission-map=[[Big Rock]]
+
|mission-map=[[Bigrock]]
 
|mission-waves=6
 
|mission-waves=6
 
|mission-diff=Normal
 
|mission-diff=Normal
 
|mission-startingmoney=1200
 
|mission-startingmoney=1200
 
}}
 
}}
'''Benign Infiltration''' is a normal invasion [[Mann vs. Machine mission|mission]] available on the [[Big Rock]] map.
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'''Benign Infiltration''' is a normal invasion [[Mann vs. Machine mission|mission]] available on the [[Bigrock]] map.
  
 
==Waves==
 
==Waves==
Line 13: Line 13:
  
 
== See also ==
 
== See also ==
* [[Big Rock]]
+
* [[Bigrock]]
 
* [[Broken Parts (mission)]]
 
* [[Broken Parts (mission)]]
 
* [[Bone Shaker (mission)]]
 
* [[Bone Shaker (mission)]]

Revision as of 16:00, 12 February 2013

Benign Infiltration
Basic Information
Name: Benign Infiltration

File name:

mvm_bigrock
Developer(s): Valve
Map: Bigrock
Mission type: Unknown
Waves: 6
Difficulty: Normal
Starting credits: 1200
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown

Benign Infiltration is a normal invasion mission available on the Bigrock map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (700 Credits)
1A-1
Scout
Easy Melee only 9 9 27 4 7 200
1A-2
Pyro
Easy 2 6 20 15 10 200
1B-1
Scout
Easy 5 10 50 0 5 200
1B-2
Heavy
Easy 5 15 30 0 2 100
Wave 2 (800 Credits)
2A-1
Soldier
Easy 4 4 28 0 10 200
2A-2
Soldier crit
Normal 1 4 4 45 25 150
2B
Scout
Easy 1/3 Melee only 10 10 50 20 8 250
Support
Engineer
Expert 1 60 30
Demoknight
Hard 3 3 27 0 10 200
Wave 3 (800 Credits)
3A
Pyro
Expert 5 20 20 0 20 200
Medic uber

Über Medic
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +400% ÜberCharge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds Über duration
Heavy
Heavy
Heavy
Easy
3B-1
Soldier
Easy 6 12 24 15 3 200
3B-2
Heavy
Easy 5 10 30 0 7 200
3C
Scout
Easy 2 8 20 0 3 200
Medic

Quick-Fix Medic
Easy
Support
Spy
Expert 4 30 30
Sniper
Hard Vision range 3000 4 40 20
Wave 4 (700 Credits)
4
Tank
20,000 1 2 2 0 50 300
Demoman

Type 1
Expert 5 15 25 15 35 200
Soldier
Soldier
Soldier
Soldier
Easy
Scout
Easy 5 5 35 60 10 200
Support
Sniper
Hard Vision range 3000 2 30 20
Engineer
Expert 1 60 20
Wave 5 (500 Credits)
5A
Heavy steelfist
Hard 1 5 15 0 8 200
5B
Heavy
Expert 1 2 2 0 40 100
Support
3/4
Heavy gru
Easy 2 18 45 0 3 200
1/4
Heavy
Easy
Spy
Expert 4 30 30
Engineer
Expert 1 50 30
Wave 6 (1600 Credits)
6A
Soldier
Easy 5 10 55 0 10 400
Soldier crit
Normal 1 4 8 0 20 400
6B
Heavy
Expert 4 8 8 10 30 400
Medic
Medic
Medic

Quick-Fix Medic
Easy
Tank
30,000 1 1 30 0
Support
Bowman
Hard Begins after 6A is all dead 5 10 50 0 5 400

See also