Difference between revisions of "Anti-Sniper strategy"
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{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | {{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}} | ||
− | The '''[[Sniper]]''' is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged [[headshot]]. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This strategy may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his [[Submachine Gun]] or melee weapon. Any Sniper using a rifle and not the Huntsman will display a pointer on the surface that their rifle is scoped in on. Try to observe walls around corners so that you don't walk into a surprise headshot. Keep in mind that a Sniper can inflict [[bleeding]] damage or [[Mini-Crit]] vulnerability, depending on his weapon loadout. Further, Snipers who use the | + | The '''[[Sniper]]''' is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged [[headshot]]. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This strategy may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his [[Submachine Gun]] or melee weapon. Any Sniper using a rifle and not the [[Huntsman]] will display a pointer on the surface that their rifle is scoped in on. Try to observe walls around corners so that you don't walk into a surprise headshot. Keep in mind that a Sniper can inflict [[bleeding]] damage or [[Mini-Crit]] vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness. |
== General == | == General == | ||
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=== Primary weapons === | === Primary weapons === | ||
− | *If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the [[Cozy Camper]] equipped). | + | * If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the [[Cozy Camper]] equipped). |
− | **You can also force Snipers to zoom out from their primary weapon (thus, denying them a clean shot) by firing projectiles, such as rockets, at them. | + | ** You can also force Snipers to zoom out from their primary weapon (thus, denying them a clean shot) by firing projectiles, such as rockets, at them. |
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} {{icon item|Festive Huntsman|100px}} {{icon item|Fortified Compound|100px}}<br />'''[[Huntsman]]''' / '''[[Festive Huntsman]]''' / '''[[Fortified Compound]]''' | | align="center" valign="center" style="padding:0.5em" | {{icon item|Huntsman|100px}} {{icon item|Festive Huntsman|100px}} {{icon item|Fortified Compound|100px}}<br />'''[[Huntsman]]''' / '''[[Festive Huntsman]]''' / '''[[Fortified Compound]]''' | ||
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− | * While Huntsman/Fortified Compound arrows are nowhere as fast as bullets, they are just as dangerous, even | + | * While Huntsman/Fortified Compound arrows are nowhere as fast as bullets, they are just as dangerous, even more so the closer the Sniper is to his target. Keep moving to deny him an accurate shot. Beware of narrow passageways, where it is harder to avoid many projectiles, and corners, where you may be ambushed (possibly by the Huntsman taunt-kill). |
* If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. Stay out of his line of sight, as he may have been readying an arrow that will be fired upon landing. | * If you can, send a Huntsman Sniper airborne, as this will prevent him from firing an arrow until he lands. Stay out of his line of sight, as he may have been readying an arrow that will be fired upon landing. | ||
* A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | * A Pyro can deflect an enemy Sniper's Huntsman arrow, but this takes considerable skill. It is usually wiser to conserve ammo for attacking or deflecting other projectiles. | ||
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* It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | * It is often best to retreat for cover if covered in Jarate, as you will most likely be pursued by the Sniper's teammates, who can now inflict [[Mini-Crit]]s on you. Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet. | ||
− | **Beware of Snipers pursuing you with the [[Bushwhacka]], which deals crits instead of mini-crits. | + | ** Beware of Snipers pursuing you with the [[Bushwhacka]], which deals crits instead of mini-crits. |
* As a Pyro, you can deflect Jarate onto the Sniper or his teammates. | * As a Pyro, you can deflect Jarate onto the Sniper or his teammates. | ||
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* A Sniper will typically pull out this weapon after dousing you in Jarate. Wait for the effect to fade away before confronting him, or attack him from a distance using ranged weapons. | * A Sniper will typically pull out this weapon after dousing you in Jarate. Wait for the effect to fade away before confronting him, or attack him from a distance using ranged weapons. | ||
** Beware facing a Sniper with the Bushwacka out while you have the [[Gloves of Running Urgently]] out or while he is affected by the [[Buff Banner]]. | ** Beware facing a Sniper with the Bushwacka out while you have the [[Gloves of Running Urgently]] out or while he is affected by the [[Buff Banner]]. | ||
− | *Use fire on a Sniper who has the Bushwacka in his loadout to kill him faster. | + | * Use fire on a Sniper who has the Bushwacka in his loadout to kill him faster. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}} |
Revision as of 18:40, 20 May 2014
“ | Perhaps they can bury you in that van you call 'home.'
Click to listen
— The Spy
|
” |
The Sniper is an extremely dangerous class at long range due to his ability to kill any class instantly with a fully charged headshot. Generally, the best way to engage a Sniper is to get as close as possible because he lacks substantial close-ranged weaponry. However, at far range, one should generally try dodging the Sniper by moving erratically, using a mix of random crouches and jumps. This strategy may be less effective against more skilled Snipers. A cornered Sniper has few options available except to run or engage you with weaker weapons, such as his Submachine Gun or melee weapon. Any Sniper using a rifle and not the Huntsman will display a pointer on the surface that their rifle is scoped in on. Try to observe walls around corners so that you don't walk into a surprise headshot. Keep in mind that a Sniper can inflict bleeding damage or Mini-Crit vulnerability, depending on his weapon loadout. Further, Snipers who use the Huntsman can quickly shoot arrows which are effective at short to mid range, although this weapon takes away from the Sniper's long-range effectiveness.
Contents
General
Attributes | Anti-Sniper strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
A list of useful tidbits about the Sniper's tools, and how to counter them.
Primary weapons
- If you cannot escape a Sniper's sights, try to injure him, causing him to flinch and possibly miss the shot (unless he has the Cozy Camper equipped).
- You can also force Snipers to zoom out from their primary weapon (thus, denying them a clean shot) by firing projectiles, such as rockets, at them.
Weapon | Anti-Sniper strategy |
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Sniper Rifle / Festive Sniper Rifle / AWPer Hand |
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Huntsman / Festive Huntsman / Fortified Compound |
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Sydney Sleeper |
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Bazaar Bargain |
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Machina |
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Hitman's Heatmaker |
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Secondary weapons
Weapon | Anti-Sniper strategy |
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SMG |
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Razorback |
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Jarate / Festive Jarate |
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Darwin's Danger Shield |
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Cozy Camper |
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Cleaner's Carbine |
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Melee Weapons
Weapon | Anti-Sniper strategy |
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Tribalman's Shiv |
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Bushwacka |
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Shahanshah |
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See also
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