Difference between revisions of "Strange Part"

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m (The strange counter "buildings sapped" refers to the Strange Sapper, not a strange part.)
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* All the strange Flamethrowers do not count issues with reflected projectiles. That means it does not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives. As a result respective Strange Parts can not be applied.
 
* All the strange Flamethrowers do not count issues with reflected projectiles. That means it does not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives. As a result respective Strange Parts can not be applied.
 
* Destroying Sappers with any Strange [[Engineer]] [[Engineer#Melee|wrenches]] will not increase a buildings destroyed counter, however destroying Sappers with a Strange [[Homewrecker]] will increase a Buildings destroyed counter.
 
* Destroying Sappers with any Strange [[Engineer]] [[Engineer#Melee|wrenches]] will not increase a buildings destroyed counter, however destroying Sappers with a Strange [[Homewrecker]] will increase a Buildings destroyed counter.
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*Dealing the finishing blow to a [[Tank Robot]] will not increase the counter for a Strange Part: Robots Destroyed. It is unknown if this is a bug or intentional.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 21:13, 15 February 2013

Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
The Administrator

Strange Parts are exclusive tools that are only obtainable via crates, with the exception of the Full Moon Kills, Halloween Kills, and Robots Destroyed During Halloween parts which can be found as a random drop. Strange Parts can only be used on Strange weapons. They allow players to track additional statistics such as number of headshot kills or buildings destroyed.

Up to three Strange Parts can be applied onto one Strange weapon. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it will not count any previous stats. Strange Parts can be removed from a weapon using the Restore button in the backpack; however, a part which has been removed will not be returned to the player, and instead will be permanently lost.

Variants

Certain parts require certain weapons, below is a list of the restrictions:


Demonstration

Update history

March 22, 2012 Patch
  • Strange Parts were added to the game.
  • [Undocumented] Added Strange Parts: Gib Kills, Airborne Enemies Killed, Heavies Killed, Buildings Destroyed, Projectiles Reflected and Headshot Kills.

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack.

April 27, 2012 Patch

  • [Undocumented] Added Strange Parts: the Posthumous Kills, Allies Extinguished and, Full Moon Kills.

May 17, 2012 Patch

  • [Undocumented] Added Strange Parts: the Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping.

May 31, 2012 Patch

  • [Undocumented] Strange Part counters watched in-game now appear in a dim-gray color.

June 27, 2012 Patch

  • Fixed Strange Part Projectiles Reflected not tracking grenade and sentry rocket deflections.

July 2, 2012 Patch

  • [Undocumented] Added Strange Part: Full Moon Kills.

September 4, 2012 Patch

  • [Undocumented] Added Strange Parts: the Scouts Killed, Cloaked Spies Killed and Sappers Destroyed.

October 9, 2012 Patch

  • [Undocumented] Added Strange Parts: Engineers Killed, Robots Destroyed and Low-Health Kills.

October 26, 2012 Patch

  • [Undocumented] Added Strange Parts: Halloween Kills and Robots Destroyed During Halloween.

December 20, 2012 Patch (Mecha Update)

  • [Undocumented] Added Strange Parts: Defender Kills, Snipers Killed, Pyros Killed, Underwater Kills, and Kills While Übercharged.

February 14, 2013 Patch

  • Fixed "Low-Health Kills" strange part also counting kills after the player had died.

Bugs

  • Stickybombs, Jarate, Mad Milk, and the Sandman's baseballs do not increase the Projectiles Reflected counter when reflected.
  • Chargin' Targe and Mantreads can still equip the Buildings Destroyed Strange Part, but cannot raise the counter, even by killing an Engineer hauling an active building.
  • The Robots Destroyed part does not track zombies killed in the Caliginous Caper Halloween mission.
  • The Full Moon Kills Strange part counter will increase kills when playing on a server with tf_forced_holiday 2, even if there is no full moon.

Notes

  • Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
  • Servers using an altered tf_playergib setting will not change the way the Gib Kills counter is counted, only kills that would normally gib will still be counted.
  • The Critical Kills Strange part can be applied to the Big Earner, which is unusual as no other knives can use this part.
  • All the strange Flamethrowers do not count issues with reflected projectiles. That means it does not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives. As a result respective Strange Parts can not be applied.
  • Destroying Sappers with any Strange Engineer wrenches will not increase a buildings destroyed counter, however destroying Sappers with a Strange Homewrecker will increase a Buildings destroyed counter.
  • Dealing the finishing blow to a Tank Robot will not increase the counter for a Strange Part: Robots Destroyed. It is unknown if this is a bug or intentional.

Gallery