Difference between revisions of "Weapons (Classic)"
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! [[File:HUD_medkit_TFC.png]] | ! [[File:HUD_medkit_TFC.png]] | ||
− | | [[Bioweapon (Classic)| | + | | [[Bioweapon (Classic)|Bioweapon]] |
| N/A | | N/A | ||
| Initial: 9 Infection:8 per hit | | Initial: 9 Infection:8 per hit | ||
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! [[File:HUD_single_shotgun_TFC.png]] | ! [[File:HUD_single_shotgun_TFC.png]] | ||
− | | [[Shotgun (Classic)|Single- | + | | [[Shotgun (Classic)|Single-Barrel Shotgun]] |
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 4-22 | | 4-22 | ||
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! [[File:HUD_double_shotgun_TFC.png]] | ! [[File:HUD_double_shotgun_TFC.png]] | ||
− | | [[Double-Barreled Shotgun (Classic)|Double- | + | | [[Double-Barreled Shotgun (Classic)|Double-Barrel Shotgun]] |
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 4-51 | | 4-51 | ||
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! class="header" width="38%" | Notes / Special Abilities | ! class="header" width="38%" | Notes / Special Abilities | ||
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− | ! [[File: | + | ! [[File:Frag_grenade_TFC.png]] |
− | | [[ | + | | [[Hand Grenade (Classic)|Hand grenade]] |
| | | | ||
| [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]] | | [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy Weapons Guy (Classic)| Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Sniper (Classic)|Sniper]] | ||
| Deals massive damage on a four second fuse. | | Deals massive damage on a four second fuse. | ||
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− | ! [[File: | + | ! [[File:Caltrop_TFC.png]] |
| [[Caltrop (Classic)|Caltrop]] | | [[Caltrop (Classic)|Caltrop]] | ||
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! class="header" width="38%" | Notes / Special Abilities | ! class="header" width="38%" | Notes / Special Abilities | ||
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− | ! [[File: | + | ! [[File:Nail_grenade_TFC.png]] |
| [[Nail Grenade (Classic)|Nail grenade]] | | [[Nail Grenade (Classic)|Nail grenade]] | ||
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| Deals damage and pins down enemies. | | Deals damage and pins down enemies. | ||
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− | ! [[File: | + | ! [[File:Mirv_grenade_TFC.png]] |
| [[MIRV Grenade (Classic)|MIRV Grenade]] | | [[MIRV Grenade (Classic)|MIRV Grenade]] | ||
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| Splits into multiple grenades upon detonation, these detonate shortly after. | | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:Concussion_TFC.png]] |
| [[Concussion Grenade (Classic)|Concussion grenade]] | | [[Concussion Grenade (Classic)|Concussion grenade]] | ||
− | | | + | | |
| [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]] | | [[Scout (Classic)|Scout]], [[Medic (Classic)|Medic]] | ||
| Causes disorientation. | | Causes disorientation. | ||
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− | ! [[File: | + | ! [[File:Napalm_grenade_TFC.png]] |
| [[Napalm Grenade (Classic)|Napalm grenade]] | | [[Napalm Grenade (Classic)|Napalm grenade]] | ||
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| Ignites enemies within blast radius. | | Ignites enemies within blast radius. | ||
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− | ! [[File: | + | ! [[File:Gas_grenade_TFC.png]] |
| [[Gas Grenade (Classic)|Gas grenade]] | | [[Gas Grenade (Classic)|Gas grenade]] | ||
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| Deals slight damage and causes hallucinations. | | Deals slight damage and causes hallucinations. | ||
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− | ! [[File: | + | ! [[File:Emp_grenade.png]] |
| [[EMP Grenade (Classic)|EMP grenade]] | | [[EMP Grenade (Classic)|EMP grenade]] | ||
| Varies | | Varies |
Revision as of 10:23, 26 October 2010
Contents
Slot 1 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Crowbar | N/A | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | ||
Bioweapon | N/A | Initial: 9 Infection:8 per hit | Medic | Used to heal teammates and infect enemies. | |
Knife | N/A | standard:36 backstab:instakill | Spy | Can backstab for an instant kill. | |
Wrench | N/A | 18 | Engineer | Used to upgrade buildings and repair armor. |
Slot 2 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Single-Barrel Shotgun | Shells | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
Sniper Rifle | Shells | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | ||
Tranquilizer Gun | Shells | 18 | Spy | ||
Railgun | Nails | 23 | Engineer |
Slot 3 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Double-Barrel Shotgun | Shells | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
Nailgun | Nails | 9 | Scout | ||
Grenade Launcher | Rockets | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. | |
Flamethrower | Cells | 20(contact) 2(afterburn) |
Pyro | ||
Automatic Rifle | Shells | 8 | Sniper |
Slot 4 Weapons
Picture | Weapon | Ammo Type |
Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|---|
Rocket Launcher | Rockets | Soldier | Can inflict self damage; can be used to concussion jump. | ||
Assault Cannon | Shells | 32 | Heavy Weapons Guy | ||
Super Nailgun | Nails | 12 | Medic | ||
Pipebomb Launcher | Rockets | 40-80 | Demoman | Detonates with class skill. | |
Incendiary Cannon | Rockets | 30-60 | Pyro | ||
Nailgun | Nails | 9 | Sniper, Spy | ||
None | N/A | N/A | Scout, Engineer | N/A |
Primary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
Hand grenade | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | ||
Caltrop | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
---|---|---|---|---|
File:Nail grenade TFC.png | Nail grenade | Soldier | Deals damage and pins down enemies. | |
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, these detonate shortly after. | ||
Concussion grenade | Scout, Medic | Causes disorientation. | ||
File:Napalm grenade TFC.png | Napalm grenade | Pyro | Ignites enemies within blast radius. | |
Gas grenade | Spy | Deals slight damage and causes hallucinations. | ||
File:Emp grenade.png | EMP grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
None | Sniper |
See Also
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