Difference between revisions of "Weapons (Classic)"
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| [[Normal Grenade (Classic)|Normal grenade]] | | [[Normal Grenade (Classic)|Normal grenade]] | ||
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| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
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| [[Caltrop (Classic)|Caltrop]] | | [[Caltrop (Classic)|Caltrop]] | ||
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| [[Nail Grenade (Classic)|Nail grenade]] | | [[Nail Grenade (Classic)|Nail grenade]] | ||
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| Deals damage and pins down enemies. | | Deals damage and pins down enemies. | ||
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| [[MIRV Grenade (Classic)|MIRV Grenade]] | | [[MIRV Grenade (Classic)|MIRV Grenade]] | ||
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| Splits into multiple grenades upon detonation, these detonate shortly after. | | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
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| [[Concussion Grenade (Classic)|Concussion grenade]] | | [[Concussion Grenade (Classic)|Concussion grenade]] | ||
| None | | None | ||
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| Causes disorientation. | | Causes disorientation. | ||
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| [[Napalm Grenade (Classic)|Napalm grenade]] | | [[Napalm Grenade (Classic)|Napalm grenade]] | ||
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| Ignites enemies within blast radius. | | Ignites enemies within blast radius. | ||
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| [[Gas Grenade (Classic)|Gas grenade]] | | [[Gas Grenade (Classic)|Gas grenade]] | ||
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| Deals slight damage and causes hallucinations. | | Deals slight damage and causes hallucinations. | ||
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− | ! [[File: | + | ! [[File:emp_tfc.png]] |
| [[EMP Grenade (Classic)|EMP grenade]] | | [[EMP Grenade (Classic)|EMP grenade]] | ||
| Varies | | Varies |
Revision as of 08:19, 26 October 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Crowbar | N/A | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | |
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Medkit | N/A | Initial: 9 Infection:8 per hit | Medic | Used to heal teammates and infect enemies. |
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Knife | N/A | standard:36 backstab:instakill | Spy | Can backstab for an instant kill. |
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Wrench | N/A | 18 | Engineer | Used to upgrade buildings and repair armor. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
![]() |
Single-barrel Shotgun | Shells | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. |
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Sniper Rifle | Shells | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
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Tranquilizer Gun | Shells | 18 | Spy | |
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Railgun | Nails | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Double-barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. |
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Nailgun | Nails | 9 | Scout | |
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Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. |
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Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | |
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Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
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Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to concussion jump. | |
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Assault Cannon | Shells | 32 | Heavy Weapons Guy | |
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Super Nailgun | Nails | 12 | Medic | |
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Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with class skill. |
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Incendiary Cannon | Rockets | 30-60 | Pyro | |
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Nailgun | Nails | 9 | Sniper, Spy | |
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
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Normal grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | |
![]() |
Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
File:Nailgren tfc.png | Nail grenade | Soldier | Deals damage and pins down enemies. | |
![]() |
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | |
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Concussion grenade | None | Scout, Medic | Causes disorientation. |
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Napalm grenade | Pyro | Ignites enemies within blast radius. | |
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Gas grenade | Spy | Deals slight damage and causes hallucinations. | |
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EMP grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
None | Sniper |
See Also
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