Difference between revisions of "TF2 x10"

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m (Auto: EnforceCapitalization(Spies), EnforceCapitalization(Cloak), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#1336103))
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* [[Scout]]s wielding the [[Shortstop]] have a base of 375 health. (This simulates the [[Special Delivery]] item set.)
 
* [[Scout]]s wielding the [[Shortstop]] have a base of 375 health. (This simulates the [[Special Delivery]] item set.)
 
* Scouts using the [[Atomizer]] can make 10 in-air jumps.
 
* Scouts using the [[Atomizer]] can make 10 in-air jumps.
* [[Soldier]]s using the [[Black Box]] heal 150 health a shot, and heal from sentries. (This simulates the [[Tank Buster]] item set.)
+
* [[Soldier]]s using the [[Black Box]] heal 150 health a shot, and heal from Sentry Guns. (This simulates the [[Tank Buster]] item set.)
 
* Soldiers using the [[Beggar's Bazooka]] load up to 30 ammo, but have a 30º shot inaccuracy.
 
* Soldiers using the [[Beggar's Bazooka]] load up to 30 ammo, but have a 30º shot inaccuracy.
 
* [[Pyro]]s using the [[Backburner]] can launch players very far, with an extremely expensive airblast.
 
* [[Pyro]]s using the [[Backburner]] can launch players very far, with an extremely expensive airblast.
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** [[Fire Axe]]: 10 seconds of bleeding damage
 
** [[Fire Axe]]: 10 seconds of bleeding damage
 
* Demoman
 
* Demoman
** [[Grenade Launcher]]: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from dispensers
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** [[Grenade Launcher]]: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from Dispensers
 
** [[Stickybomb Launcher]]: 10x ammo
 
** [[Stickybomb Launcher]]: 10x ammo
 
** [[Bottle]]: Deals critical hits while sticky jumping
 
** [[Bottle]]: Deals critical hits while sticky jumping
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** [[Sniper Rifle]]: -10% reload speed, +10% firing speed, x10 ammo
 
** [[Sniper Rifle]]: -10% reload speed, +10% firing speed, x10 ammo
 
** [[SMG]]: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
 
** [[SMG]]: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
** [[Kukri]]: Reveals cloaked/disguised spies on hit
+
** [[Kukri]]: Reveals cloaked/disguised Spies on hit
 
* Spy
 
* Spy
 
** [[Revolver]]: x10 loaded ammo, x10 stored ammo
 
** [[Revolver]]: x10 loaded ammo, x10 stored ammo
 
** [[Knife]]: 90% faster firing speed, 80% less damage
 
** [[Knife]]: 90% faster firing speed, 80% less damage
** [[Invisibility Watch]]: x10 faster cloak speed, x10 faster decloak speed
+
** [[Invisibility Watch]]: x10 faster Cloak speed, x10 faster decloak speed
  
 
== External links ==
 
== External links ==
 
* [http://steamcommunity.com/groups/tf2x10 Official Steam group]
 
* [http://steamcommunity.com/groups/tf2x10 Official Steam group]
 
{{ModNav}}
 
{{ModNav}}

Revision as of 14:34, 6 March 2013

TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2.

Gameplay

All backpack-viewable non-stock weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the Huntsman will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances. For example, wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage, or for a Heavy wielding the Gloves of Running Urgently to deal no damage on hit. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or will receive a smaller one.

Notable Effects

Changes to stock weapons

  • Scout
    • Scattergun: +50% reload speed
    • Pistol: 10x faster reload speed
    • Bat: +10% Firing Speed, +10% Damage
  • Soldier
    • Rocket Launcher: -50% Self Damage while rocket jumping, 10x ammo
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Shovel: Slams targets into the ground
  • Pyro
    • Flame Thrower: Airblast costs 2 ammo, x10 airblast speed
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Fire Axe: 10 seconds of bleeding damage
  • Demoman
    • Grenade Launcher: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from Dispensers
    • Stickybomb Launcher: 10x ammo
    • Bottle: Deals critical hits while sticky jumping
  • Heavy
    • Minigun: +50% movement speed while spun up
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Fists: Cosmetic change, primary fire swings horizontally whereas secondary fire swings vertically
  • Engineer
    • Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
    • Pistol: x10 faster reload speed
    • Wrench: 20% faster firing speed
    • PDA: x10 Dispenser range, x√(10) building health
  • Medic
  • Sniper
    • Sniper Rifle: -10% reload speed, +10% firing speed, x10 ammo
    • SMG: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
    • Kukri: Reveals cloaked/disguised Spies on hit
  • Spy
    • Revolver: x10 loaded ammo, x10 stored ammo
    • Knife: 90% faster firing speed, 80% less damage
    • Invisibility Watch: x10 faster Cloak speed, x10 faster decloak speed

External links