Difference between revisions of "Anti-Sniper strategy"
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== Weapon-specific == | == Weapon-specific == | ||
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A list of useful tidbits about the Sniper's tools, and how to counter them. | A list of useful tidbits about the Sniper's tools, and how to counter them. | ||
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* If you believe Snipers are watching the upcoming path, find an alternate one to bypass or attack them from, if possible. | * If you believe Snipers are watching the upcoming path, find an alternate one to bypass or attack them from, if possible. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{ | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} {{icon item|Festive Huntsman|100px}} {{icon item|Fortified Compound|100px}}<br />'''[[Huntsman]]''' / '''[[Festive Huntsman]]''' / '''[[Fortified Compound]]''' |
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− | * While Huntsman arrows are nowhere as fast as bullets, they are just as dangerous, even moreso the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). | + | * While Huntsman/Fortified Compound arrows are nowhere as fast as bullets, they are just as dangerous, even moreso the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). |
* If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. Stay out of his line of sight, as he may have been readying an arrow that will be fired upon landing. | * If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. Stay out of his line of sight, as he may have been readying an arrow that will be fired upon landing. | ||
* A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | * A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | ||
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** Additionally, a Spy wielding the [[Ambassador]] may aim for a [[headshot]] to deal 102 damage to the Sniper and finish him off with another shot or a slash of the Knife. | ** Additionally, a Spy wielding the [[Ambassador]] may aim for a [[headshot]] to deal 102 damage to the Sniper and finish him off with another shot or a slash of the Knife. | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{ | + | | align="center" valign="center" style="padding:0.5em" | {{icon item|Jarate|100px}} {{icon item|Festive Jarate|100px}}<br />'''[[Jarate]]''' / '''[[Festive Jarate]]''' |
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* It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. |
Revision as of 23:44, 14 May 2014
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
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” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This strategy may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Any Sniper using a rifle and not the Huntsman will display a pointer on the surface that their rifle is scoped in on. Try to observe walls around corners so that you don't walk into a surprise headshot. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Weapon-specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary weapons
- If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the Cozy Camper equipped).
- You can also force Snipers to zoom out from their primary weapon (thus, denying them a clean shot) by firing projectiles, such as rockets, at them.
Weapon | Anti-Sniper strategy |
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![]() ![]() ![]() Sniper Rifle / Festive Sniper Rifle / AWPer Hand |
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![]() ![]() ![]() Huntsman / Festive Huntsman / Fortified Compound |
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![]() Sydney Sleeper |
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![]() Bazaar Bargain |
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![]() Machina |
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![]() Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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![]() SMG |
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![]() Razorback |
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![]() ![]() Jarate / Festive Jarate |
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![]() Darwin's Danger Shield |
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![]() Cozy Camper |
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![]() Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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![]() Tribalman's Shiv |
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![]() Bushwacka |
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![]() Shahanshah |
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See also
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