Difference between revisions of "Weapons (Classic)"
DeadRinger (talk | contribs) (→Slot 1 Weapons) |
DeadRinger (talk | contribs) (→Slot 1 Weapons) |
||
Line 20: | Line 20: | ||
| | | | ||
| [[Medic (Classic)|Medic]] | | [[Medic (Classic)|Medic]] | ||
− | | | + | | Used to heal teammates and poison enemies. |
|- | |- | ||
! [[File:HUD_knife_TFC.png]] | ! [[File:HUD_knife_TFC.png]] |
Revision as of 00:38, 26 October 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Crowbar | N/A | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | |||
Medkit | N/A | Medic | Used to heal teammates and poison enemies. | ||
Knife | N/A | Spy | Can backstab for an instant kill. | ||
Wrench | N/A | Engineer | Used to upgrade buildings and repair armor. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Single-barrel Shotgun | Shells | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | ||
File:HUD sniper TFC.png | Sniper Rifle | Shells | Sniper | ||
Tranquilizer Gun | Shells | Spy | |||
Railgun | Nails | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-barrel Shotgun | Shells | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | ||
Nailgun | Nails | Scout | |||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. | |
Flamethrower | Cells | Pyro | |||
Automatic Rifle | Shells | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | |||
Assault Cannon | Shells | Heavy Weapons Guy | |||
Super Nailgun | Nails | Medic | |||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with class skill. | |
Incendiary Cannon | Rockets | Pyro | |||
Nailgun | Nails | Sniper, Spy | |||
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Frag grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Nail grenade | Soldier | Deals damage and pins down enemies. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion grenade | Scout, Medic | Causes disorientation. | ||
Napalm grenade | Pyro | Ignites enemies within blast radius. | ||
Gas grenade | Spy | Deals slight damage and causes hallucinations. | ||
EMP grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. | |
None | Sniper |
See Also
|