Difference between revisions of "Bodygroup"
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* Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model. | * Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model. | ||
* Items that replace a removed group will not disappear when the player is backstabbed by the [[Your Eternal Reward]]. | * Items that replace a removed group will not disappear when the player is backstabbed by the [[Your Eternal Reward]]. | ||
+ | * Sometimes, any "glove" item that enables heavy's hands removal bodygroup, will make heavy's hands will remain invisible, even while using primary, and secondary | ||
== External links == | == External links == |
Revision as of 12:54, 26 April 2013
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
Bodygroups do not alter hitboxes, they are merely a cosmetic feature.
Contents
Bodygroups
Player models
Weapons
Class | Weapon | Group name | Use |
---|---|---|---|
Pyro | Flare Gun |
Shell | The projectile |
Detonator | |||
Scorch Shot | |||
Demoman | Grenade Launcher |
Reload | The projectile |
Loch-n-Load | |||
Loose Cannon | |||
Bottle |
Fragment | When it breaks | |
Heavy | Sandvich |
Bite | To add a bite mark |
Dalokohs Bar | |||
Buffalo Steak Sandvich | |||
Robo-Sandvich | |||
Festive Sandvich | |||
Engineer | Rescue Ranger |
Repair claw | The projectile |
Medic | Crusader's Crossbow |
Bolt | The projectile |
Medi Gun |
Hose | Used to remove the hose on death | |
Kritzkrieg | |||
Quick-Fix | |||
Festive Medi Gun | |||
| |||
Vaccinator | |||
Sniper | Huntsman |
Arrow | The projectile |
Update history
- [Undocumented] Added hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added headset bodygroup to the Scout model.
- [Undocumented] Added medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added right arm bodygroup to the Engineer model.
- [Undocumented] Added grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added bullet bodygroup to the Sniper model.
- [Undocumented] Added head and grenade bodygroups to the Pyro model.
- [Undocumented] Added shoes and socks bodygroup to the Scout model.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added hose bodygroup to the Medi Gun.
- [Undocumented] Added dogtag bodygroup to the Scout model.
- [Undocumented] Added leg bodygroup to the Demoman model
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Undocumented] Added backpack bodygroup to the Pyro.
- Fixed body groups not hiding correctly on ragdolls.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Fixed a bug that make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.
- [Undocumented] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
- [Undocumented] Fixed the Coffin Kit hiding the backpack bodygroup.
Unused content
- Some items (e.g. The Pyromancer's Mask and the Splendid Screen) have an alternate style that changes the shape or design on the item. This is accomplished via bodygroups.
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group will not disappear when the player is backstabbed by the Your Eternal Reward.
- Sometimes, any "glove" item that enables heavy's hands removal bodygroup, will make heavy's hands will remain invisible, even while using primary, and secondary
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup